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Deals damage and has a 10% chance to paralyze the target. Has a 10% chance to flinch the target.
Thunder Fang is too weak to use in most situations. It is outclassed by ThunderPunch. Even as a coverage move, it sees little use. The major exception to this rule is Durant, who's movepool leaves much to be desired, and Thunder Fang offers Durant a viable weapon to maim those that resist its STAB combination.
ThunderPunch is a more powerful alternative.
Wild Charge is a more powerful alternative, but causes recoil damage to the user.