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Teeter Dance

Type Power Accuracy PP Priority Damage Target
Normal - 100% 20 0 - All others

Description

Confuses the target.

Competitive Use

This is the best non-damaging confusion move in the game (though admittedly that's not saying much). Teeter Dance is a 100% accuracy move that induces confusion to any Pokemon, unless they have the ability Own Tempo or are protected by Safeguard. Very few battlers will use it, since it's not appealing for trainers to bet on a 50% chance for the target not to attack. In this fast and offensive metagame, there is simply not enough time for it to provide a return on the turns taken to use it, especially as the target can always just switch out. Generally, it is preferably to use something like Machamp's DynamicPunch, which not only does damage but also keeps offensive momentum.

Related Moves

Confuse Ray is an equivalent move.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Bellossom Grass NU Chlorophyll / Healer 75 80 85 90 100 50 480
Cacnea Grass LC Sand Veil / Water Absorb 50 85 40 85 40 35 335
Cacturne Grass / Dark NU Sand Veil / Water Absorb 70 115 60 115 60 55 475
Lilligant Grass RU Chlorophyll / Own Tempo / Leaf Guard 70 60 75 110 75 90 480
Lotad Water / Grass LC Swift Swim / Rain Dish / Own Tempo 40 30 30 40 50 30 220
Ludicolo Water / Grass NU Swift Swim / Rain Dish / Own Tempo 80 70 70 90 100 70 480
Meloetta Normal / Psychic UU Serene Grace 100 77 77 128 128 90 600
Meloetta-P Normal / Fighting UU Serene Grace 100 128 90 77 77 128 600
Mime Jr. Psychic LC Soundproof / Filter / Technician 20 25 45 70 90 60 310
Mr. Mime Psychic NU Soundproof / Filter / Technician 40 45 65 100 120 90 460
Oddish Grass / Poison LC Chlorophyll / Run Away 45 50 55 75 65 30 320
Spinda Normal NU Own Tempo / Tangled Feet / Contrary 60 60 60 60 60 60 360
Vileplume Grass / Poison NU Chlorophyll / Effect Spore 75 80 85 100 90 50 480