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Change your preferences here. Pin Missile
DescriptionThis move deals damage. It has a 33.3% chance for the move to hit either 2 or 3 times, and a 16.6% chance to hit either 4 or 5 times. If a Focus Sash or the ability Sturdy is activated through one of the hits, another hit will KO the target. Each hit is treated as a separate attack, and thus abilities such as Weak Armor will activate for every hit taken, and every hit has a separate flinch rate if used with King's Rock or Stench, and a separate critical hit chance. Color Change will only activate on the last hit of the move. However, the items Life Orb and Metronome treat all the hits as a single attack. If this move breaks a Substitute, the attack can still continue and hurt the target. If the opponent holds a type-resistance Berry item, it will only affect the first hit of this move. Although a physical move, this move does not make contact with the opponent. Competitive UsePin Missile is a terribly weak move and as such should never be considered competitively. It is completely outclassed by moves such as Bug Bite, U-turn, X-Scissor, and Megahorn. The latter two of those moves deal more damage, even when Pin Missile hits five times--that demonstrates how weak and unreliable Pin Missile is. Related MovesX-Scissor is a reliable, more powerful option. Megahorn is a more powerful option. Arm Thrust is a Fighting-type equivalent. Barrage is a Normal-type equivalent. Bone Rush is a Ground-type equivalent. Bullet Seed is a Grass-type equivalent. Comet Punch is a Normal-type equivalent. Doubleslap is a Normal-type equivalent. Fury Attack is a Normal-type equivalent. Fury Swipes is a Normal-type equivalent. Icicle Spear is an Ice-type equivalent. Rock Blast is a Rock-type equivalent. Spike Cannon is a Normal-type equivalent. Tail Slap is a Normal-type equivalent. |