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Quash

Type Power Accuracy PP Priority Damage Target
Dark - 100% 15 0 - Single non-user

Description

The target is forced to move last in the turn Quash is used, even if the move the target uses has positive priority, such as Mach Punch. If the target has already moved before the user, or if all other Pokemon have already moved, then Quash will fail.

Competitive Use

A very unique move introduced this generation. This non-damaging move will make the target always goes last, failing if the target has already moved, and thus only works on the turn it was used. It doesn't matter what move the target may be using; it will go last regardless. Obviously, it will never make a priority move go last, because of its own normal priority. But it can make a move with normal priority move after Trick Room, the slowest move, priority wise, in the game. If, for some reason, you need something like that, for example in doubles.

Related Moves

After You forces the target to move first rather than last.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Arceus-Bug Bug Uber Multitype 120 120 120 120 120 120 720
Arceus-Dark Dark Uber Multitype 120 120 120 120 120 120 720
Arceus-Dragon Dragon Uber Multitype 120 120 120 120 120 120 720
Arceus-Electric Electric Uber Multitype 120 120 120 120 120 120 720
Arceus-Fighting Fighting Uber Multitype 120 120 120 120 120 120 720
Arceus-Fire Fire Uber Multitype 120 120 120 120 120 120 720
Arceus-Flying Flying Uber Multitype 120 120 120 120 120 120 720
Arceus-Ghost Ghost Uber Multitype 120 120 120 120 120 120 720
Arceus-Grass Grass Uber Multitype 120 120 120 120 120 120 720
Arceus-Ground Ground Uber Multitype 120 120 120 120 120 120 720
Arceus-Ice Ice Uber Multitype 120 120 120 120 120 120 720
Arceus-Normal Normal Uber Multitype 120 120 120 120 120 120 720
Arceus-Poison Poison Uber Multitype 120 120 120 120 120 120 720
Arceus-Psychic Psychic Uber Multitype 120 120 120 120 120 120 720
Arceus-Rock Rock Uber Multitype 120 120 120 120 120 120 720
Arceus-Steel Steel Uber Multitype 120 120 120 120 120 120 720
Arceus-Water Water Uber Multitype 120 120 120 120 120 120 720
Empoleon Water / Steel UU Torrent / Defiant 84 86 88 111 101 60 530
Entei Fire RU Pressure / Flash Fire 115 115 85 90 75 100 580
Honchkrow Dark / Flying UU Insomnia / Super Luck / Moxie 100 125 52 105 52 71 505
Kingdra Water / Dragon UU Swift Swim / Sniper / Damp 75 95 95 95 95 85 540
Kingler Water NU Hyper Cutter / Shell Armor / Sheer Force 55 130 115 50 50 75 475
Mew Psychic UU Synchronize 100 100 100 100 100 100 600
Murkrow Dark / Flying NU Insomnia / Super Luck / Prankster 60 85 42 85 42 91 405
Nidoking Poison / Ground UU Poison Point / Rivalry / Sheer Force 81 92 77 85 75 85 495
Nidoqueen Poison / Ground UU Poison Point / Rivalry / Sheer Force 90 82 87 75 85 76 495
Piplup Water LC Torrent / Defiant 53 51 53 61 56 40 314
Raikou Electric UU Pressure / Volt Absorb 90 85 75 115 100 115 580
Slaking Normal NU Truant 150 160 100 95 65 100 670
Slowking Water / Psychic RU Oblivious / Own Tempo / Regenerator 95 75 80 100 110 30 490
Spiritomb Ghost / Dark RU Pressure / Infiltrator 50 92 108 92 108 35 485
Suicune Water UU Pressure / Water Absorb 100 75 115 90 115 85 580
Vespiquen Bug / Flying NU Pressure / Unnerve 70 80 102 80 102 40 474