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Bind

Type Power Accuracy PP Priority Damage Target
Normal 15 85% 20 0 Physical Single non-user

Description

Deals damage and traps the target for 4-5 turns, dealing 1/16 of the target's maximum HP at the end of each of those turns and preventing the target from switching. If the user is holding a Grip Claw, it traps the target for 5 turns all the time. If a trapped Pokemon uses Rapid Spin, it will be freed. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/8 of the target's maximum HP. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-turn, or Volt Switch. This effect is not stackable or reset by using this or another partial-trapping move.

Competitive Use

Bind does not have much merit competitively; where it is used, it will be largely for its trapping effect rather than for its damage output. Additionally, it is one of the weaker trapping moves, and the Pokemon that learn it are not well-suited to the job. To make use of the trapping effect and the extra damage, you may want to consider additional sources of damage, such as Toxic and sandstorm, to ensure that the opponent is KOed before the effect runs out.

Related Moves

Wrap is an equivalent move, but with higher accuracy.

Fire Spin is a more powerful Fire-type variant.

Whirlpool is a more powerful Water-type variant.

Clamp is a more powerful physical Water-type variant.

Sand Tomb is a more powerful physical Ground-type variant.

Magma Storm is a much more powerful, but less accurate, Fire-type variant.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Carnivine Grass NU Levitate 74 100 72 90 72 46 454
Cryogonal Ice RU Levitate 70 50 30 95 135 105 485
Dusclops Ghost UU Pressure 40 70 130 60 130 25 455
Dusknoir Ghost RU Pressure 45 100 135 65 135 45 525
Eelektross Electric NU Levitate 85 115 80 105 80 50 515
Heatmor Fire NU Gluttony / Flash Fire / White Smoke 85 97 66 105 66 65 484
Kecleon Normal NU Color Change 60 90 70 60 120 40 440
Klang Steel NU Plus / Minus / Clear Body 60 80 95 70 85 50 440
Klink Steel LC Plus / Minus / Clear Body 40 55 70 45 60 30 300
Klinklang Steel RU Plus / Minus / Clear Body 60 100 115 70 85 90 520
Onix Rock / Ground LC Rock Head / Sturdy / Weak Armor 35 45 160 30 45 70 385
Pinsir Bug NU Hyper Cutter / Mold Breaker / Moxie 65 125 100 55 70 85 500
Steelix Steel / Ground RU Rock Head / Sturdy / Sheer Force 75 85 200 55 65 30 510
Tangela Grass NU Chlorophyll / Leaf Guard / Regenerator 65 55 115 100 40 60 435
Tangrowth Grass RU Chlorophyll / Leaf Guard / Regenerator 100 100 125 110 50 50 535
Throh Fighting NU Guts / Inner Focus / Mold Breaker 120 100 85 30 85 45 465