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Heal Bell

Type Power Accuracy PP Priority Damage Target
Normal - - 5 0 - User party

Description

Every Pokemon on the user's side and party is cured of its major status condition. Pokemon with the ability Soundproof are also cured.

Competitive Use

Heal Bell is one of the best supporting moves in the entire game. Being able to cure the whole team of debilitating status can give a team new hopes of setting up another sweep or outstall a certain threat. The term used to describe a user of Heal Bell is cleric, and they are an important part of nearly every successful stall team. Clerics are almost the sole reason why a stall team cannot be easily defeated by the opponent throwing around Toxic. Clerics also serve an important role on balanced teams by ensuring that the team's sweeper or wallbreaker won't be crippled by a burn or paralysis. In BW clerics serve another interesting role as a sleep-remover as well, curing the sleep of BW Rest users or those inflicted by an opponent's Spore or Sleep Powder, thus rejuvenating an otherwise useless team member.

The only real downside to Heal Bell is its limited distribution, with only a few usable Pokemon having access to the move. These Pokemon also limit the types of teams a cleric can be used on, making them predictable. And to top it all off, making room for Heal Bell on a moveset limits the offensive options that the Pokemon could have used instead to decrease the amount they are affected by Taunt or enemy set up sweepers.

Related Moves

Aromatherapy is a Grass-type equivalent.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Audino Normal NU Healer / Regenerator / Klutz 103 60 86 60 86 50 445
Blissey Normal OU Natural Cure / Serene Grace / Healer 255 10 10 75 135 55 540
Celebi Psychic / Grass OU Natural Cure 100 100 100 100 100 100 600
Chansey Normal BL Natural Cure / Serene Grace / Healer 250 5 5 35 105 50 450
Chimecho Psychic NU Levitate 65 50 70 95 80 65 425
Delcatty Normal NU Cute Charm / Normalize / Wonder Skin 70 65 65 55 55 70 380
Granbull Normal NU Intimidate / Quick Feet / Rattled 90 120 75 60 60 45 450
Happiny Normal LC Natural Cure / Serene Grace / Friend Guard 100 5 5 15 65 30 220
Miltank Normal NU Thick Fat / Scrappy / Sap Sipper 95 80 105 40 70 100 490
Skitty Normal LC Cute Charm / Normalize / Wonder Skin 50 45 45 35 35 50 260
Snubbull Normal LC Intimidate / Run Away / Rattled 60 80 50 40 40 30 300