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Quick Guard

Type Power Accuracy PP Priority Damage Target
Fighting - - 15 +3 - User party

Description

The user and its party members are protected from attacks with original priority greater than 0 made by other Pokemon, including allies, during this turn. This attack has a 1/X chance of being successful, where X starts at 1 and doubles each time this move is successfully used. X resets to 1 if this attack fails or if the user's last used move is not Detect, Endure, Protect, Quick Guard, or Wide Guard. If X is 256 or more, this move has a 1/(2^32) chance of being successful. Fails if the user moves last this turn or if this move is already in effect for the user's side. This move has a priority of +3.

Competitive Use

A move that only really has any competitive use in double or triple battles. It will protect the user's entire side from all priority attacks, giving enough time for a wall to recover, or an opening space for a frail sweeper to either set up or outright attack. However, to be honest it is usually a waste of time, as you could at the same time just attack, and this move does nothing to non-priority attacks.

Related Moves

Protect and Detect are not only viable in non-double or triples formats, but are almost completely superior due to protecting the user from any move.

Wide Guard also protects the user's entire field, but only works against moves that damage all Pokemon at the same time.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Archen Rock / Flying LC Defeatist 55 112 45 74 45 70 401
Archeops Rock / Flying RU Defeatist 75 140 65 112 65 110 567
Chimchar Fire LC Blaze / Iron Fist 44 58 44 58 44 61 309
Cobalion Steel / Fighting UU Justified 91 90 129 90 72 108 580
Escavalier Bug / Steel RU Swarm / Shell Armor / Overcoat 70 135 105 60 105 20 495
Hitmonchan Fighting RU Keen Eye / Iron Fist / Inner Focus 50 105 79 35 110 76 455
Hitmontop Fighting UU Intimidate / Technician / Steadfast 50 95 95 35 110 70 455
Infernape Fire / Fighting OU Blaze / Iron Fist 76 104 71 104 71 108 534
Keldeo Water / Fighting OU Justified 91 72 90 129 90 108 580
Lucario Fighting / Steel OU Steadfast / Inner Focus / Justified 70 110 70 115 70 90 525
Mienfoo Fighting LC Inner Focus / Regenerator / Reckless 45 85 50 55 50 65 350
Mienshao Fighting UU Inner Focus / Regenerator / Reckless 65 125 60 95 60 105 510
Mr. Mime Psychic NU Soundproof / Filter / Technician 40 45 65 100 120 90 460
Sawk Fighting NU Sturdy / Inner Focus / Mold Breaker 75 125 75 30 75 85 465
Terrakion Rock / Fighting OU Justified 91 129 90 72 90 108 580
Virizion Grass / Fighting UU Justified 91 90 72 90 129 108 580