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Karate Chop

Type Power Accuracy PP Priority Damage Target
Fighting 50 100% 25 0 Physical Single non-user

Description

Deals damage and has a critical hit rate one stage higher than normal. Assuming there are no other critical hit modifiers in play, this move has a 1/8 chance to get a critical hit instead of a 1/16 chance.

Competitive Use

Not a useful move competitively speaking. Low Base Power and bad distribution essentially kills any use it could have had. With only five fully-evolved users available and every single one of them having a better option for a Fighting-type move, there is literally no reason whatsoever to use it. At all.

Related Moves

Close Combat is an option with higher Base Power and accuracy, but lowers the user's Defense and Special Defense stats after use.

Superpower is an option with higher power and accuracy, but lowers the user's Attack and Defense stats after use.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Electabuzz Electric NU Static / Vital Spirit 65 83 57 95 85 105 490
Electivire Electric RU Motor Drive / Vital Spirit 75 123 67 95 85 95 540
Elekid Electric LC Static / Vital Spirit 45 63 37 65 55 95 360
Machamp Fighting UU Guts / No Guard / Steadfast 90 130 80 65 85 55 505
Machoke Fighting NU Guts / No Guard / Steadfast 80 100 70 50 60 45 405
Machop Fighting LC Guts / No Guard / Steadfast 70 80 50 35 35 35 305
Magby Fire LC Flame Body / Vital Spirit 45 75 37 70 55 83 365
Magmar Fire NU Flame Body / Vital Spirit 65 95 57 100 85 93 495
Magmortar Fire RU Flame Body / Vital Spirit 75 95 67 125 95 83 540
Mankey Fighting LC Vital Spirit / Anger Point / Defiant 40 80 35 35 45 70 305
Primeape Fighting NU Vital Spirit / Anger Point / Defiant 65 105 60 60 70 95 455
Sawk Fighting NU Sturdy / Inner Focus / Mold Breaker 75 125 75 30 75 85 465