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Change your preferences here. Detect
DescriptionPrevents any move that targets the user from taking effect for the turn it is used in, with the exception of Acupressure, After You, Ally Switch, Conversion2, Copycat, Curse, Destiny Bond, Doom Desire, Feint, Future Sight, Grudge, Haze, Imprison, Perish Song, Psych Up, Role Play, Shadow Force, Sketch, and Transform. Has a move priority of +3, so can be stopped by a faster Fake Out. Does not prevent passive damage such as sandstorm or poison. If used consecutively, or after Protect, Endure, Wide Guard, or Quick Guard was used successfully, its chance of succeeding is reduced from 100% to 50%. Competitive UseDetect is a stalling and more defensively inclined move. Like Protect, it should be used on defensive Pokemon, as a scouting move or for a free turn to gather Leftovers recovery. You will never see it in standard singles play, as it is totally outclassed by Protect, which has a superior distribution (every Pokemon that learns Detect also learns Protect) and much higher PP. However, in doubles play, Detect is far less likely to be affected by Imprison due to its lesser distribution, and is often used instead of Protect if the Pokemon has access to it. Related MovesProtect is an equivalent move with greater PP. |