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Bounce

Type Power Accuracy PP Priority Damage Target
Flying 85 85% 5 0 Physical Single non-user

Description

The user bounces up on the first turn, which makes it invulnerable to all attacks until its next move. The only exceptions to this are as follows: Gust and Twister, which hit with doubled power against foes in the air; Sky Uppercut, Hurricane, Thunder; Smack Down, which cancels the move altogether; and any move following Lock-On or Mind Reader or involving the ability No Guard. If the move is prevented from being used after the user has charged up, then the entire move is cancelled, but PP is still deducted. If the user holds the item Power Herb, the move will not require a turn to charge; however, Power Herb is a one-time use item. On the second turn, this move does damage, and has a 30% chance to paralyze the target. In a double or triple battle, this move can hit any Pokemon on the field, even if they are not adjacent to the user. This move cannot be used while Gravity is active.

Competitive Use

As with all two-turn moves, this move is competitively risky; the move's poor accuracy does not help in this respect either, though the move does pack reasonable power and an excellent secondary effect. Generally speaking, only one Pokemon should use this move: Gyarados. Backed by STAB and Gyarados's excellent Attack stat, this move can do tremendous damage and has fantastic neutral coverage alongside Waterfall, and since Bounce is Gyarados's only option for a Flying-type STAB move, there isn't an awful lot of choice in this area. Just remember, however, that should the opponent see Bounce coming, they can obtain a free switch or free setup with the user forced to stay in. Also, it should be remembered that Pokemon with Protect can easily take advantage of Bounce, though Gyarados can often deal with this through the use of Taunt.

Related Moves

Fly is similar, but with 90 Base Power, 95% accuracy, and no paralysis chance.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Aipom Normal LC Run Away / Pickup / Skill Link 55 70 55 40 55 85 360
Ambipom Normal UU Technician / Pickup / Skill Link 75 100 66 60 66 115 482
Buneary Normal LC Run Away / Klutz / Limber 55 66 44 44 56 85 350
Finneon Water LC Swift Swim / Storm Drain / Water Veil 49 49 56 49 61 66 330
Grumpig Psychic NU Thick Fat / Own Tempo / Gluttony 80 45 65 90 110 80 470
Hoppip Grass / Flying LC Chlorophyll / Leaf Guard / Infiltrator 35 35 40 35 55 50 250
Jumpluff Grass / Flying NU Chlorophyll / Leaf Guard / Infiltrator 75 55 70 55 85 110 450
Lopunny Normal NU Cute Charm / Klutz / Limber 65 76 84 54 96 105 480
Lumineon Water NU Swift Swim / Storm Drain / Water Veil 69 69 76 69 86 91 460
Mantine Water / Flying NU Swift Swim / Water Absorb / Water Veil 65 40 70 80 140 70 465
Mantyke Water / Flying LC Swift Swim / Water Absorb / Water Veil 45 20 50 60 120 50 345
Maractus Grass NU Water Absorb / Chlorophyll / Storm Drain 75 86 67 106 67 60 461
Mienfoo Fighting LC Inner Focus / Regenerator / Reckless 45 85 50 55 50 65 350
Mienshao Fighting OU Inner Focus / Regenerator / Reckless 65 125 60 95 60 105 510
Politoed Water OU Water Absorb / Damp / Drizzle 90 75 75 90 100 70 500
Ponyta Fire LC Run Away / Flash Fire / Flame Body 50 85 55 65 65 90 410
Rapidash Fire NU Run Away / Flash Fire / Flame Body 65 100 70 80 80 105 500
Spoink Psychic LC Thick Fat / Own Tempo / Gluttony 60 25 35 70 80 60 330
Stunfisk Ground / Electric NU Static / Limber / Sand Veil 109 66 84 81 99 32 471
Wailmer Water LC Water Veil / Oblivious / Pressure 130 70 35 70 35 60 400
Wailord Water NU Water Veil / Oblivious / Pressure 170 90 45 90 45 60 500