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Change your preferences here. Bounce
DescriptionThe user bounces up on the first turn, which makes it invulnerable to all attacks until its next move. The only exceptions to this are as follows: Gust and Twister, which hit with doubled power against foes in the air; Sky Uppercut, Hurricane, Thunder; Smack Down, which cancels the move altogether; and any move following Lock-On or Mind Reader or involving the ability No Guard. If the move is prevented from being used after the user has charged up, then the entire move is cancelled, but PP is still deducted. If the user holds the item Power Herb, the move will not require a turn to charge; however, Power Herb is a one-time use item. On the second turn, this move does damage, and has a 30% chance to paralyze the target. In a double or triple battle, this move can hit any Pokemon on the field, even if they are not adjacent to the user. This move cannot be used while Gravity is active. Competitive UseAs with all two-turn moves, this move is competitively risky; the move's poor accuracy does not help in this respect either, though the move does pack reasonable power and an excellent secondary effect. Generally speaking, only one Pokemon should use this move: Gyarados. Backed by STAB and Gyarados's excellent Attack stat, this move can do tremendous damage and has fantastic neutral coverage alongside Waterfall, and since Bounce is Gyarados's only option for a Flying-type STAB move, there isn't an awful lot of choice in this area. Just remember, however, that should the opponent see Bounce coming, they can obtain a free switch or free setup with the user forced to stay in. Also, it should be remembered that Pokemon with Protect can easily take advantage of Bounce, though Gyarados can often deal with this through the use of Taunt. Related MovesFly is similar, but with 90 Base Power, 95% accuracy, and no paralysis chance. |