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Spike Cannon
| Type |
Power |
Accuracy |
PP |
Priority |
Damage |
Target |
| Normal |
20 |
100% |
15 |
0 |
Physical
|
Single non-user
|
Description
This move deals damage. It has a 33.3% chance for the move to hit either 2 or 3 times, and a 16.6% chance to hit either 4 or 5 times. If a Focus Sash or the ability Sturdy is activated through one of the hits, another hit will KO the target. Each hit is treated as a separate attack, and thus abilities such as Weak Armor will activate for every hit taken, and every hit has a separate flinch rate if used with King's Rock or Stench, and a separate critical hit chance. Color Change will only activate on the last hit of the move. However, the items Life Orb and Metronome treat all the hits as a single attack. If this move breaks a Substitute, the attack can still continue and hurt the target. If the opponent holds a type-resistance Berry item, it will only affect the first hit of this move. Although a physical move, this move does not make contact with the opponent.