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Anger Point


If the wielder is struck by a critical hit, its Attack is raised by +12 (meaning that even if its Attack has a negative stat drop, it will be maximized to +6). This ability will not activate if the wielder is behind a Substitute.

Competitive Use

We all hate hax, so Anger Point allows you to turn an unfortunate critical hit to your advantage, giving you a Pokemon with +6 Attack and your opponent a real headache. This relies upon your actually surviving said critical hit, which is easier said than done. Indeed, most of the Pokemon who this applies to are so frail that a critical hit from almost anything will inevitably KO or cripple them. Oh, and this is ignoring the minuscule chance of this ability activating in the first place, which is, on average, 6.25% per attack. Thus, this ability should never be competitively used in singles. In double or triple battles, there are strategies employed that involve the use of Anger Point, where Pokemon such as Tauros or Primeape are partnered with Pokemon with Frost Breath or Storm Throw, both of which guarantee a critical hit.

Found normally

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Mankey Fighting LC Vital Spirit / Anger Point / Defiant 40 80 35 35 45 70 305
Primeape Fighting NU Vital Spirit / Anger Point / Defiant 65 105 60 60 70 95 455
Tauros Normal NU Intimidate / Anger Point / Sheer Force 75 100 95 40 70 110 490

Found in Dream World

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Camerupt Fire / Ground NU Magma Armor / Solid Rock / Anger Point 70 100 70 105 75 40 460
Krookodile Ground / Dark UU Intimidate / Moxie / Anger Point 95 117 70 65 70 92 509
Sandile Ground / Dark LC Intimidate / Moxie / Anger Point 50 72 35 35 35 65 292