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Rollout

Type Power Accuracy PP Priority Damage Target
Rock 30 90% 20 0 Physical Single non-user

Description

Deals damage. The user is locked into this move and cannot make another move until it misses, 5 turns have passed, or the attack cannot be used. Power doubles with each successful hit of this move and doubles again if Defense Curl was used previously by the user. If this move is called by Sleep Talk, the move is used for one turn. After five turns have passed, or if the user fails to use the move successfully, the Base Power resets to 30.

Competitive Use

Rollout really does not have any use on anything except for, on occasion, Shuckle, a Pokemon who is already incredibly gimmicky. While Rollout can become a very powerful attack, it requires multiple turns to actually bring the Base Power of the attack up to a respectable level. The fact that Rollout can miss, sending it back to a 30 Base Power attack, makes it all the less worthwhile to actually use this move.

Related Moves

Rock Slide is a competitive alternative with 75 Base Power and 30% chance to flinch the opponent.

Stone Edge is a competitive alternative with 100 Base Power and 80% accuracy.

Ice Ball is an Ice-type equivalent.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Amoonguss Grass / Poison RU Effect Spore / Regenerator 114 85 70 85 80 30 464
Azumarill Water UU Thick Fat / Huge Power / Sap Sipper 100 50 80 50 80 50 410
Bibarel Normal / Water NU Simple / Unaware / Moody 79 85 60 55 60 71 410
Bidoof Normal LC Simple / Unaware / Moody 59 45 40 35 40 31 250
Bonsly Rock LC Sturdy / Rock Head / Rattled 50 80 95 10 45 10 290
Camerupt Fire / Ground NU Magma Armor / Solid Rock / Anger Point 70 100 70 105 75 40 460
Carracosta Water / Rock NU Solid Rock / Sturdy / Swift Swim 74 108 133 83 65 32 495
Cherrim Grass NU Flower Gift 70 60 70 87 78 85 450
Cherubi Grass LC Chlorophyll 45 35 45 62 53 35 275
Cyndaquil Fire LC Blaze / Flash Fire 39 52 43 60 50 65 309
Darmanitan Fire UU Sheer Force / Zen Mode 105 140 55 30 55 95 480
Darmanitan-Z Fire / Psychic Limbo Sheer Force / Zen Mode 105 30 105 140 105 55 540
Darumaka Fire LC Hustle / Inner Focus 70 90 45 15 45 50 315
Donphan Ground OU Sturdy / Sand Veil 90 120 120 60 60 50 500
Dunsparce Normal NU Serene Grace / Run Away / Rattled 100 70 70 65 65 45 415
Duosion Psychic NU Overcoat / Magic Guard / Regenerator 65 40 50 125 60 30 370
Electrode Electric NU Soundproof / Static / Aftermath 60 50 70 80 80 140 480
Emboar Fire / Fighting RU Blaze / Reckless 110 123 65 100 65 65 528
Ferroseed Grass / Steel RU Iron Barbs 44 50 91 24 86 10 305
Ferrothorn Grass / Steel OU Iron Barbs 74 94 131 54 116 20 489
Foongus Grass / Poison LC Effect Spore / Regenerator 69 55 45 55 55 15 294
Froslass Ice / Ghost BL Snow Cloak / Cursed Body 70 80 70 80 70 110 480
Garbodor Poison NU Stench / Weak Armor / Aftermath 80 95 82 60 82 75 474
Geodude Rock / Ground LC Rock Head / Sturdy / Sand Veil 40 80 100 30 30 20 300
Glalie Ice NU Inner Focus / Ice Body / Moody 80 80 80 80 80 80 480
Golem Rock / Ground NU Rock Head / Sturdy / Sand Veil 80 110 130 55 65 45 485
Golett Ground / Ghost LC Iron Fist / Klutz / No Guard 59 74 50 35 50 35 303
Golurk Ground / Ghost NU Iron Fist / Klutz / No Guard 89 124 80 55 80 55 483
Lickilicky Normal NU Own Tempo / Oblivious / Cloud Nine 110 85 95 80 95 50 515
Lickitung Normal LC Own Tempo / Oblivious / Cloud Nine 90 55 75 60 75 30 385
Magcargo Fire / Rock NU Magma Armor / Flame Body / Weak Armor 50 50 120 80 80 30 410
Miltank Normal NU Thick Fat / Scrappy / Sap Sipper 95 80 105 40 70 100 490
Munchlax Normal NU Pickup / Thick Fat / Gluttony 135 85 40 40 85 5 390
Nosepass Rock LC Sturdy / Magnet Pull / Sand Force 30 45 135 45 90 30 375
Numel Fire / Ground LC Oblivious / Simple / Own Tempo 60 60 40 65 45 35 305
Omanyte Rock / Water LC Swift Swim / Shell Armor / Weak Armor 35 40 100 90 55 35 355
Omastar Rock / Water RU Swift Swim / Shell Armor / Weak Armor 70 60 125 115 70 55 495
Onix Rock / Ground LC Rock Head / Sturdy / Weak Armor 35 45 160 30 45 70 385
Pachirisu Electric NU Run Away / Pickup / Volt Absorb 60 45 70 45 90 95 405
Phanpy Ground LC Pickup / Sand Veil 90 60 60 40 40 40 330
Probopass Rock / Steel NU Sturdy / Magnet Pull / Sand Force 60 55 145 75 150 40 525
Qwilfish Water / Poison RU Poison Point / Swift Swim / Intimidate 65 95 75 55 55 85 430
Reuniclus Psychic OU Overcoat / Magic Guard / Regenerator 110 65 75 125 85 30 490
Sandshrew Ground LC Sand Veil / Sand Rush 50 75 85 20 30 40 300
Sandslash Ground RU Sand Veil / Sand Rush 75 100 110 45 55 65 450
Scolipede Bug / Poison NU Poison Point / Swarm / Quick Feet 60 90 89 55 69 112 475
Shuckle Bug / Rock NU Sturdy / Gluttony / Contrary 20 10 230 10 230 5 505
Slugma Fire LC Magma Armor / Flame Body / Weak Armor 40 40 40 70 40 20 250
Snorlax Normal UU Immunity / Thick Fat / Gluttony 160 110 65 65 110 30 540
Snorunt Ice LC Inner Focus / Ice Body / Moody 50 50 50 50 50 50 300
Solosis Psychic LC Overcoat / Magic Guard / Regenerator 45 30 40 105 50 20 290
Spheal Ice / Water LC Thick Fat / Ice Body / Oblivious 70 40 50 55 50 25 290
Steelix Steel / Ground RU Rock Head / Sturdy / Sheer Force 75 85 200 55 65 30 510
Sudowoodo Rock NU Sturdy / Rock Head / Rattled 70 100 115 30 65 30 410
Tepig Fire LC Blaze / Thick Fat 65 63 45 45 45 45 308
Tirtouga Water / Rock LC Solid Rock / Sturdy / Swift Swim 54 78 103 53 45 22 355
Trubbish Poison LC Stench / Sticky Hold / Aftermath 50 50 62 40 62 65 329
Typhlosion Fire RU Blaze / Flash Fire 78 84 78 109 85 100 534
Venipede Bug / Poison LC Poison Point / Swarm / Quick Feet 30 45 59 30 39 57 260
Voltorb Electric LC Soundproof / Static / Aftermath 40 30 50 55 55 100 330
Wailmer Water LC Water Veil / Oblivious / Pressure 130 70 35 70 35 60 400
Wailord Water NU Water Veil / Oblivious / Pressure 170 90 45 90 45 60 500
Walrein Ice / Water NU Thick Fat / Ice Body / Oblivious 110 80 90 95 90 65 530
Wigglytuff Normal NU Cute Charm / Frisk 140 70 45 75 50 45 425