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DynamicPunch

Type Power Accuracy PP Priority Damage Target
Fighting 100 50% 5 0 Physical Single non-user

Description

Deals damage and has a 100% chance to confuse the target. Damage is boosted to 1.2x by the ability Iron Fist

Competitive Use

An interesting move, DynamicPunch. It guarantees that the opponent will be confused so long as it hits, which is not as reliable as would be comfortable, considering the move's 50% accuracy in normal conditions. Thus, the only real users are the ones on Machamp's line since they have the No Guard ability, which ignores the accuracy and evasion of all moves and Pokemon, meaning that their attacks always hit. Thus, not only is the opponent facing down guaranteed confusion on the switch, but is also smacked with a 100 Base Power STAB move off of 130 base Attack. The Golurk line can use this same strategy since they also get both No Guard and DynamicPunch, though it lacks STAB on DynamicPunch.

While the move Gravity is in play DynamicPunch gains a decent 83% accuracy, and so can be used more effectively. The problem now is that there are literally no Pokemon who can use it well, and Gravity is such an obscure, hard-to-use field effect that you will probably never see it in most competitive matches.

Related Moves

Close Combat is an option with higher power and accuracy, but which lowers the user's Defense and Special Defense after use.

Superpower is an option with higher power and accuracy, but which lowers the user's Attack and Defense after use.

Hi Jump Kick is a much more powerful and accurate option which carries the risk of severe recoil damage should it fail to hit the target.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Breloom Grass / Fighting OU Effect Spore / Poison Heal / Technician 60 130 80 60 60 70 460
Cacnea Grass LC Sand Veil / Water Absorb 50 85 40 85 40 35 335
Cacturne Grass / Dark NU Sand Veil / Water Absorb 70 115 60 115 60 55 475
Conkeldurr Fighting OU Guts / Sheer Force / Iron Fist 105 140 95 55 65 45 505
Croagunk Poison / Fighting LC Anticipation / Dry Skin / Poison Touch 48 61 40 61 40 50 300
Electabuzz Electric NU Static / Vital Spirit 65 83 57 95 85 105 490
Electivire Electric RU Motor Drive / Vital Spirit 75 123 67 95 85 95 540
Elekid Electric LC Static / Vital Spirit 45 63 37 65 55 95 360
Golett Ground / Ghost LC Iron Fist / Klutz / No Guard 59 74 50 35 50 35 303
Golurk Ground / Ghost NU Iron Fist / Klutz / No Guard 89 124 80 55 80 55 483
Gurdurr Fighting NU Guts / Sheer Force / Iron Fist 85 105 85 40 50 40 405
Hariyama Fighting RU Thick Fat / Guts / Sheer Force 144 120 60 40 60 50 474
Machamp Fighting UU Guts / No Guard / Steadfast 90 130 80 65 85 55 505
Machoke Fighting NU Guts / No Guard / Steadfast 80 100 70 50 60 45 405
Machop Fighting LC Guts / No Guard / Steadfast 70 80 50 35 35 35 305
Magby Fire LC Flame Body / Vital Spirit 45 75 37 70 55 83 365
Magmar Fire NU Flame Body / Vital Spirit 65 95 57 100 85 93 495
Magmortar Fire RU Flame Body / Vital Spirit 75 95 67 125 95 83 540
Makuhita Fighting LC Thick Fat / Guts / Sheer Force 72 60 30 20 30 25 237
Medicham Fighting / Psychic RU Pure Power / Telepathy 60 60 75 60 75 80 410
Poliwrath Water / Fighting RU Water Absorb / Damp / Swift Swim 90 85 95 70 90 70 500
Timburr Fighting LC Guts / Sheer Force / Iron Fist 75 80 55 25 35 35 305
Toxicroak Poison / Fighting OU Anticipation / Dry Skin / Poison Touch 83 106 65 86 65 85 490