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Circle Throw

Type Power Accuracy PP Priority Damage Target
Fighting 60 90% 10 -6 Physical Single non-user

Description

Deals damage and then forces the target out, dragging out another random non-fainted Pokemon on the opponent's team. This effect will not work if the target has a Substitute up, if the target used Ingrain previously, has the ability Suction Cups, or if the user faints immediately after using the attack (for example, if the user hits a Pokemon with Iron Barbs or is holding a Life Orb). Red Card does not activate if the holder uses Circle Throw. This move has a priority of -6.

Competitive Use

Circle Throw acts like Roar and a damaging move mixed together. Its main advantage over other phazing moves is that it is able to work even under Taunt. It's a good option for mono-attacking sets, to avoid being phazed out. Keep in mind, however, that it has negative priority like Roar and Whirlwind.

Related Moves

Dragon Tail is a Dragon-type equivalent.

Roar is a Normal-type variant that does not deal damage.

Whirlwind is a Normal-type variant that does not deal damage.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Buneary Normal LC Run Away / Klutz / Limber 55 66 44 44 56 85 350
Exploud Normal NU Soundproof / Scrappy 104 91 63 91 63 68 480
Kangaskhan Normal NU Early Bird / Scrappy / Inner Focus 105 95 80 40 80 90 490
Lopunny Normal NU Cute Charm / Klutz / Limber 65 76 84 54 96 105 480
Lucario Fighting / Steel OU Steadfast / Inner Focus / Justified 70 110 70 115 70 90 525
Poliwrath Water / Fighting RU Water Absorb / Damp / Swift Swim 90 85 95 70 90 70 500
Riolu Fighting LC Steadfast / Inner Focus / Prankster 40 70 40 35 40 60 285
Throh Fighting NU Guts / Inner Focus / Mold Breaker 120 100 85 30 85 45 465
Whismur Normal LC Soundproof / Rattled 64 51 23 51 23 28 240