Change your preferences here.

DoubleSlap

Type Power Accuracy PP Priority Damage Target
Normal 15 85% 10 0 Physical Single non-user

Description

Deals damage. It has a 1/3 chance for the move to hit either 2 or 3 times, and a 1/6 chance to hit either 4 or 5 times. If a Focus Sash or the ability Sturdy is activated through one of the hits, another hit will KO the target. Each hit is treated as a separate attack, and thus abilities such as Weak Armor will activate for every hit taken, and every hit has a separate flinch rate if used with King's Rock, Razor Fang, or Stench, and a separate critical hit chance. Color Change will only activate on the last hit of the move. However, the items Life Orb and Metronome treat all the hits as a single attack. If this move breaks a Substitute, the attack can still continue and hurt the target. If the target holds a Chilan or Jaboca Berry, it will only affect the first hit of this move. If the user has the ability Skill Link, this move will always hit five times.

Competitive Use

Another of the numerous multi-hit moves. There isn't much competitive value for it all, considering the weak Base Power and low accuracy. As a matter of fact, considering the average number of hits it has an effective 45 Base Power, and no Pokemon that have access to this move have any reason whatsoever to use it. If you are looking for a Normal-type move, there are far more reliable options.

Related Moves

Return has a higher maximum Base Power and perfect accuracy, making it a much more reliable option.

Double-Edge is a much more powerful alternative, however, it inflicts recoil damage upon the user.

Tail Slap is a slightly more powerful alternative, albeit with fewer PP.

Icicle Spear is a more powerful Ice-type variant with perfect accuracy.

Rock Blast is a more powerful Rock-type variant with perfect accuracy.

a
Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Aipom Normal LC Run Away / Pickup / Skill Link 55 70 55 40 55 85 360
Alomomola Water NU Healer / Hydration / Regenerator 165 75 80 40 45 65 470
Ambipom Normal UU Technician / Pickup / Skill Link 75 100 66 60 66 115 482
Audino Normal NU Healer / Regenerator / Klutz 103 60 86 60 86 50 445
Blissey Normal OU Natural Cure / Serene Grace / Healer 255 10 10 75 135 55 540
Buizel Water LC Swift Swim / Water Veil 55 65 35 60 30 85 330
Chansey Normal BL Natural Cure / Serene Grace / Healer 250 5 5 35 105 50 450
Cinccino Normal RU Cute Charm / Technician / Skill Link 75 95 60 65 60 115 470
Clefable Normal RU Cute Charm / Magic Guard / Unaware 95 70 73 85 90 60 473
Delcatty Normal NU Cute Charm / Normalize / Wonder Skin 70 65 65 55 55 70 380
Floatzel Water NU Swift Swim / Water Veil 85 105 55 85 50 115 495
Garbodor Poison NU Stench / Weak Armor / Aftermath 80 95 82 60 82 75 474
Gothita Psychic LC Frisk / Shadow Tag 45 30 50 55 65 45 290
Gothitelle Psychic BL Frisk / Shadow Tag 70 55 95 95 110 65 490
Gothorita Psychic NU Frisk / Shadow Tag 60 45 70 75 85 55 390
Jynx Ice / Psychic NU Oblivious / Forewarn / Dry Skin 65 50 35 115 95 95 455
Mienfoo Fighting LC Inner Focus / Regenerator / Reckless 45 85 50 55 50 65 350
Mienshao Fighting UU Inner Focus / Regenerator / Reckless 65 125 60 95 60 105 510
Mime Jr. Psychic LC Soundproof / Filter / Technician 20 25 45 70 90 60 310
Minccino Normal LC Cute Charm / Technician / Skill Link 55 50 40 40 40 75 300
Mr. Mime Psychic NU Soundproof / Filter / Technician 40 45 65 100 120 90 460
Pichu Electric LC Static / Lightningrod 20 40 15 35 35 60 205
Pikachu Electric NU Static / Lightningrod 35 55 30 50 40 90 300
Politoed Water OU Water Absorb / Damp / Drizzle 90 75 75 90 100 70 500
Poliwag Water LC Water Absorb / Damp / Swift Swim 40 50 40 40 40 90 300
Poliwrath Water / Fighting RU Water Absorb / Damp / Swift Swim 90 85 95 70 90 70 500
Raichu Electric NU Static / Lightningrod 60 90 55 90 80 100 475
Skitty Normal LC Cute Charm / Normalize / Wonder Skin 50 45 45 35 35 50 260
Trubbish Poison LC Stench / Sticky Hold / Aftermath 50 50 62 40 62 65 329
Wigglytuff Normal NU Cute Charm / Frisk 140 70 45 75 50 45 425