Change your preferences here.

Jump Kick

Type Power Accuracy PP Priority Damage Target
Fighting 100 95% 10 0 Physical Single non-user

Description

Deals damage. If the attack misses, the target uses Protect, or the target is a Ghost-type, then the user takes recoil damage equal to 50% of its max HP. This move cannot be used while Gravity is active.

Competitive Use

Jump Kick is a decent move, and in this generation transition it was boosted to 100 Base Power, becoming a valid option. However, it has poor distribution and is more or less redundant considering notable would-be users like Mienshao and Hitmonlee also have access to the much more powerful Hi Jump Kick. Thus, the only real user would be Sawsbuck, who can use it as a coverage option to deal with Pokemon that resist his STAB moves.

Related Moves

Hi Jump Kick is a more powerful option, with 130 Base Power, 90% accuracy and the same amount of recoil if it misses.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Buneary Normal LC Run Away / Klutz / Limber 55 66 44 44 56 85 350
Deerling Normal / Grass LC Chlorophyll / Sap Sipper / Serene Grace 60 60 50 40 50 75 335
Hitmonlee Fighting RU Limber / Reckless / Unburden 50 120 53 35 110 87 455
Lopunny Normal NU Cute Charm / Klutz / Limber 65 76 84 54 96 105 480
Mienfoo Fighting LC Inner Focus / Regenerator / Reckless 45 85 50 55 50 65 350
Mienshao Fighting OU Inner Focus / Regenerator / Reckless 65 125 60 95 60 105 510
Sawsbuck Normal / Grass NU Chlorophyll / Sap Sipper / Serene Grace 80 100 70 60 70 95 475
Stantler Normal NU Intimidate / Frisk / Sap Sipper 73 95 62 85 65 85 465