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Power Whip

Type Power Accuracy PP Priority Damage Target
Grass 120 85% 10 0 Physical Single non-user

Description

Deals damage.

Competitive Use

120 Base Power with STAB is a pretty big deal no matter what (unless it's from Present...). However, Power Whip has rather poor distribution, so if not for Ferrothorn's existence, it would be pretty rarely seen in any tier. Ferrothorn uses it highly effectively off of its decent 94 base Attack, though. It is powerful even on the typical defensive set, and it is even more monstrous with a Choice Band. Venusaur also has Power Whip, but it is incompatible with Chlorophyll, which is pretty much what gives it its place in OU in the first place.

Outside of Ubers, OU, and VGC, though, Power Whip actually is pretty rare, thanks to the aforementioned poor distribution. Tangrowth is the most notable user of it in UU and RU. It's good for attacking physically on a defensive set, or it could be used on a Swords Dance set for fun times.

Related Moves

Seed Bomb is a less powerful option that is more accurate.

Wood Hammer is an equivalent that has recoil damage as a drawback.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Bellsprout Grass / Poison LC Chlorophyll / Gluttony 50 75 35 70 30 40 300
Bulbasaur Grass / Poison LC Overgrow / Chlorophyll 45 49 49 65 65 45 318
Carnivine Grass NU Levitate 74 100 72 90 72 46 454
Ferrothorn Grass / Steel OU Iron Barbs 74 94 131 54 116 20 489
Lickilicky Normal NU Own Tempo / Oblivious / Cloud Nine 110 85 95 80 95 50 515
Lickitung Normal LC Own Tempo / Oblivious / Cloud Nine 90 55 75 60 75 30 385
Tangela Grass NU Chlorophyll / Leaf Guard / Regenerator 65 55 115 100 40 60 435
Tangrowth Grass RU Chlorophyll / Leaf Guard / Regenerator 100 100 125 110 50 50 535
Venusaur Grass / Poison OU Overgrow / Chlorophyll 80 82 83 100 100 80 525
Victreebel Grass / Poison NU Chlorophyll / Gluttony 80 105 65 100 60 70 480