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Hi Jump Kick

Type Power Accuracy PP Priority Damage Target
Fighting 130 90% 10 0 Physical Single non-user

Description

Deals damage. If the attack misses, the target uses Protect, or the target is a Ghost-type, then the user takes crash damage equal to 1/2 of its max HP, rounded down. This move cannot be used while Gravity is active. Pokemon with the ability Magic Guard are unaffected by crash damage.

Competitive Use

Hi Jump Kick is absurdly powerful and highly accurate. However, it is a potent double-edged sword. If you suspect that the target will use Protect, or a Ghost will switch in, you must predict accordingly or take 50% HP in recoil. Most Pokemon that use this move are those without access to Close Combat, such as Scrafty, as Close Combat is safer and more reliable, with nearly the same Base Power.

Related Moves

Close Combat is a slightly weaker, though more reliable option.

Drain Punch is a much weaker option that heals the user.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Blaziken Fire / Fighting Uber Blaze / Speed Boost 80 120 70 110 70 80 530
Hitmonchan Fighting RU Keen Eye / Iron Fist / Inner Focus 50 105 79 35 110 76 455
Hitmonlee Fighting RU Limber / Reckless / Unburden 50 120 53 35 110 87 455
Hitmontop Fighting UU Intimidate / Technician / Steadfast 50 95 95 35 110 70 455
Lucario Fighting / Steel OU Steadfast / Inner Focus / Justified 70 110 70 115 70 90 525
Medicham Fighting / Psychic RU Pure Power / Telepathy 60 60 75 60 75 80 410
Mienfoo Fighting LC Inner Focus / Regenerator / Reckless 45 85 50 55 50 65 350
Mienshao Fighting UU Inner Focus / Regenerator / Reckless 65 125 60 95 60 105 510
Riolu Fighting LC Steadfast / Inner Focus / Prankster 40 70 40 35 40 60 285
Scrafty Dark / Fighting UU Shed Skin / Moxie / Intimidate 65 90 115 45 115 58 488
Scraggy Dark / Fighting LC Shed Skin / Moxie / Intimidate 50 75 70 35 70 48 348
Tyrogue Fighting LC Guts / Steadfast / Vital Spirit 35 35 35 35 35 35 210