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Snatch

Type Power Accuracy PP Priority Damage Target
Dark - - 10 +4 - User

Description

Snatch enables the user to steal the target's move and use its effect on itself, instead of the intended recipient. A move cannot be stolen multiple times. This move has a priority of +4, so will always go before any move that can be Snatched. The moves that can be taken by Snatch include: all stat-boosting moves (eg. Swords Dance), all recovery moves (eg. Recover, Ingrain, Recycle), all effect-changing moves (eg. Magnet Rise, Power Trick, Reflect), and certain protection moves. Substitute, Lucky Chant, Wide Guard, and Fast Guard can all be Snatched, but Protect and Detect cannot. Acupressure cannot be Snatched. Imprison can be Snatched, but Taunt and other such moves cannot. Aromatherapy, Heal Bell, Healing Wish, and Lunar Dance can all be Snatched. Helping Hand cannot be Snatched. This move cannot be blocked by Substitute.

In double or triple battles, Snatch affects all opposing Pokemon, so Snatch can theoretically steal more than one boost from different Pokemon. If two Pokemon on opposing sides use Snatch, then the faster Pokemon will Snatch any boosts on the slower Pokemon's side, and then the slower Pokemon will Snatch those boosts from the faster Pokemon, so that only the slower Pokemon enjoys the effects of the original move.

Competitive Use

Although a gimmicky strategy, Snatch can be used due to the array of beneficial effects it has if the user predicts well. For example, many Pokemon that learn Snatch are very weak defensively and thus the opponent may bring in a Dragon-type in to set up Dragon Dance on them. If the user predicts this and uses Snatch, it could be a game-changing surprise. It may also see use rarely on something such as Reuniclus, who is often not able to break through Pokemon such as Blissey. With Snatch, it can take the effects of Softboiled as Blissey uses it.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Arbok Poison NU Intimidate / Shed Skin / Unnerve 60 85 69 65 79 80 438
Banette Ghost NU Insomnia / Frisk / Cursed Body 64 115 65 83 63 65 455
Deoxys Psychic Uber Pressure 50 150 50 150 50 150 600
Deoxys-D Psychic Uber Pressure 50 70 160 70 160 90 600
Druddigon Dragon RU Rough Skin / Sheer Force / Mold Breaker 77 120 90 60 90 48 485
Duosion Psychic NU Overcoat / Magic Guard / Regenerator 65 40 50 125 60 30 370
Ekans Poison LC Intimidate / Shed Skin / Unnerve 35 60 44 40 54 55 288
Glameow Normal LC Limber / Own Tempo / Keen Eye 49 55 42 42 37 85 310
Heatmor Fire NU Gluttony / Flash Fire / White Smoke 85 97 66 105 66 65 484
Kecleon Normal NU Color Change 60 90 70 60 120 40 440
Liepard Dark NU Limber / Unburden / Prankster 64 88 50 88 50 106 446
Meowth Normal LC Pickup / Technician / Unnerve 40 45 35 40 40 90 290
Mightyena Dark NU Intimidate / Quick Feet / Moxie 70 90 70 60 60 70 420
Munchlax Normal NU Pickup / Thick Fat / Gluttony 135 85 40 40 85 5 390
Persian Normal NU Limber / Technician / Unnerve 65 70 60 65 65 115 440
Poochyena Dark LC Run Away / Quick Feet / Rattled 35 55 35 30 30 35 220
Purrloin Dark LC Limber / Unburden / Prankster 41 50 37 50 37 66 281
Purugly Normal NU Thick Fat / Own Tempo / Defiant 71 82 64 64 59 112 452
Reuniclus Psychic OU Overcoat / Magic Guard / Regenerator 110 65 75 125 85 30 490
Shuppet Ghost LC Insomnia / Frisk / Cursed Body 44 75 35 63 33 45 295
Snorlax Normal UU Immunity / Thick Fat / Gluttony 160 110 65 65 110 30 540
Solosis Psychic LC Overcoat / Magic Guard / Regenerator 45 30 40 105 50 20 290
Zoroark Dark UU Illusion 60 105 60 120 60 105 510
Zorua Dark LC Illusion 40 65 40 80 40 65 330