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Beat Up

Type Power Accuracy PP Priority Damage Target
Dark 1 100% 10 0 Physical Single non-user

Description

Deals damage. The user attacks the target 1 to 6 times (once for every non-fainted and non-statused (including sleep, poison, freeze, burn, and paralysis) Pokemon on the user's team). The names of the Pokemon are not given. The Base Power of each hit is determined as follows:

Base Power = (base Attack stat of participating Pokemon)/10 + 5

The actual damage calculation uses the Beat Up user's actual Attack stat and the target's actual Defense stat. Each individual hit counts as a separate attack with a separate chance for a critical hit. Beat Up deals Dark-type damage and all hits will receive STAB if the user of the attack is Dark-type, regardless of the other team members' types. If the initial user of Beat Up is not a Dark-type, no Dark-type teammates will receive STAB on their attack. All Beat Up hits are boosted if the user of the move has an Attack-raising item such as Choice Band, but the attack ignores all stat changes from moves such as Swords Dance. Beat Up will trigger certain abilities, such as Weak Armor and Justified, multiple times. It will not trigger Rocky Helmet or other recoil abilities on the party Pokemon. Life Orb will only make the user of Beat Up lose 10% of its health once. In a double or triple battle, if a Pokemon uses Beat Up on one of its teammates, then that teammate will attack itself.

Competitive Use

Although Beat Up is a horrible move choice in the standard metagame, Beat Up has a very distinct niche in the VGC 2011 metagame. Beat Up forms the basis of the "TerraCott" combo: a Whimsicott attacks its Terrakion partner with Beat Up, raising Terrakion's Attack four stages via Justified (assuming no team members have fainted), while Terrakion decimates the opponent with its STAB Rock Slide. The strategy is effective, but it's usually well prepared for by experienced VGC Players. Still, Beat Up's ability to indirectly wipe out two opponents on the first turn of a double battle is fantastic.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Aipom Normal LC Run Away / Pickup / Skill Link 55 70 55 40 55 85 360
Ambipom Normal UU Technician / Pickup / Skill Link 75 100 66 60 66 115 482
Arbok Poison NU Intimidate / Shed Skin / Unnerve 60 85 69 65 79 80 438
Charizard Fire / Flying NU Blaze / Solar Power 78 84 78 109 85 100 534
Charmander Fire LC Blaze / Solar Power 39 52 43 60 50 65 309
Cottonee Grass LC Prankster / Infiltrator / Chlorophyll 40 27 60 37 50 66 280
Diglett Ground LC Sand Veil / Arena Trap / Sand Force 10 55 25 35 45 95 265
Dugtrio Ground OU Sand Veil / Arena Trap / Sand Force 35 80 50 50 70 120 405
Ekans Poison LC Intimidate / Shed Skin / Unnerve 35 60 44 40 54 55 288
Girafarig Normal / Psychic NU Inner Focus / Early Bird / Sap Sipper 70 80 65 90 65 85 455
Houndoom Dark / Fire UU Early Bird / Flash Fire / Unnerve 75 90 50 110 80 95 500
Houndour Dark / Fire LC Early Bird / Flash Fire / Unnerve 45 60 30 80 50 65 330
Krookodile Ground / Dark UU Intimidate / Moxie / Anger Point 95 117 70 65 70 92 509
Mankey Fighting LC Vital Spirit / Anger Point / Defiant 40 80 35 35 45 70 305
Nidoking Poison / Ground UU Poison Point / Rivalry / Sheer Force 81 92 77 85 75 85 495
Nidoqueen Poison / Ground UU Poison Point / Rivalry / Sheer Force 90 82 87 75 85 76 495
Nidoran-F Poison LC Poison Point / Rivalry / Hustle 55 47 52 40 40 41 275
Nidoran-M Poison LC Poison Point / Rivalry / Hustle 46 57 40 40 40 50 273
Primeape Fighting NU Vital Spirit / Anger Point / Defiant 65 105 60 60 70 95 455
Sandile Ground / Dark LC Intimidate / Moxie / Anger Point 50 72 35 35 35 65 292
Seedot Grass LC Chlorophyll / Early Bird / Pickpocket 40 40 50 30 30 30 220
Shiftry Grass / Dark NU Chlorophyll / Early Bird / Pickpocket 90 100 60 90 60 80 480
Sneasel Dark / Ice NU Inner Focus / Keen Eye / Pickpocket 55 95 55 35 75 115 430
Weavile Dark / Ice UU Pressure / Pickpocket 70 120 65 45 85 125 510
Whimsicott Grass RU Prankster / Infiltrator / Chlorophyll 60 67 85 77 75 116 480