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Spike Cannon

Type Power Accuracy PP Priority Damage Target
Normal 20 100% 15 0 Physical Single non-user


Deals damage. It has a 1/3 chance for the move to hit either 2 or 3 times, and a 1/6 chance to hit either 4 or 5 times. If a Focus Sash or the ability Sturdy is activated through one of the hits, another hit will KO the target. Each hit is treated as a separate attack, and thus abilities such as Weak Armor will activate for every hit taken, and every hit has a separate flinch rate if used with King's Rock, Razor Fang, or Stench, and a separate critical hit chance. Color Change will only activate on the last hit of the move. However, the items Life Orb and Metronome treat all the hits as a single attack. If this move breaks a Substitute, the attack can still continue and hurt the target. If the target holds a Chilan or Jaboca Berry, it will only affect the first hit of this move. If the user has the ability Skill Link, this move will always hit five times.

Competitive Use

Spike Cannon has no competitive use. It has terrible distribution; in fact, not a single Pokemon even gets STAB on it, and it is one of the weaker multi-hit moves. Even if it hits five times, it is still slightly weaker than Return. The only user of this move that could be doing some damage with it is Cloyster, and it has much better things to be doing with its time.

Related Moves

Return is stronger, but hits only once.

Double-Edge is much stronger, but hits only once and has recoil damage.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Cloyster Water / Ice OU Shell Armor / Skill Link / Overcoat 50 95 180 85 45 70 525
Corsola Water / Rock NU Hustle / Natural Cure / Regenerator 55 55 85 65 85 35 380
Omastar Rock / Water RU Swift Swim / Shell Armor / Weak Armor 70 60 125 115 70 55 495