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No Guard


All attacks used by the wielder or that target the wielder will never miss. The accuracy check is skipped entirely, meaning evasion and accuracy modifiers are ignored. Moves affected by No Guard will also hit Pokemon in the semi-invulnerable turn of Bounce, Dig, Dive, Fly, Shadow Force, and Sky Drop.

Competitive Use

No Guard is best known for being used with Machamp for the sake of using DynamicPunch over and over again for guaranteed confusion—not to mention being smacked by a 100 Base Power STAB Fighting-type move off 130 base Attack. Although Machamp is still horribly annoying, it is outclassed somewhat overall by Conkeldurr, so you will not see No Guard as much in the standard metagame, though it is quite the force to be reckoned with in UU. Further down the tier listings, Golurk also has access to the ability, but like Machamp, its applications are generally limited to DynamicPunch and Stone Edge, and as such Iron Fist is typically preferred. No Guard's potential as an ability has yet to be fully tapped into, and it is seriously frightening if you think about the future possibilities, but as of right now it is only really seen on Machamp.

Found normally

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Machamp Fighting UU Guts / No Guard / Steadfast 90 130 80 65 85 55 505
Machoke Fighting NU Guts / No Guard / Steadfast 80 100 70 50 60 45 405
Machop Fighting LC Guts / No Guard / Steadfast 70 80 50 35 35 35 305

Found in Dream World

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Golett Ground / Ghost LC Iron Fist / Klutz / No Guard 59 74 50 35 50 35 303
Golurk Ground / Ghost NU Iron Fist / Klutz / No Guard 89 124 80 55 80 55 483
Karrablast Bug LC Swarm / Shed Skin / No Guard 50 75 45 40 45 60 315