|
Adaptability
|
The wielder's STAB modifier becomes 2x. |
|
Aftermath
|
Deals 25% damage when KOed by contact damage. |
|
Air Lock
|
Blocks the effects of weather. |
|
Analytic
|
Raises the power of all moves by 30% if the wielder moves last. |
|
Anger Point
|
Raises Attack to +6 if struck by a critical hit. |
|
Anticipation
|
Alerts the wielder to certain dangerous moves. |
|
Arena Trap
|
Prevents grounded Pokemon from switching. Increases encounter rate. |
|
Bad Dreams
|
Deals 1/8 damage to sleeping opponents per turn. |
|
Battle Armor
|
Prevents critical hits. |
|
Big Pecks
|
The wielder's Defense cannot be lowered. |
|
Blaze
|
Boosts power of Fire-type moves 50% when at 1/3 HP or less. |
|
Chlorophyll
|
Speed doubles in sun. |
|
Clear Body
|
The wielder's stats cannot be lowered. |
|
Cloud Nine
|
Blocks the effects of weather. |
|
Color Change
|
Foe's move changes the Pokemon's type. |
|
Compoundeyes
|
Increases accuracy by 30%. Increases the chance of finding items on wild Pokemon. |
|
Contrary
|
The wielder's stat changes are reversed. |
|
Cursed Body
|
The wielder has a 30% chance to disable any move that hits it. |
|
Cute Charm
|
Can infatuate Pokemon of opposite gender when struck. |
|
Damp
|
Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage. |
|
Defeatist
|
Halves the wielder's Attack and Special Attack if its HP drops below 50%. |
|
Defiant
|
Boosts Attack by two stages for every stat drop. |
|
Download
|
The wielder gets a stat boost depending on its opponent's stats. |
|
Drizzle
|
Summons permanent rain. |
|
Drought
|
Summons permanent sun. |
|
Dry Skin
|
The wielder absorbs Water-type moves and has a weakness to Fire-type moves. Heals in rain and is damaged by sun. |
|
Early Bird
|
Reduces sleep time. |
|
Effect Spore
|
30% chance to paralyze, poison, or sleep when struck by a contact move. |
|
Filter
|
Reduces damage from super effective hits by 1/4. |
|
Flame Body
|
30% chance to burn when struck by a contact move. Halves the number of steps required to hatch Eggs. |
|
Flare Boost
|
Special Attack is increased by 50% when burned. |
|
Flash Fire
|
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move. |
|
Flower Gift
|
Raises stats of the wielder and its partner in sun. |
|
Forecast
|
Changes type according to weather. |
|
Forewarn
|
Tells which of the opponent's moves has the highest Base Power. |
|
Friend Guard
|
Reduces damage done to a teammate by 25%. |
|
Frisk
|
Reveals the foe's item. |
|
Gluttony
|
Consumes pinch Berries at 50% HP or less. |
|
Guts
|
Attack is increased by 50% when afflicted with status. |
|
Harvest
|
After each turn, the wielder may receive the Berry it used at a 50% chance (100% if in sun). |
|
Healer
|
30% chance to heal an adjacent teammate of a status condition every turn. |
|
Heatproof
|
Reduces damage from Fire-type moves by 50%. |
|
Heavy Metal
|
The wielder's weight is doubled. |
|
Honey Gather
|
Adds a chance of finding Honey after each in-game battle. |
|
Huge Power
|
Doubles Attack. |
|
Hustle
|
Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokemon. |
|
Hydration
|
Heals status effects in rain. |
|
Hyper Cutter
|
The wielder's Attack cannot be lowered. |
|
Ice Body
|
Heals 1/16 maximum HP in hail. |
|
Illuminate
|
Increases wild encounter rate (no effect in battles). |
|
Illusion
|
The wielder appears as the last Pokemon in the party to the opponent. |
|
Immunity
|
The wielder cannot be poisoned. |
|
Imposter
|
The wielder transforms into the opponent when it switches in. |
|
Infiltrator
|
The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard. |
|
Inner Focus
|
Prevents flinching. |
|
Insomnia
|
Prevents sleep. |
|
Intimidate
|
Lowers the foe's Attack one stage. Decreases wild encounter rate. |
|
Iron Barbs
|
Deals 1/8% damage when the opponent makes contact. |
|
Iron Fist
|
Increases the power of punching moves by 20%. |
|
Justified
|
Raises Attack one stage when hit by a Dark-type move. |
|
Keen Eye
|
The wielder's accuracy cannot be lowered. |
|
Klutz
|
The wielder both is unaffected by and will not utilize held items. |
|
Leaf Guard
|
Prevents status effects in sun. |
|
Levitate
|
The wielder is immune to Ground-type moves. |
|
Light Metal
|
The wielder's weight is halved. |
|
Lightningrod
|
When hit with an Electric-type move, Special Attack is boosted by one stage. All Electric-type attacks are drawn to this Pokemon. |
|
Limber
|
Prevents paralysis. |
|
Liquid Ooze
|
Leeching moves cause the enemy to lose HP instead. |
|
Magic Bounce
|
Bounces back certain non-damaging moves. |
|
Magic Guard
|
Prevents indirect damage. |
|
Magma Armor
|
Prevents freeze. Halves the number of steps required to hatch Eggs. |
|
Magnet Pull
|
Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild. |
|
Marvel Scale
|
Defense is increased by 50% when afflicted with status. |
|
Minus
|
If allied with a Pokemon with Plus or Minus, the wielder's Special Attack increases by 50%. |
|
Mold Breaker
|
Abilities that hinder attacks are nullified. |
|
Moody
|
A random stat is lowered by 1 stage and another is boosted by 2 stages every turn. |
|
Motor Drive
|
Grants immunity to Electric-type moves and boosts Speed by 1 stage when hit by an Electric-type move. |
|
Moxie
|
Boosts Attack by one stage if the wielder knocks out another Pokemon. |
|
Multiscale
|
Reduces damage by 50% if the wielder is at full health. |
|
Multitype
|
Type changes depending on the held plate. Prevents item loss. |
|
Mummy
|
The opponent's ability becomes Mummy when it hits the wielder with a contact move. |
|
Natural Cure
|
Cures status on switching out. |
|
No Guard
|
All attacks used by and used on the wielder will never miss. |
|
Normalize
|
All moves used by the wielder are Normal-type. |
|
Oblivious
|
Grants immunity to infatuation and Captivate. |
|
Overcoat
|
Grants immunity to damage from weather effects. |
|
Overgrow
|
Boosts power of Grass-type moves by 50% when at 1/3 HP or less. |
|
Own Tempo
|
Prevents confusion. |
|
Pickpocket
|
The wielder immediately steals an item from an attacker using a contact move. |
|
Pickup
|
Adds a chance of finding an item after each in-game battle. |
|
Plus
|
If allied with a Pokemon with Plus or Minus, the wielder's Special Attack increases by 50%. |
|
Poison Heal
|
Heals 1/8 HP per turn when poisoned. |
|
Poison Point
|
30% chance to poison when struck by a contact move. |
|
Poison Touch
|
The wielder has a 30% chance to poison the opponent when it uses a contact move. |
|
Prankster
|
Moves that do not deal direct damage have their priority increased by one level. |
|
Pressure
|
Enemy attacks lose one extra PP. Increases wild encounter rate. |
|
Pure Power
|
Doubles Attack stat. |
|
Quick Feet
|
Speed is increased by 50% when afflicted with status. |
|
Rain Dish
|
Heals 1/16 maximum HP in rain. |
|
Rattled
|
Raises Speed one stage when hit by a Bug-, Dark-, or Ghost-type move. |
|
Reckless
|
Increases the power of recoil moves by 20%. |
|
Regenerator
|
Wielder heals 1/3 of its maximum HP on switching out. |
|
Rivalry
|
Move power depends on gender of the opponent. |
|
Rock Head
|
Recoil moves deal no recoil damage. |
|
Rough Skin
|
Deals 1/8 damage when the opponent makes contact. |
|
Run Away
|
Increases chances of successfully escaping a random battle. |
|
Sand Force
|
Increases power of Ground-, Rock-, and Steel-type attacks by 30% in a sandstorm. |
|
Sand Rush
|
Speed doubles in sandstorm. |
|
Sand Stream
|
Summons permanent sandstorm. |
|
Sand Veil
|
Evasion increases by 25% in a sandstorm. |
|
Sap Sipper
|
Grants immunity to Grass-type moves and boosts Attack by 1 stage when hit by a Grass-type move. |
|
Scrappy
|
Can hit Ghost-types with Fighting- and Normal-type moves. |
|
Serene Grace
|
This Pokemon's secondary effect chances are doubled. |
|
Shadow Tag
|
Prevents switching. |
|
Shed Skin
|
1/3 chance to heal status every turn. |
|
Sheer Force
|
Increases power of moves with secondary effects by 30%, but removes the effects. |
|
Shell Armor
|
Prevents critical hits. |
|
Shield Dust
|
Secondary effects won't occur. |
|
Simple
|
Doubles all status boosts and drops. |
|
Skill Link
|
Multi-hit moves will always hit the maximum number of times. |
|
Slow Start
|
Attack and Speed are halved for 5 turns. |
|
Sniper
|
Critical hits do 3x damage instead of 2x. |
|
Snow Cloak
|
Evasion increases 25% in hail. |
|
Snow Warning
|
Summons permanent hail. |
|
Solar Power
|
HP decreases in the sun. Special Attack increases by 50%. |
|
Solid Rock
|
Reduces damage from super effective hits by 25%. |
|
Soundproof
|
Unaffected by sound moves. |
|
Speed Boost
|
Speed increases at end of the turn. |
|
Stall
|
The wielder moves last. |
|
Static
|
30% chance to paralyze when struck by a contact move. |
|
Steadfast
|
Speed is boosted one stage when flinched. |
|
Stench
|
Increases the chance that the opponent will flinch when the wielder attacks. Decreases wild encounter rate. |
|
Sticky Hold
|
The wielder's item cannot be removed. Increases chance of encountering Pokemon while fishing. |
|
Storm Drain
|
When hit with a Water-type move, Special Attack is boosted by one stage. All Water-type attacks are drawn to this Pokemon. |
|
Sturdy
|
If the wielder is at full HP, it will survive any attack. OHKO moves will fail. |
|
Suction Cups
|
Cannot be forced to switch. Increases chance of encountering Pokemon while fishing. |
|
Super Luck
|
Critical hit rate is boosted by one stage. |
|
Swarm
|
Boosts power of Bug-type moves by 50% when at 1/3 HP or less. |
|
Swift Swim
|
Speed doubles in rain. |
|
Synchronize
|
When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon. |
|
Tangled Feet
|
Evasion increases when confused. |
|
Technician
|
Increases the Base Power of moves with 60 or less by 50%. |
|
Telepathy
|
Does not take damage from allies' attacks. |
|
Teravolt
|
Abilities that hinder attacks are nullified. |
|
Thick Fat
|
Fire- and Ice-type damage is reduced by 50%. |
|
Tinted Lens
|
Doubles damage on resisted hits. |
|
Torrent
|
Boosts power of Water-type moves by 50% when at 1/3 HP or less. |
|
Toxic Boost
|
Attack is increased by 50% when poisoned. |
|
Trace
|
Copies foe's ability. |
|
Truant
|
The wielder does nothing every other turn. |
|
Turboblaze
|
Abilities that hinder attacks are nullified. |
|
Unaware
|
Ignores stat boosts and debuffs on other Pokemon other than Speed. |
|
Unburden
|
Speed increases when an item is used or lost. |
|
Unnerve
|
Prevents the foe from consuming its held Berry item. |
|
Victory Star
|
Increases the accuracy of the wielder and allies on its side of the field by 10%. |
|
Vital Spirit
|
Prevents sleep. Increases wild encounters with higher level Pokemon. |
|
Volt Absorb
|
Heals 25% HP when hit by an Electric-type attack. |
|
Water Absorb
|
Heals 25% HP when hit by a Water-type attack. |
|
Water Veil
|
Prevents burn. |
|
Weak Armor
|
Boosts Speed by 1 stage and lowers Defense by 1 stage when hit by a physical move. |
|
White Smoke
|
The wielder's stats cannot be lowered. Decreases wild encounter rate. |
|
Wonder Guard
|
Only super effective attacks harm the wielder. |
|
Wonder Skin
|
Reduces the accuracy of a status move to 50%. |
|
Zen Mode
|
The wielder changes forme when below 50% of its max HP. |