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Volt Switch

Type Power Accuracy PP Priority Damage Target
Electric 70 100% 20 0 Special Single non-user

Description

Deals damage. After the user makes contact with the target, it immediately switches out. The player then selects and switches in a new Pokemon, who carries on the turn. Does not force the user to switch out if there are no more active Pokemon on the user's team, if Volt Switch KOes the target's last Pokemon, or if the target switched out using an Eject Button. If the move has no effect on the target Pokemon, then the secondary effect does not occur. If the foe uses Pursuit, then if the foe is faster, Pursuit deals normal damage, but if it is slower, Pursuit deals double damage. Volt Switch can be used to switch out of all trapping effects, including Ingrain, Mean Look, Shadow Tag, and Fire Spin.

In-game, if the user of Volt Switch KOes a trainer's Pokemon, then the next Pokemon sent in does not gain any experience points from that KO.

Competitive Use

Volt Switch is part of a unique category of moves that after it does damage it will force the user out. Thus, it shouldn't be used as a main STAB option; thanks to the added effect its not a sweeping move. However, it serves an entirely different purpose: to gain you and your team offensive or defensive momentum in a battle. A large degree of prediction needs to be employed for this move to work to the fullest extent. If used at the same time that the opponent switches it will only work after the opponent's Pokemon is already out, so the user can act accordingly and bring a more favorable match-up. It's also worth noting that a Pokemon brought out by the Volt Switch will enter the battle unscathed should your opponent switch on the turn its used, or if the user of Volt Switch attacks after your opponent.

Choice-wielding Pokemon are some of the prominent users of Volt Switch, since they need to predict correctly a lot by nature, and so having an easy way out to a more appropriate teammate can help the team astronomically. Volt Switch is one of the main reasons why Rotom-W is one of the most dangerous Pokemon in the OU metagame and one of the most used Pokemon. It receives STAB on Volt Switch, and doesn't have to worry too much about Ground-types switching in to absorb the move due to its STAB Hydro Pump. With Volt Switch Rotom-W is constantly able to stay one step ahead of your opponent.

Volt Switch, together with U-turn, have become such a force on the metagame that whole teams are based around the moves, going by the term VoltTurn teams. The basic premise behind the teams is to have every member know one of the moves, which gives them a way to always have a safe switch out of the opponent in order to gain momentum. The whole time that the team spends switching, damage slowly but surely begins to build on the opponent, which can be increased ten-fold with the addition of entry hazards and sandstorm or hail damage.

Related Moves

U-turn is a physical Bug-type equivalent.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Ampharos Electric NU Static / Plus 90 75 75 115 90 55 500
Blitzle Electric LC Lightningrod / Motor Drive / Sap Sipper 45 60 32 50 32 76 295
Chinchou Water / Electric LC Volt Absorb / Illuminate / Water Absorb 75 38 38 56 56 67 330
Cobalion Steel / Fighting UU Justified 91 90 129 90 72 108 580
Eelektross Electric NU Levitate 85 115 80 105 80 50 515
Electabuzz Electric NU Static / Vital Spirit 65 83 57 95 85 105 490
Electivire Electric RU Motor Drive / Vital Spirit 75 123 67 95 85 95 540
Electrike Electric LC Static / Lightningrod / Minus 40 45 40 65 40 65 295
Electrode Electric NU Soundproof / Static / Aftermath 60 50 70 80 80 140 480
Elekid Electric LC Static / Vital Spirit 45 63 37 65 55 95 360
Emolga Electric / Flying NU Static / Motor Drive 55 75 60 75 60 103 428
Forretress Bug / Steel OU Sturdy / Overcoat 75 90 140 60 60 40 465
Galvantula Bug / Electric RU Compoundeyes / Unnerve / Swarm 70 77 60 97 60 108 472
Jolteon Electric OU Volt Absorb / Quick Feet 65 65 60 110 95 130 525
Joltik Bug / Electric LC Compoundeyes / Unnerve / Swarm 50 47 50 57 50 65 319
Klang Steel NU Plus / Minus / Clear Body 60 80 95 70 85 50 440
Klink Steel LC Plus / Minus / Clear Body 40 55 70 45 60 30 300
Klinklang Steel RU Plus / Minus / Clear Body 60 100 115 70 85 90 520
Lanturn Water / Electric RU Volt Absorb / Illuminate / Water Absorb 125 58 58 76 76 67 460
Luxray Electric NU Rivalry / Intimidate / Guts 80 120 79 95 79 70 523
Magnemite Electric / Steel LC Magnet Pull / Sturdy / Analytic 25 35 70 95 55 45 325
Magneton Electric / Steel RU Magnet Pull / Sturdy / Analytic 50 60 95 120 70 70 465
Magnezone Electric / Steel OU Magnet Pull / Sturdy / Analytic 70 70 115 130 90 60 535
Manectric Electric RU Static / Lightningrod / Minus 70 75 60 105 60 105 475
Mew Psychic UU Synchronize 100 100 100 100 100 100 600
Minun Electric NU Minus 60 40 50 75 85 95 405
Nosepass Rock LC Sturdy / Magnet Pull / Sand Force 30 45 135 45 90 30 375
Pachirisu Electric NU Run Away / Pickup / Volt Absorb 60 45 70 45 90 95 405
Pichu Electric LC Static / Lightningrod 20 40 15 35 35 60 205
Pikachu Electric NU Static / Lightningrod 35 55 30 50 40 90 300
Plusle Electric NU Plus 60 50 40 85 75 95 405
Probopass Rock / Steel NU Sturdy / Magnet Pull / Sand Force 60 55 145 75 150 40 525
Raichu Electric NU Static / Lightningrod 60 90 55 90 80 100 475
Raikou Electric UU Pressure / Volt Absorb 90 85 75 115 100 115 580
Rotom Electric / Ghost RU Levitate 50 50 77 95 77 91 440
Rotom-C Electric / Grass RU Levitate 50 65 107 105 107 86 520
Rotom-F Electric / Ice NU Levitate 50 65 107 105 107 86 520
Rotom-H Electric / Fire UU Levitate 50 65 107 105 107 86 520
Rotom-S Electric / Flying NU Levitate 50 65 107 105 107 86 520
Rotom-W Electric / Water OU Levitate 50 65 107 105 107 86 520
Shinx Electric LC Rivalry / Intimidate / Guts 45 65 34 40 34 45 263
Thundurus Electric / Flying Uber Prankster / Defiant 79 115 70 125 80 111 580
Voltorb Electric LC Soundproof / Static / Aftermath 40 30 50 55 55 100 330
Zapdos Electric / Flying UU Pressure / Lightningrod 90 90 85 125 90 100 580
Zebstrika Electric NU Lightningrod / Motor Drive / Sap Sipper 75 100 63 80 63 116 497
Zekrom Dragon / Electric Uber Teravolt 100 150 120 120 100 90 680