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Sand Tomb

Type Power Accuracy PP Priority Damage Target
Ground 35 85% 15 0 Physical Single non-user

Description

Deals damage and traps the target for 4-5 turns, dealing 1/16 of the target's maximum HP at the end of each of those turns and preventing the target from switching. If the user is holding a Grip Claw, it traps the target for 5 turns all the time. If a trapped Pokemon uses Rapid Spin, it will be freed. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/8 of the target's maximum HP. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-turn, or Volt Switch. This effect is not stackable or reset by using this or another partial-trapping move.

Competitive Use

Sand Tomb, like all the other trapping moves, is incredibly gimmicky. Sand Tomb can, on occasion, allow a Pokemon to easily set up, but it also requires that it traps the right Pokemon, which takes a lot of luck, skill, and prediction to actually accomplish. It might allow a Pokemon such as Garchomp to capture a Pokemon that does not pose any sort of threat to it, like Forretress, and set up Substitutes and Swords Dances (provided the Forretress is running Volt Switch or Toxic over Gyro Ball), but that really is the extent of what Sand Tomb can do.

Related Moves

Whirlpool is a Water-type equivalent.

Clamp is a physical equivalent.

Fire Spin is a Fire-type equivalent.

Magma Storm is a Fire-type equivalent, but with greater Base Power.

Bind is a physical Normal-type equivalent with lower Base Power.

Wrap is a physical Normal-type equivalent with lower Base Power but higher accuracy.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Bonsly Rock LC Sturdy / Rock Head / Rattled 50 80 95 10 45 10 290
Crustle Bug / Rock RU Sturdy / Shell Armor / Weak Armor 70 95 125 65 75 45 475
Dugtrio Ground OU Sand Veil / Arena Trap / Sand Force 35 80 50 50 70 120 405
Dwebble Bug / Rock LC Sturdy / Shell Armor / Weak Armor 50 65 85 35 35 55 325
Flygon Ground / Dragon UU Levitate / Levitate 80 100 80 80 80 100 520
Forretress Bug / Steel OU Sturdy / Overcoat 75 90 140 60 60 40 465
Gabite Dragon / Ground NU Sand Veil / Rough Skin 68 90 65 50 55 82 410
Garchomp Dragon / Ground OU Sand Veil / Rough Skin 108 130 95 80 85 102 600
Gible Dragon / Ground LC Sand Veil / Rough Skin 58 70 45 40 45 42 300
Gligar Ground / Flying UU Hyper Cutter / Sand Veil / Immunity 65 75 105 35 65 85 430
Gliscor Ground / Flying OU Hyper Cutter / Sand Veil / Poison Heal 75 95 125 45 75 95 510
Hippopotas Ground LC Sand Stream / Sand Force 68 72 78 38 42 32 330
Hippowdon Ground OU Sand Stream / Sand Force 108 112 118 68 72 47 525
Krookodile Ground / Dark UU Intimidate / Moxie / Anger Point 95 117 70 65 70 92 509
Onix Rock / Ground LC Rock Head / Sturdy / Weak Armor 35 45 160 30 45 70 385
Pineco Bug LC Sturdy / Overcoat 50 65 90 35 35 15 290
Sandile Ground / Dark LC Intimidate / Moxie / Anger Point 50 72 35 35 35 65 292
Sandshrew Ground LC Sand Veil / Sand Rush 50 75 85 20 30 40 300
Sandslash Ground RU Sand Veil / Sand Rush 75 100 110 45 55 65 450
Shuckle Bug / Rock NU Sturdy / Gluttony / Contrary 20 10 230 10 230 5 505
Steelix Steel / Ground RU Rock Head / Sturdy / Sheer Force 75 85 200 55 65 30 510
Sudowoodo Rock NU Sturdy / Rock Head / Rattled 70 100 115 30 65 30 410
Torterra Grass / Ground NU Overgrow / Shell Armor 95 109 105 75 85 56 525
Trapinch Ground LC Hyper Cutter / Arena Trap / Sheer Force 45 100 45 45 45 10 290
Turtwig Grass LC Overgrow / Shell Armor 55 68 64 45 55 31 318