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Change your preferences here. Fire Spin
DescriptionThis move deals damage and traps the opponent for 4-5 turns, dealing 1/16 of the target's maximum health at the end of each of those turns and preventing the target from switching. If the user is holding a Grip Claw, it traps the opponent for 5 turns all the time. If a trapped Pokemon uses Rapid Spin, it will be freed. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/8 of the target's maximum health. If the target is holding a Shed Shell, the trapping effect does not apply. Competitive UseFire Spin can be used to trap a Pokemon on the switch, allowing you to ensure that your counter comes in on that Pokemon, or allowing you to set up on a Pokemon that cannot touch you while it is trapped. However, as the incoming Pokemon will likely be a counter, Fire Spin will only obtain you a small amount of residual damage until you switch out. Related MovesMagma Storm is a much more powerful equivalent. Bind and Wrap are both Normal-type equivalents. Sand Tomb is a Ground-type equivalent. Whirlpool is a Water-type equivalent. Clamp is a Water-type equivalent, but with more power. |