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Double Hit

Type Power Accuracy PP Priority Damage Target
Normal 35 90% 10 0 Physical Single non-user

Description

Deals damage and always hits twice unless the target is KOed by the first hit. Each hit is treated as a separate attack, and thus abilities such as Weak Armor will activate twice, and this move can KO through Focus Sash and Sturdy. If the first hit breaks a Substitute, the attack will continue to damage the target. Each hit has a separate flinch rate if used with King's Rock or Stench, and a separate critical hit chance. If the target holds a Chilan or Jaboca Berry, it will only affect the first hit of this move. However, the items Life Orb and Metronome treat both hits as a single attack, and Color Change will only activate on the second hit of the move.

Competitive Use

Double Hit is a move that hits twice on the same turn, and for that reason is good for breaking Substitutes; however, it still has fairly weak Base Power, so it is only a good option for Ambipom, who thanks to its Normal-type STAB and Technician ability can actually use it effectively to some extent. The 90% accuracy and the fact that dangerous Ghosts like Gengar and Mismagius often run Substitutes make it less appealing for a moveslot.

Related Moves

Return is a much more powerful alternative with perfect accuracy.

Double-Edge is an even more powerful alternative; however, it inflicts recoil damage upon the user.

Double Kick is a less powerful but more accurate Fighting-type variant.

Bonemerang is a more powerful Ground-type variant with a chance of paralysis.

Dual Chop is a slightly more powerful Dragon-type variant.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Aipom Normal LC Run Away / Pickup / Skill Link 55 70 55 40 55 85 360
Ambipom Normal UU Technician / Pickup / Skill Link 75 100 66 60 66 115 482
Buneary Normal LC Run Away / Klutz / Limber 55 66 44 44 56 85 350
Deino Dark / Dragon LC Hustle 52 65 50 45 50 38 300
Dodrio Normal / Flying NU Run Away / Early Bird / Tangled Feet 60 110 70 60 60 100 460
Doduo Normal / Flying LC Run Away / Early Bird / Tangled Feet 35 85 45 35 35 75 310
Empoleon Water / Steel UU Torrent / Defiant 84 86 88 111 101 60 530
Girafarig Normal / Psychic NU Inner Focus / Early Bird / Sap Sipper 70 80 65 90 65 85 455
Hydreigon Dark / Dragon OU Levitate 92 105 90 125 90 98 600
Kangaskhan Normal NU Early Bird / Scrappy / Inner Focus 105 95 80 40 80 90 490
Lopunny Normal NU Cute Charm / Klutz / Limber 65 76 84 54 96 105 480
Mamoswine Ice / Ground OU Oblivious / Snow Cloak / Thick Fat 110 130 80 70 60 80 530
Piplup Water LC Torrent / Defiant 53 51 53 61 56 40 314
Scizor Bug / Steel OU Swarm / Technician / Light Metal 70 130 100 55 80 65 500
Scyther Bug / Flying RU Swarm / Technician / Steadfast 70 110 80 55 80 105 500
Sneasel Dark / Ice NU Inner Focus / Keen Eye / Pickpocket 55 95 55 35 75 115 430
Weavile Dark / Ice UU Pressure / Pickpocket 70 120 65 45 85 125 510
Weezing Poison NU Levitate 65 90 120 85 70 60 490
Zangoose Normal NU Immunity / Toxic Boost 73 115 60 60 60 90 458
Zweilous Dark / Dragon NU Hustle 72 85 70 65 70 58 420