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Spikes

Type Power Accuracy PP Priority Damage Target
Ground - - 20 0 - Enemy field

Deals damage to the foe's grounded Pokemon automatically upon their switching in. Damage dealt depends on the number of layers present (maximum 3). Does 1/8 damage with one layer, 1/6 damage with two layers, and 1/4 damage with three layers, all rounded down. Fails after three layers are present on the target's side of the field. Is removed from foe's side of the field when they use Rapid Spin, or when user's team uses Defog. Not affected by type resistances or weaknesses. Pokemon protected by Magic Coat or the ability Magic Bounce are unaffected and instead use this move themselves. Pokemon with the ability Wonder Guard are not immune. In a double or triple battle, this move will affect all of the foe's Pokemon.

Grounded Pokemon are Pokemon that are not part-Flying-type, do not have Ingrain active, do not have the ability Levitate, do not have Magnet Rise active, and are not holding an Air Balloon. If Gravity is active, all Pokemon are grounded. All Pokemon holding an Iron Ball are grounded.

Competitive Use

While slightly inferior to Stealth Rock, Spikes is an excellent entry hazard. The best users of this move are the ones that can stay on the field for an extended amount of time, in particular Ferrothorn, Skarmory, and Forretress. Once three layers of Spikes have been set up, any Pokemon that isn't a Flying-type nor has the ability Levitate or Magic Guard is immediately stripped of one fourth of their HP upon switching into the battle. Stealth Rock can even work well with Spikes, with the two hazard's damage stacking up to easily take down opponents. Be careful, though, as setting up Spikes with incorrect timing can be detrimental; the opponent can take advantage of the fact that you're setting up to set up themselves and proceed to sweep your team, or even simply use Rapid Spin to rid your Spikes from the field.

Related Moves

Stealth Rock is a hazard that does Rock-type damage to anything that comes in.

Toxic Spikes is a Poison-type equivalent, but inflicts the poison status rather than direct damage, and cannot hit Pokemon immune to Ground-type attacks, Steel-types, and are removed by grounded Poison-types upon entry.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Accelgor Bug RU Hydration / Sticky Hold / Unburden 80 70 40 100 60 145 495
Budew Grass / Poison LC Natural Cure / Poison Point / Leaf Guard 40 30 35 50 70 55 280
Cacnea Grass LC Sand Veil / Water Absorb 50 85 40 85 40 35 335
Cacturne Grass / Dark NU Sand Veil / Water Absorb 70 115 60 115 60 55 475
Cloyster Water / Ice OU Shell Armor / Skill Link / Overcoat 50 95 180 85 45 70 525
Crustle Bug / Rock RU Sturdy / Shell Armor / Weak Armor 70 95 125 65 75 45 475
Deoxys-D Psychic Uber Pressure 50 70 160 70 160 90 600
Dwebble Bug / Rock LC Sturdy / Shell Armor / Weak Armor 50 65 85 35 35 55 325
Ferroseed Grass / Steel RU Iron Barbs 44 50 91 24 86 10 305
Ferrothorn Grass / Steel OU Iron Barbs 74 94 131 54 116 20 489
Forretress Bug / Steel OU Sturdy / Overcoat 75 90 140 60 60 40 465
Froslass Ice / Ghost UU Snow Cloak / Cursed Body 70 80 70 80 70 110 480
Garbodor Poison NU Stench / Weak Armor / Aftermath 80 95 82 60 82 75 474
Glalie Ice NU Inner Focus / Ice Body / Moody 80 80 80 80 80 80 480
Maractus Grass NU Water Absorb / Chlorophyll / Storm Drain 75 86 67 106 67 60 461
Omanyte Rock / Water LC Swift Swim / Shell Armor / Weak Armor 35 40 100 90 55 35 355
Omastar Rock / Water RU Swift Swim / Shell Armor / Weak Armor 70 60 125 115 70 55 495
Pineco Bug LC Sturdy / Overcoat 50 65 90 35 35 15 290
Qwilfish Water / Poison RU Poison Point / Swift Swim / Intimidate 65 95 75 55 55 85 430
Roselia Grass / Poison NU Natural Cure / Poison Point / Leaf Guard 50 60 45 100 80 65 400
Roserade Grass / Poison UU Natural Cure / Poison Point / Technician 60 70 55 125 105 90 505
Scolipede Bug / Poison NU Poison Point / Swarm / Quick Feet 60 90 89 55 69 112 475
Shelmet Bug LC Hydration / Shell Armor / Overcoat 50 40 85 40 65 25 305
Skarmory Steel / Flying OU Keen Eye / Sturdy / Weak Armor 65 80 140 40 70 70 465
Snorunt Ice LC Inner Focus / Ice Body / Moody 50 50 50 50 50 50 300
Trubbish Poison LC Stench / Sticky Hold / Aftermath 50 50 62 40 62 65 329
Venipede Bug / Poison LC Poison Point / Swarm / Quick Feet 30 45 59 30 39 57 260
Whirlipede Bug / Poison NU Poison Point / Swarm / Quick Feet 40 55 99 40 79 47 360