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Hex

Type Power Accuracy PP Priority Damage Target
Ghost 50 100% 10 0 Special Single non-user

Description

Deals damage. Base Power doubles if target has a status ailment.

Competitive Use

Hex is an interesting move. If the target has a status condition, the move is stronger than Shadow Ball, but much weaker otherwise. This makes Hex somewhat unreliable, but Ghost-types often run Will-O-Wisp, somewhat alleviating this problem. Toxic Spikes complement this move very well, poisoning the opponent's Pokemon as they enter the battlefield. Hex should be used carefully, and complemented by a reliable secondary move.

Related Moves

Shadow Ball is a more reliable option that also has a 10% chance to lower the opponent's Special Defense by one stage.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Absol Dark RU Pressure / Super Luck / Justified 65 130 60 75 60 75 465
Banette Ghost NU Insomnia / Frisk / Cursed Body 64 115 65 83 63 65 455
Castform Normal NU Forecast 70 70 70 70 70 70 420
Chandelure Ghost / Fire UU Flash Fire / Flame Body / Shadow Tag 60 55 90 145 90 80 520
Cofagrigus Ghost UU Mummy 58 50 145 95 105 30 483
Drifblim Ghost / Flying NU Aftermath / Unburden / Flare Boost 150 80 44 90 54 80 498
Drifloon Ghost / Flying LC Aftermath / Unburden / Flare Boost 90 50 34 60 44 70 348
Dunsparce Normal NU Serene Grace / Run Away / Rattled 100 70 70 65 65 45 415
Dusclops Ghost UU Pressure 40 70 130 60 130 25 455
Dusknoir Ghost RU Pressure 45 100 135 65 135 45 525
Duskull Ghost LC Levitate 20 40 90 30 90 25 295
Frillish Water / Ghost LC Water Absorb / Cursed Body / Damp 55 40 50 65 85 40 335
Froslass Ice / Ghost BL Snow Cloak / Cursed Body 70 80 70 80 70 110 480
Gastly Ghost / Poison LC Levitate 30 35 30 100 35 80 310
Gengar Ghost / Poison OU Levitate 60 65 60 130 75 110 500
Giratina Ghost / Dragon Uber Pressure / Telepathy 150 100 120 100 120 90 680
Giratina-O Ghost / Dragon Uber Levitate / Levitate 150 120 100 120 100 90 680
Glalie Ice NU Inner Focus / Ice Body / Moody 80 80 80 80 80 80 480
Haunter Ghost / Poison NU Levitate 45 50 45 115 55 95 405
Jellicent Water / Ghost OU Water Absorb / Cursed Body / Damp 100 60 70 85 105 60 480
Lampent Ghost / Fire NU Flash Fire / Flame Body / Shadow Tag 60 40 60 95 60 55 370
Litwick Ghost / Fire LC Flash Fire / Flame Body / Shadow Tag 50 30 55 65 55 20 275
Misdreavus Ghost NU Levitate 60 60 60 85 85 85 435
Mismagius Ghost UU Levitate 60 60 60 105 105 105 495
Ninetales Fire OU Flash Fire / Drought 73 76 75 81 100 100 505
Rotom Electric / Ghost RU Levitate 50 50 77 95 77 91 440
Rotom-C Electric / Grass RU Levitate 50 65 107 105 107 86 520
Rotom-F Electric / Ice NU Levitate 50 65 107 105 107 86 520
Rotom-H Electric / Fire UU Levitate 50 65 107 105 107 86 520
Rotom-S Electric / Flying NU Levitate 50 65 107 105 107 86 520
Rotom-W Electric / Water OU Levitate 50 65 107 105 107 86 520
Shuppet Ghost LC Insomnia / Frisk / Cursed Body 44 75 35 63 33 45 295
Snorunt Ice LC Inner Focus / Ice Body / Moody 50 50 50 50 50 50 300
Tentacool Water / Poison LC Clear Body / Liquid Ooze / Rain Dish 40 40 35 50 100 70 335
Tentacruel Water / Poison OU Clear Body / Liquid Ooze / Rain Dish 80 70 65 80 120 100 515
Yamask Ghost LC Mummy 38 30 85 55 65 30 303