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Change your preferences here. Waterfall
DescriptionThis move deals damage and has a 20% chance to flinch the target if the user moves first. It also has an overworld effect that makes you climb waterfalls. Competitive UseWaterfall falls into a very unique category indeed: it's a physical Water-type move. Thus, it sees quite a bit of use, thanks to its healthy 80 Base Power, flawless accuracy, and large distribution, and it's worth noting that the 20% flinch chance isn't bad at all. For these reasons it has been a staple for physical Water-type Pokemon like Gyarados, Kingdra, Kabutops, and Azumarill since the DPP era, when the physical/special split occurred. However, you may choose to opt for Aqua Tail instead, which gives slightly more power in exchange for slightly lower accuracy. Thus, Waterfall is mostly used on offensive sets that can't afford that unlucky miss at the most crucial times. Related MovesAqua Tail is a slightly more powerful option that comes with an imperfect 90% accuracy. Crabhammer is also a slightly more powerful alternative, but with imperfect 90% accuracy and poor distribution. Hyper Fang is a Normal-type equivalent, but with a lower flinch rate. Zen Headbutt is a Psychic-type equivalent, but with lower accuracy. Iron Head is a Steel-type equivalent, but with a higher flinch rate. Dragon Rush is a Dragon-type equivalent, but with lower accuracy. Dark Pulse is a special Dark-type equivalent. |