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Magnet Rise

Type Power Accuracy PP Priority Damage Target
Electric - - 10 0 - User

Description

For 5 turns, the user is immune to Ground-type attacks and the effects of Spikes, Toxic Spikes, and the ability Arena Trap as long as it remains active. If the user uses Baton Pass, the replacement will gain the effect. Ingrain, Smack Down, and Iron Ball override this move if the user is under any of their effects. Fails if the user is already under this effect or the effects of Ingrain or Smack Down. This move cannot be used while Gravity is in effect. The effect is lost if the user switches out. If it is passed to another Pokemon via Baton Pass, then that Pokemon takes no damage from Spikes or Toxic Spikes upon switching in.

Competitive Use

While rarely seen, Magnet Rise can be used on Pokemon that are weak to Ground-type moves, providing a useful immunity. This can foil some checks or counters, and is useful on Pokemon with several resistances, such as Magnezone. This is proven even more useful considering many of the Steel-types that Magnezone is capable of trapping and eliminating carry Earthquake, particularly Bronzong and Metagross. A tactic to make the most of Magnet Rise is to combine it with Substitute, since rarely will the opposing Steel-type have another attack that will be able to break the Substitute. Once floating with Magnet Rise and behind a Substitute, Magnezone is free to KO the Steel-type and have basically a free hit on whatever your opponent chooses to switch in next. However, the move's effectiveness is hampered by the fact that it is negated when the user switches and that it only lasts for five turns.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Electrode Electric NU Soundproof / Static / Aftermath 60 50 70 80 80 140 480
Forretress Bug / Steel OU Sturdy / Overcoat 75 90 140 60 60 40 465
Genesect Bug / Steel Uber Download 71 120 95 120 95 99 600
Larvesta Bug / Fire LC Flame Body / Swarm 55 85 55 50 55 60 360
Magnemite Electric / Steel LC Magnet Pull / Sturdy / Analytic 25 35 70 95 55 45 325
Magneton Electric / Steel RU Magnet Pull / Sturdy / Analytic 50 60 95 120 70 70 465
Magnezone Electric / Steel OU Magnet Pull / Sturdy / Analytic 70 70 115 130 90 60 535
Metagross Steel / Psychic OU Clear Body / Light Metal 80 135 130 95 90 70 600
Metang Steel / Psychic NU Clear Body / Light Metal 60 75 100 55 80 50 420
Porygon Normal LC Trace / Download / Analytic 65 60 70 85 75 40 395
Porygon-Z Normal UU Adaptability / Download / Analytic 85 80 70 135 75 90 535
Porygon2 Normal UU Trace / Download / Analytic 85 80 90 105 95 60 515
Probopass Rock / Steel NU Sturdy / Magnet Pull / Sand Force 60 55 145 75 150 40 525
Vanillite Ice LC Ice Body / Weak Armor 36 50 50 65 60 44 305
Vanilluxe Ice NU Ice Body / Weak Armor 71 95 85 110 95 79 535
Volcarona Bug / Fire OU Flame Body / Swarm 85 60 65 135 105 100 550
Voltorb Electric LC Soundproof / Static / Aftermath 40 30 50 55 55 100 330