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Jump Kick

Type Power Accuracy PP Priority Damage Target
Fighting 100 95% 10 0 Physical Single non-user

Description

Deals damage. If the attack misses, the target uses Protect, or the target is a Ghost-type, then the user takes crash damage equal to 1/2 of its max HP, rounded down. This move cannot be used while Gravity is active. Pokemon with the ability Magic Guard are unaffected by crash damage.

Competitive Use

Jump Kick is a decent move, and in this generation transition it was boosted to 100 Base Power, becoming a valid option. However, it has poor distribution and is more or less redundant considering notable would-be users like Mienshao and Hitmonlee also have access to the much more powerful Hi Jump Kick. Thus, the only real user would be Sawsbuck, who can use it as a coverage option to deal with Pokemon that resist his STAB moves.

Related Moves

Hi Jump Kick is a stronger equivalent with less accuracy.

Close Combat is a more powerful, more accurate option that lowers the user's Defense and Special Defense by one stage after use.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Buneary Normal LC Run Away / Klutz / Limber 55 66 44 44 56 85 350
Deerling Normal / Grass LC Chlorophyll / Sap Sipper / Serene Grace 60 60 50 40 50 75 335
Hitmonlee Fighting RU Limber / Reckless / Unburden 50 120 53 35 110 87 455
Lopunny Normal NU Cute Charm / Klutz / Limber 65 76 84 54 96 105 480
Mienfoo Fighting LC Inner Focus / Regenerator / Reckless 45 85 50 55 50 65 350
Mienshao Fighting UU Inner Focus / Regenerator / Reckless 65 125 60 95 60 105 510
Sawsbuck Normal / Grass NU Chlorophyll / Sap Sipper / Serene Grace 80 100 70 60 70 95 475
Stantler Normal NU Intimidate / Frisk / Sap Sipper 73 95 62 85 65 85 465