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Magnet Pull


Opposing Steel-type Pokemon cannot switch out while the wielder is on the field. A Steel-type Pokemon can escape by using Baton Pass, U-turn, or Volt Switch (as long as the wielder isn't immune to Volt Switch), or by holding the item Shed Shell. Magnet Pull does not prevent the effect of Eject Button.

When the wielder is first in the party, the chance of wild encounters with Steel-type Pokemon occurring is increased.

Competitive Use

A great ability, simply for the fact that Steel-types are so common, and so dangerous, in OU. Magnezone can trap Ferrrothorn and Scizor, and then either set up on it or KO it to allow another Pokemon to sweep. Magneton can do the same job viably too due to its higher Speed, and is available in the lower tiers. Probopass, however, is fairly terrible and can't do anything besides keeping the Steel-type on the field.

Found normally

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Magnemite Electric / Steel LC Magnet Pull / Sturdy / Analytic 25 35 70 95 55 45 325
Magneton Electric / Steel RU Magnet Pull / Sturdy / Analytic 50 60 95 120 70 70 465
Magnezone Electric / Steel OU Magnet Pull / Sturdy / Analytic 70 70 115 130 90 60 535
Nosepass Rock LC Sturdy / Magnet Pull / Sand Force 30 45 135 45 90 30 375
Probopass Rock / Steel NU Sturdy / Magnet Pull / Sand Force 60 55 145 75 150 40 525

Found in Dream World

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST