Abilities

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Name Description
Adaptability The wielder's STAB modifier becomes 2x.
Aftermath Deals 25% damage when KOed by contact damage.
Air Lock Blocks the effects of weather.
Analytic Raises the power of all moves by 30% if the wielder moves last.
Anger Point Raises Attack to +6 if struck by a critical hit.
Anticipation

Alerts the wielder to certain dangerous moves.

Arena Trap

Prevents grounded Pokemon from switching. Increases encounter rate.

Bad Dreams Deals 1/8 damage to sleeping opponents per turn.
Battle Armor Prevents critical hits.
Big Pecks The wielder's Defense cannot be lowered.
Blaze Boosts power of Fire-type moves 50% when at 1/3 HP or less.
Chlorophyll Speed doubles in sun.
Clear Body The wielder's stats cannot be lowered.
Cloud Nine Blocks the effects of weather.
Color Change Foe's move changes the Pokemon's type.
Compoundeyes Increases accuracy by 30%. Increases the chance of finding items on wild Pokemon.
Contrary The wielder's stat changes are reversed.
Cursed Body The wielder has a 30% chance to disable any move that hits it.
Cute Charm Can infatuate Pokemon of opposite gender when struck.
Damp Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Defeatist Halves the wielder's Attack and Special Attack if its HP drops below 50%.
Defiant Boosts Attack by two stages for every stat drop.
Download The wielder gets a stat boost depending on its opponent's stats.
Drizzle Summons permanent rain.
Drought Summons permanent sun.
Dry Skin The wielder absorbs Water-type moves and has a weakness to Fire-type moves. Heals in rain and is damaged by sun.
Early Bird Reduces sleep time.
Effect Spore 30% chance to paralyze, poison, or sleep when struck by a contact move.
Filter Reduces damage from super effective hits by 1/4.
Flame Body 30% chance to burn when struck by a contact move. Halves the number of steps required to hatch Eggs.
Flare Boost Special Attack is increased by 50% when burned.
Flash Fire Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Flower Gift Raises stats of the wielder and its partner in sun.
Forecast Changes type according to weather.
Forewarn Tells which of the opponent's moves has the highest Base Power.
Friend Guard Reduces damage done to a teammate by 25%.
Frisk Reveals the foe's item.
Gluttony Consumes pinch Berries at 50% HP or less.
Guts Attack is increased by 50% when afflicted with status.
Harvest After each turn, the wielder may receive the Berry it used at a 50% chance (100% if in sun).
Healer 30% chance to heal an adjacent teammate of a status condition every turn.
Heatproof Reduces damage from Fire-type moves by 50%.
Heavy Metal The wielder's weight is doubled.
Honey Gather Adds a chance of finding Honey after each in-game battle.
Huge Power Doubles Attack.
Hustle Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokemon.
Hydration Heals status effects in rain.
Hyper Cutter The wielder's Attack cannot be lowered.
Ice Body Heals 1/16 maximum HP in hail.
Illuminate Increases wild encounter rate (no effect in battles).
Illusion The wielder appears as the last Pokemon in the party to the opponent.
Immunity The wielder cannot be poisoned.
Imposter The wielder transforms into the opponent when it switches in.
Infiltrator The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Inner Focus Prevents flinching.
Insomnia Prevents sleep.
Intimidate Lowers the foe's Attack one stage. Decreases wild encounter rate.
Iron Barbs Deals 1/8% damage when the opponent makes contact.
Iron Fist Increases the power of punching moves by 20%.
Justified Raises Attack one stage when hit by a Dark-type move.
Keen Eye The wielder's accuracy cannot be lowered.
Klutz The wielder both is unaffected by and will not utilize held items.
Leaf Guard Prevents status effects in sun.
Levitate The wielder is immune to Ground-type moves.
Light Metal The wielder's weight is halved.
Lightningrod When hit with an Electric-type move, Special Attack is boosted by one stage. All Electric-type attacks are drawn to this Pokemon.
Limber Prevents paralysis.
Liquid Ooze Leeching moves cause the enemy to lose HP instead.
Magic Bounce Bounces back certain non-damaging moves.
Magic Guard Prevents indirect damage.
Magma Armor Prevents freeze. Halves the number of steps required to hatch Eggs.
Magnet Pull Prevents Steel-type Pokemon from switching. Increases the chance of encountering a Steel-type Pokemon in the wild.
Marvel Scale Defense is increased by 50% when afflicted with status.
Minus If allied with a Pokemon with Plus or Minus, the wielder's Special Attack increases by 50%.
Mold Breaker Abilities that hinder attacks are nullified.
Moody A random stat is lowered by 1 stage and another is boosted by 2 stages every turn.
Motor Drive Grants immunity to Electric-type moves and boosts Speed by 1 stage when hit by an Electric-type move.
Moxie Boosts Attack by one stage if the wielder knocks out another Pokemon.
Multiscale Reduces damage by 50% if the wielder is at full health.
Multitype Type changes depending on the held plate. Prevents item loss.
Mummy The opponent's ability becomes Mummy when it hits the wielder with a contact move.
Natural Cure Cures status on switching out.
No Guard All attacks used by and used on the wielder will never miss.
Normalize All moves used by the wielder are Normal-type.
Oblivious Grants immunity to infatuation and Captivate.
Overcoat Grants immunity to damage from weather effects.
Overgrow Boosts power of Grass-type moves by 50% when at 1/3 HP or less.
Own Tempo Prevents confusion.
Pickpocket The wielder immediately steals an item from an attacker using a contact move.
Pickup Adds a chance of finding an item after each in-game battle.
Plus If allied with a Pokemon with Plus or Minus, the wielder's Special Attack increases by 50%.
Poison Heal Heals 1/8 HP per turn when poisoned.
Poison Point 30% chance to poison when struck by a contact move.
Poison Touch The wielder has a 30% chance to poison the opponent when it uses a contact move.
Prankster Moves that do not deal direct damage have their priority increased by one level.
Pressure Enemy attacks lose one extra PP. Increases wild encounter rate.
Pure Power Doubles Attack stat.
Quick Feet Speed is increased by 50% when afflicted with status.
Rain Dish Heals 1/16 maximum HP in rain.
Rattled Raises Speed one stage when hit by a Bug-, Dark-, or Ghost-type move.
Reckless Increases the power of recoil moves by 20%.
Regenerator Wielder heals 1/3 of its maximum HP on switching out.
Rivalry Move power depends on gender of the opponent.
Rock Head Recoil moves deal no recoil damage.
Rough Skin Deals 1/8 damage when the opponent makes contact.
Run Away Increases chances of successfully escaping a random battle.
Sand Force Increases power of Ground-, Rock-, and Steel-type attacks by 30% in a sandstorm.
Sand Rush Speed doubles in sandstorm.
Sand Stream Summons permanent sandstorm.
Sand Veil Evasion increases by 25% in a sandstorm.
Sap Sipper Grants immunity to Grass-type moves and boosts Attack by 1 stage when hit by a Grass-type move.
Scrappy Can hit Ghost-types with Fighting- and Normal-type moves.
Serene Grace This Pokemon's secondary effect chances are doubled.
Shadow Tag Prevents switching.
Shed Skin 1/3 chance to heal status every turn.
Sheer Force Increases power of moves with secondary effects by 30%, but removes the effects.
Shell Armor Prevents critical hits.
Shield Dust Secondary effects won't occur.
Simple Doubles all status boosts and drops.
Skill Link Multi-hit moves will always hit the maximum number of times.
Slow Start Attack and Speed are halved for 5 turns.
Sniper Critical hits do 3x damage instead of 2x.
Snow Cloak Evasion increases 25% in hail.
Snow Warning Summons permanent hail.
Solar Power HP decreases in the sun. Special Attack increases by 50%.
Solid Rock Reduces damage from super effective hits by 25%.
Soundproof Unaffected by sound moves.
Speed Boost Speed increases at end of the turn.
Stall The wielder moves last.
Static 30% chance to paralyze when struck by a contact move.
Steadfast Speed is boosted one stage when flinched.
Stench Increases the chance that the opponent will flinch when the wielder attacks. Decreases wild encounter rate.
Sticky Hold The wielder's item cannot be removed. Increases chance of encountering Pokemon while fishing.
Storm Drain When hit with a Water-type move, Special Attack is boosted by one stage. All Water-type attacks are drawn to this Pokemon.
Sturdy If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Suction Cups Cannot be forced to switch. Increases chance of encountering Pokemon while fishing.
Super Luck Critical hit rate is boosted by one stage.
Swarm Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Swift Swim Speed doubles in rain.
Synchronize When afflicted with status, the enemy is afflicted also. Can pass nature to wild Pokemon.
Tangled Feet Evasion increases when confused.
Technician Increases the Base Power of moves with 60 or less by 50%.
Telepathy Does not take damage from allies' attacks.
Teravolt Abilities that hinder attacks are nullified.
Thick Fat Fire- and Ice-type damage is reduced by 50%.
Tinted Lens Doubles damage on resisted hits.
Torrent Boosts power of Water-type moves by 50% when at 1/3 HP or less.
Toxic Boost Attack is increased by 50% when poisoned.
Trace Copies foe's ability.
Truant The wielder does nothing every other turn.
Turboblaze Abilities that hinder attacks are nullified.
Unaware Ignores stat boosts and debuffs on other Pokemon other than Speed.
Unburden Speed increases when an item is used or lost.
Unnerve Prevents the foe from consuming its held Berry item.
Victory Star Increases the accuracy of the wielder and allies on its side of the field by 10%.
Vital Spirit Prevents sleep. Increases wild encounters with higher level Pokemon.
Volt Absorb Heals 25% HP when hit by an Electric-type attack.
Water Absorb Heals 25% HP when hit by a Water-type attack.
Water Veil Prevents burn.
Weak Armor Boosts Speed by 1 stage and lowers Defense by 1 stage when hit by a physical move.
White Smoke The wielder's stats cannot be lowered. Decreases wild encounter rate.
Wonder Guard Only super effective attacks harm the wielder.
Wonder Skin Reduces the accuracy of a status move to 50%.
Zen Mode The wielder changes forme when below 50% of its max HP.