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Thrash

Type Power Accuracy PP Priority Damage Target
Normal 120 100% 10 0 Physical Random enemy

Description

Deals damage. The attack repeats itself for 2-3 turns, during which time the user is locked in play, after which the user becomes confused. The user only uses up PP on the turn the move is first used, and not on subsequent rampage turns. If the user is prevented from moving while rampaging, the attack misses, or is blocked by Protect or Wonder Guard, the attack will immediately end and the user can switch attacks. If this move is called by Sleep Talk, the move is used for one turn and does not confuse the user. The confusion side-effect will only occur if the user ends its Thrash naturally, and without disruption. The confusion is not preventable with Safeguard, but can be prevented by Own Tempo. In a double or triple battle, the target of this attack is randomly selected from all opposing Pokemon, even if they are not adjacent to the user.

Competitive Use

Thrash should not be used competitively. Though the Base Power of the move is very high and sports perfect accuracy, Normal has a number of resistances and immunities, and does not hit any type super effectively. Locking the user into this move is rarely a good idea. Its distribution is also quite low.

Related Moves

Return is a less powerful but more reliable alternative.

Double-Edge has the same Base Power, is more reliable, and causes recoil damage.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Arcanine Fire UU Intimidate / Flash Fire / Justified 90 110 80 100 80 95 555
Archen Rock / Flying LC Defeatist 55 112 45 74 45 70 401
Archeops Rock / Flying RU Defeatist 75 140 65 112 65 110 567
Bagon Dragon LC Rock Head / Sheer Force 45 75 60 40 30 50 300
Barboach Water / Ground LC Oblivious / Anticipation / Hydration 50 48 43 46 41 60 288
Basculin Water NU Reckless / Adaptability / Mold Breaker 70 92 65 80 55 98 460
Basculin-B Water NU Rock Head / Adaptability / Mold Breaker 70 92 65 80 55 98 460
Beartic Ice NU Snow Cloak / Swift Swim 95 110 80 70 80 50 485
Blitzle Electric LC Lightningrod / Motor Drive / Sap Sipper 45 60 32 50 32 76 295
Bouffalant Normal RU Reckless / Sap Sipper / Soundproof 95 110 95 40 95 55 490
Braviary Normal / Flying NU Keen Eye / Sheer Force / Defiant 100 123 75 57 75 80 510
Cranidos Rock LC Mold Breaker / Sheer Force 67 125 40 30 30 58 350
Cubchoo Ice LC Snow Cloak / Rattled 55 70 40 60 40 40 305
Cubone Ground LC Rock Head / Lightningrod / Battle Armor 50 50 95 40 50 35 320
Cyndaquil Fire LC Blaze / Flash Fire 39 52 43 60 50 65 309
Darmanitan Fire UU Sheer Force / Zen Mode 105 140 55 30 55 95 480
Darmanitan-Z Fire / Psychic Limbo Sheer Force / Zen Mode 105 30 105 140 105 55 540
Darumaka Fire LC Hustle / Inner Focus 70 90 45 15 45 50 315
Dodrio Normal / Flying NU Run Away / Early Bird / Tangled Feet 60 110 70 60 60 100 460
Doduo Normal / Flying LC Run Away / Early Bird / Tangled Feet 35 85 45 35 35 75 310
Eelektross Electric NU Levitate 85 115 80 105 80 50 515
Emboar Fire / Fighting RU Blaze / Reckless 110 123 65 100 65 65 528
Feraligatr Water RU Torrent / Sheer Force 85 105 100 79 83 78 530
Gabite Dragon / Ground NU Sand Veil / Rough Skin 68 90 65 50 55 82 410
Garchomp Dragon / Ground OU Sand Veil / Rough Skin 108 130 95 80 85 102 600
Gible Dragon / Ground LC Sand Veil / Rough Skin 58 70 45 40 45 42 300
Growlithe Fire LC Intimidate / Flash Fire / Justified 55 70 45 70 50 60 350
Gyarados Water / Flying OU Intimidate / Moxie 95 125 79 60 100 81 540
Krookodile Ground / Dark UU Intimidate / Moxie / Anger Point 95 117 70 65 70 92 509
Larvesta Bug / Fire LC Flame Body / Swarm 55 85 55 50 55 60 360
Larvitar Rock / Ground LC Guts / Sand Veil 50 64 50 45 50 41 300
Mankey Fighting LC Vital Spirit / Anger Point / Defiant 40 80 35 35 45 70 305
Marowak Ground NU Rock Head / Lightningrod / Battle Armor 60 80 110 50 80 45 425
Nidoking Poison / Ground UU Poison Point / Rivalry / Sheer Force 81 92 77 85 75 85 495
Pinsir Bug NU Hyper Cutter / Mold Breaker / Moxie 65 125 100 55 70 85 500
Ponyta Fire LC Run Away / Flash Fire / Flame Body 50 85 55 65 65 90 410
Primeape Fighting NU Vital Spirit / Anger Point / Defiant 65 105 60 60 70 95 455
Rampardos Rock NU Mold Breaker / Sheer Force 97 165 60 65 50 58 495
Rapidash Fire NU Run Away / Flash Fire / Flame Body 65 100 70 80 80 105 500
Rufflet Normal / Flying LC Keen Eye / Sheer Force / Hustle 70 83 50 37 50 60 350
Salamence Dragon / Flying OU Intimidate / Moxie 95 135 80 110 80 100 600
Sandile Ground / Dark LC Intimidate / Moxie / Anger Point 50 72 35 35 35 65 292
Sharpedo Water / Dark UU Rough Skin / Speed Boost 70 120 40 95 40 95 460
Shelgon Dragon NU Rock Head / Overcoat 65 95 100 60 50 50 420
Spinda Normal NU Own Tempo / Tangled Feet / Contrary 60 60 60 60 60 60 360
Stantler Normal NU Intimidate / Frisk / Sap Sipper 73 95 62 85 65 85 465
Tauros Normal NU Intimidate / Anger Point / Sheer Force 75 100 95 40 70 110 490
Teddiursa Normal LC Pickup / Quick Feet / Honey Gather 60 80 50 50 50 40 330
Tepig Fire LC Blaze / Thick Fat 65 63 45 45 45 45 308
Thundurus Electric / Flying Uber Prankster / Defiant 79 115 70 125 80 111 580
Tornadus Flying UU Prankster / Defiant 79 115 70 125 80 111 580
Torterra Grass / Ground NU Overgrow / Shell Armor 95 109 105 75 85 56 525
Totodile Water LC Torrent / Sheer Force 50 65 64 44 48 43 314
Turtwig Grass LC Overgrow / Shell Armor 55 68 64 45 55 31 318
Typhlosion Fire RU Blaze / Flash Fire 78 84 78 109 85 100 534
Tyranitar Rock / Dark OU Sand Stream / Unnerve 100 134 110 95 100 61 600
Ursaring Normal NU Guts / Quick Feet / Unnerve 90 130 75 75 75 55 500
Volcarona Bug / Fire OU Flame Body / Swarm 85 60 65 135 105 100 550
Wailmer Water LC Water Veil / Oblivious / Pressure 130 70 35 70 35 60 400
Wailord Water NU Water Veil / Oblivious / Pressure 170 90 45 90 45 60 500
Whiscash Water / Ground NU Oblivious / Anticipation / Hydration 110 78 73 76 71 60 468
Zebstrika Electric NU Lightningrod / Motor Drive / Sap Sipper 75 100 63 80 63 116 497