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Change your preferences here. Magnet PullDescriptionPrevents Steel-types from switching out of battle. If the opponent has a Shed Shell, or uses Volt Switch, Baton Pass, or U-turn, it can escape. Magnet Pull does not affect partners in double or triple battles. Out of battle, Magnet Pull increases the encounter rate of Steel types by 150%. Competitive UseA great ability, simply for the fact that Steel-types are so common, and so dangerous, in OU. Magnezone can trap Ferrrothorn and Scizor, and then either set up on it or KO it to allow another Pokemon to sweep. Magneton can do the same job viably too due to its higher Speed, and is available in the lower tiers. Probopass, however, is fairly terrible and can't do anything besides keeping the Steel-type on the field. Related AbilitiesArena Trap and Shadow Tag both prevent switching. Found normally
Found in Dream World
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