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SonicBoom

Type Power Accuracy PP Priority Damage Target
Normal 1 90% 20 0 Special Single non-user

Description

This move always deals 20 HP damage. SonicBoom isn't affected by STAB, weakness, resistance, or any other factors. Ghost-type Pokemon are immune.

Competitive Use

Everything bar Shedinja hits an HP stat of over 20 at level 100, and nigh everything reaches a level so far above 20 HP that SonicBoom is virtually useless. The only tier it would be useful in would be Little Cup, but it is banned there due to the comparatively massive damage it does to everything.

Related Moves

Dragon Rage always deals 40 damage.

Night Shade and Seismic Toss always deal damage equivalent to the level of the user.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Ariados Bug / Poison NU Swarm / Insomnia / Sniper 70 90 70 60 60 40 390
Buizel Water LC Swift Swim / Water Veil 55 65 35 60 30 85 330
Electrode Electric NU Soundproof / Static / Aftermath 60 50 70 80 80 140 480
Floatzel Water NU Swift Swim / Water Veil 85 105 55 85 50 115 495
Flygon Ground / Dragon UU Levitate / Levitate 80 100 80 80 80 100 520
Magnemite Electric / Steel LC Magnet Pull / Sturdy / Analytic 25 35 70 95 55 45 325
Magneton Electric / Steel RU Magnet Pull / Sturdy / Analytic 50 60 95 120 70 70 465
Magnezone Electric / Steel OU Magnet Pull / Sturdy / Analytic 70 70 115 130 90 60 535
Munna Psychic LC Forewarn / Synchronize / Telepathy 76 25 45 67 55 24 292
Musharna Psychic NU Forewarn / Synchronize / Telepathy 116 55 85 107 95 29 487
Spinarak Bug / Poison LC Swarm / Insomnia / Sniper 40 60 40 40 40 30 250
Voltorb Electric LC Soundproof / Static / Aftermath 40 30 50 55 55 100 330
Yanmega Bug / Flying UU Speed Boost / Tinted Lens / Frisk 86 76 86 116 56 95 515