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Change your preferences here. Razor Wind
DescriptionDeals damage on the turn after it is used. If the move is prevented from being used after the user has charged up, then the entire move is cancelled, but PP is still deducted. If the user holds the item Power Herb, the move will not require a turn to charge; however, Power Herb is a one-time use item. Has a critical hit rate one stage higher than normal. Assuming there are no other critical hit modifiers in play, this move has a 12.5% chance to get a critical hit instead of a 6.25% chance. In a double or triple battle, this move will hit all opposing Pokemon adjacent to the user. If it hits multiple Pokemon in this way, its Base Power is reduced to 75% of its usual power. Attacks on multiple Pokemon are considered separate attacks, so the move may hit one Pokemon but fail to hit another. |