Change your preferences here.

Pin Missile

Type Power Accuracy PP Priority Damage Target
Bug 14 85% 20 0 Physical Single non-user

Description

This move deals damage. It has a 33.3% chance for the move to hit either 2 or 3 times, and a 16.6% chance to hit either 4 or 5 times. If a Focus Sash or the ability Sturdy is activated through one of the hits, another hit will KO the target. Each hit is treated as a separate attack, and thus abilities such as Weak Armor will activate for every hit taken, and every hit has a separate flinch rate if used with King's Rock or Stench, and a separate critical hit chance. Color Change will only activate on the last hit of the move. However, the items Life Orb and Metronome treat all the hits as a single attack. If this move breaks a Substitute, the attack can still continue and hurt the target. If the opponent holds a type-resistance Berry item, it will only affect the first hit of this move. Although a physical move, this move does not make contact with the opponent.

Competitive Use

Pin Missile is a terribly weak move and as such should never be considered competitively. It is completely outclassed by moves such as Bug Bite, U-turn, X-Scissor, and Megahorn. The latter two of those moves deal more damage, even when Pin Missile hits five times--that demonstrates how weak and unreliable Pin Missile is.

Related Moves

X-Scissor is a reliable, more powerful option.

Megahorn is a more powerful option.

Arm Thrust is a Fighting-type equivalent.

Barrage is a Normal-type equivalent.

Bone Rush is a Ground-type equivalent.

Bullet Seed is a Grass-type equivalent.

Comet Punch is a Normal-type equivalent.

Doubleslap is a Normal-type equivalent.

Fury Attack is a Normal-type equivalent.

Fury Swipes is a Normal-type equivalent.

Icicle Spear is an Ice-type equivalent.

Rock Blast is a Rock-type equivalent.

Spike Cannon is a Normal-type equivalent.

Tail Slap is a Normal-type equivalent.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Ariados Bug / Poison NU Swarm / Insomnia / Sniper 70 90 70 60 60 40 390
Beedrill Bug / Poison NU Swarm / Sniper 65 80 40 45 80 75 385
Budew Grass / Poison LC Natural Cure / Poison Point / Leaf Guard 40 30 35 50 70 55 280
Cacnea Grass LC Sand Veil / Water Absorb 50 85 40 85 40 35 335
Cacturne Grass / Dark NU Sand Veil / Water Absorb 70 115 60 115 60 55 475
Drapion Poison / Dark RU Battle Armor / Sniper / Keen Eye 70 90 110 60 75 95 500
Ferroseed Grass / Steel RU Iron Barbs 44 50 91 24 86 10 305
Ferrothorn Grass / Steel OU Iron Barbs 74 94 131 54 116 20 489
Forretress Bug / Steel OU Sturdy / Overcoat 75 90 140 60 60 40 465
Galvantula Bug / Electric RU Compoundeyes / Unnerve / Swarm 70 77 60 97 60 108 472
Jolteon Electric OU Volt Absorb / Quick Feet 65 65 60 110 95 130 525
Joltik Bug / Electric LC Compoundeyes / Unnerve / Swarm 50 47 50 57 50 65 319
Linoone Normal NU Pickup / Gluttony / Quick Feet 78 70 61 50 61 100 420
Maractus Grass NU Water Absorb / Chlorophyll / Storm Drain 75 86 67 106 67 60 461
Pineco Bug LC Sturdy / Overcoat 50 65 90 35 35 15 290
Qwilfish Water / Poison RU Poison Point / Swift Swim / Intimidate 65 95 75 55 55 85 430
Roselia Grass / Poison RU Natural Cure / Poison Point / Leaf Guard 50 60 45 100 80 65 400
Roserade Grass / Poison UU Natural Cure / Poison Point / Technician 60 70 55 125 105 90 505
Scolipede Bug / Poison RU Poison Point / Swarm / Quick Feet 60 90 89 55 69 112 475
Skorupi Poison / Bug LC Battle Armor / Sniper / Keen Eye 40 50 90 30 55 65 330
Spinarak Bug / Poison LC Swarm / Insomnia / Sniper 40 60 40 40 40 30 250
Venipede Bug / Poison LC Poison Point / Swarm / Quick Feet 30 45 59 30 39 57 260
Whirlipede Bug / Poison NU Poison Point / Swarm / Quick Feet 40 55 99 40 79 47 360
Zigzagoon Normal LC Pickup / Gluttony / Quick Feet 38 30 41 30 41 60 240