Change your preferences here. Feint
DescriptionDeals damage and has +2 priority. Ignores the effect of Protect or Detect. In doubles and triples, it removes the effect of these moves for the rest of the turn, allowing teammates to attack the opponent using Protect or Detect. Will also remove the effects of Quick Guard or Wide Guard used by the target. Feint cannot be called up by Mirror Move, Assist, or Metronome. Although a physical move, this move does not make contact with the opponent. Competitive UsesFeint has situational use in singles since it is a weak move. In doubles and triples it becomes a far more useful move due to the abundant use of Protect and Detect. Related MovesExtremeSpeed is a Normal-type move with 80 Base Power and +2 priority. |