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Pin Missile

Type Power Accuracy PP Priority Damage Target
Bug 14 85% 20 0 Physical Single non-user

Description

Deals damage. It has a 1/3 chance for the move to hit either 2 or 3 times, and a 1/6 chance to hit either 4 or 5 times. If a Focus Sash or the ability Sturdy is activated through one of the hits, another hit will KO the target. Each hit is treated as a separate attack, and thus abilities such as Weak Armor will activate for every hit taken, and every hit has a separate flinch rate if used with King's Rock, Razor Fang, or Stench, and a separate critical hit chance. Color Change will only activate on the last hit of the move. However, the items Life Orb and Metronome treat all the hits as a single attack. If this move breaks a Substitute, the attack can still continue and hurt the target. If the target holds a Tanga, Jaboca, or Enigma Berry, it will only affect the first hit of this move. If the user has the ability Skill Link, this move will always hit five times.

Competitive Use

Pin Missile is a terribly weak move and as such should never be considered competitively. It is completely outclassed by moves such as Bug Bite, U-turn, X-Scissor, and Megahorn. The latter two of those moves deal more damage, even when Pin Missile hits five times--that demonstrates how weak and unreliable Pin Missile is.

Related Moves

X-Scissor is a more powerful option with perfect accuracy.

Megahorn is a more powerful option.

Arm Thrust is a Fighting-type equivalent.

Barrage is a Normal-type equivalent.

Bone Rush is a Ground-type equivalent.

Bullet Seed is a Grass-type equivalent.

Comet Punch is a Normal-type equivalent.

DoubleSlap is a Normal-type equivalent.

Fury Attack is a Normal-type equivalent.

Fury Swipes is a Normal-type equivalent.

Icicle Spear is an Ice-type equivalent.

Rock Blast is a Rock-type equivalent.

Spike Cannon is a Normal-type equivalent.

Tail Slap is a Normal-type equivalent.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Ariados Bug / Poison NU Swarm / Insomnia / Sniper 70 90 70 60 60 40 390
Beedrill Bug / Poison NU Swarm / Sniper 65 80 40 45 80 75 385
Budew Grass / Poison LC Natural Cure / Poison Point / Leaf Guard 40 30 35 50 70 55 280
Cacnea Grass LC Sand Veil / Water Absorb 50 85 40 85 40 35 335
Cacturne Grass / Dark NU Sand Veil / Water Absorb 70 115 60 115 60 55 475
Drapion Poison / Dark RU Battle Armor / Sniper / Keen Eye 70 90 110 60 75 95 500
Ferroseed Grass / Steel RU Iron Barbs 44 50 91 24 86 10 305
Ferrothorn Grass / Steel OU Iron Barbs 74 94 131 54 116 20 489
Forretress Bug / Steel OU Sturdy / Overcoat 75 90 140 60 60 40 465
Galvantula Bug / Electric RU Compoundeyes / Unnerve / Swarm 70 77 60 97 60 108 472
Jolteon Electric OU Volt Absorb / Quick Feet 65 65 60 110 95 130 525
Joltik Bug / Electric LC Compoundeyes / Unnerve / Swarm 50 47 50 57 50 65 319
Linoone Normal NU Pickup / Gluttony / Quick Feet 78 70 61 50 61 100 420
Maractus Grass NU Water Absorb / Chlorophyll / Storm Drain 75 86 67 106 67 60 461
Pineco Bug LC Sturdy / Overcoat 50 65 90 35 35 15 290
Qwilfish Water / Poison RU Poison Point / Swift Swim / Intimidate 65 95 75 55 55 85 430
Roselia Grass / Poison NU Natural Cure / Poison Point / Leaf Guard 50 60 45 100 80 65 400
Roserade Grass / Poison UU Natural Cure / Poison Point / Technician 60 70 55 125 105 90 505
Scolipede Bug / Poison NU Poison Point / Swarm / Quick Feet 60 90 89 55 69 112 475
Skorupi Poison / Bug LC Battle Armor / Sniper / Keen Eye 40 50 90 30 55 65 330
Spinarak Bug / Poison LC Swarm / Insomnia / Sniper 40 60 40 40 40 30 250
Venipede Bug / Poison LC Poison Point / Swarm / Quick Feet 30 45 59 30 39 57 260
Zigzagoon Normal LC Pickup / Gluttony / Quick Feet 38 30 41 30 41 60 240