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Change your preferences here. DoubleSlap
DescriptionDeals damage. It has a 1/3 chance for the move to hit either 2 or 3 times, and a 1/6 chance to hit either 4 or 5 times. If a Focus Sash or the ability Sturdy is activated through one of the hits, another hit will KO the target. Each hit is treated as a separate attack, and thus abilities such as Weak Armor will activate for every hit taken, and every hit has a separate flinch rate if used with King's Rock, Razor Fang, or Stench, and a separate critical hit chance. Color Change will only activate on the last hit of the move. However, the items Life Orb and Metronome treat all the hits as a single attack. If this move breaks a Substitute, the attack can still continue and hurt the target. If the target holds a type-resistance Berry item, it will only affect the first hit of this move. If the user has the ability Skill Link, this move will always hit five times. Competitive UseAnother of the numerous multi-hit moves. There isn't much competitive value for it all, considering the weak Base Power and low accuracy. As a matter of fact, considering the average number of hits it has an effective 45 Base Power, and no Pokemon that have access to this move have any reason whatsoever to use it. If you are looking for a Normal-type move, there are far more reliable options. Related MovesReturn has a higher maximum Base Power and perfect accuracy, making it a much more reliable option. Double-Edge is a much more powerful alternative, however, it inflicts recoil damage upon the user. Tail Slap is a slightly more powerful alternative, albeit with fewer PP. Icicle Spear is a more powerful Ice-type variant with perfect accuracy. Rock Blast is a more powerful Rock-type variant with perfect accuracy. a |