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Magnet Pull

Description

Prevents Steel-types from switching out of battle. If the opponent has a Shed Shell, or uses Volt Switch, Baton Pass, or U-turn, it can escape. Magnet Pull does not affect partners in double or triple battles. Out of battle, Magnet Pull increases the encounter rate of Steel types by 150%.

Competitive Use

A great ability, simply for the fact that Steel-types are so common, and so dangerous, in OU. Magnezone can trap Ferrrothorn and Scizor, and then either set up on it or KO it to allow another Pokemon to sweep. Magneton can do the same job viably too due to its higher Speed, and is available in the lower tiers. Probopass, however, is fairly terrible and can't do anything besides keeping the Steel-type on the field.

Related Abilities

Arena Trap and Shadow Tag both prevent switching.

Found normally

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Magnemite Electric / Steel LC Magnet Pull / Sturdy / Analytic 25 35 70 95 55 45 325
Magneton Electric / Steel RU Magnet Pull / Sturdy / Analytic 50 60 95 120 70 70 465
Magnezone Electric / Steel OU Magnet Pull / Sturdy / Analytic 70 70 115 130 90 60 535
Nosepass Rock LC Sturdy / Magnet Pull / Sand Force 30 45 135 45 90 30 375
Probopass Rock / Steel NU Sturdy / Magnet Pull / Sand Force 60 55 145 75 150 40 525

Found in Dream World

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST