Change your preferences here. Double Hit
DescriptionDeals damage and always hits twice unless the target is KOed by the first hit. Each hit is treated as a separate attack, and thus abilities such as Weak Armor will activate twice, and this move can KO through Focus Sash and Sturdy. If the first hit breaks a Substitute, the attack will continue to damage the target. Each hit has a separate flinch rate if used with King's Rock or Stench, and a separate critical hit chance. If the target holds a type-resistance Berry item, it will only affect the first hit of this move. However, the items Life Orb and Metronome treat both hits as a single attack, and Color Change will only activate on the second hit of the move. Competitive UseDouble Hit is a move that hits twice on the same turn, and for that reason is good for breaking Substitutes; however, it still has fairly weak Base Power, so it is only a good option for Ambipom, who thanks to its Normal-type STAB and Technician ability can actually use it effectively to some extent. The 90% accuracy and the fact that dangerous Ghosts like Gengar and Mismagius often run Substitutes make it less appealing for a moveslot. Related MovesReturn is a much more powerful alternative with perfect accuracy. Double-Edge is an even more powerful alternative; however, it inflicts recoil damage upon the user. Double Kick is a less powerful but more accurate Fighting-type variant. Bonemerang is a more powerful Ground-type variant with a chance of paralysis. Dual Chop is a slightly more powerful Dragon-type variant. |