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Whirlpool

Type Power Accuracy PP Priority Damage Target
Water 35 85% 15 0 Special Single non-user

Description

Deals damage and traps the opponent for 4-5 turns, dealing 1/16 of the target's maximum health at the end of each of those turns and preventing the target from switching. If the user is holding a Grip Claw, it traps the opponent for 5 turns all the time. If a trapped Pokemon uses Rapid Spin, it will be freed. If the user is holding a Binding Band, the damage dealt at the end of each turn increases to 1/8 of the target's maximum health. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-turn, or Volt Switch. This effect is not stackable or reset by using this or another partial-trapping move.

Competitive Use

Whirlpool is an incredibly gimmicky move. It can be used to trap harmless foes and allow some Pokemon to set up. Some users of Whirlpool such as Manaphy and Cloyster can trap a Pokemon with Whirlpool and set up with Tail Glow and Shell Smash, respectively. However, deciding to run Whirlpool limits the coverage options of the user which can be costly as it might not be able to defeat some Pokemon it would otherwise be able to.

Related Moves

Sand Tomb is a physical Ground-type equivalent.

Clamp is a physical equivalent.

Fire Spin is a Fire-type equivalent.

Magma Storm is a Fire-type equivalent, but with greater Base Power.

Bind is a physical Normal-type equivalent with lower Base Power.

Wrap is a physical Normal-type equivalent with lower Base Power but higher accuracy.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Barboach Water / Ground LC Oblivious / Anticipation / Hydration 50 48 43 46 41 60 288
Basculin Water NU Reckless / Adaptability / Mold Breaker 70 92 65 80 55 98 460
Buizel Water LC Swift Swim / Water Veil 55 65 35 60 30 85 330
Carracosta Water / Rock NU Solid Rock / Sturdy / Swift Swim 74 108 133 83 65 32 495
Chinchou Water / Electric LC Volt Absorb / Illuminate / Water Absorb 75 38 38 56 56 67 330
Clamperl Water LC Shell Armor / Rattled 35 64 85 74 55 32 345
Cloyster Water / Ice OU Shell Armor / Skill Link / Overcoat 50 95 180 85 45 70 525
Empoleon Water / Steel UU Torrent / Defiant 84 86 88 111 101 60 530
Finneon Water LC Swift Swim / Storm Drain / Water Veil 49 49 56 49 61 66 330
Floatzel Water NU Swift Swim / Water Veil 85 105 55 85 50 115 495
Gorebyss Water NU Swift Swim / Hydration 55 84 105 114 75 52 485
Huntail Water NU Swift Swim / Water Veil 55 104 105 94 75 52 485
Lanturn Water / Electric RU Volt Absorb / Illuminate / Water Absorb 125 58 58 76 76 67 460
Lapras Water / Ice NU Water Absorb / Shell Armor / Hydration 130 85 80 85 95 60 535
Lumineon Water NU Swift Swim / Storm Drain / Water Veil 69 69 76 69 86 91 460
Manaphy Water Uber Hydration 100 100 100 100 100 100 600
Mudkip Water LC Torrent / Damp 50 70 50 50 50 40 310
Omanyte Rock / Water LC Swift Swim / Shell Armor / Weak Armor 35 40 100 90 55 35 355
Omastar Rock / Water RU Swift Swim / Shell Armor / Weak Armor 70 60 125 115 70 55 495
Phione Water NU Hydration 80 80 80 80 80 80 480
Piplup Water LC Torrent / Defiant 53 51 53 61 56 40 314
Shellder Water LC Shell Armor / Skill Link / Overcoat 30 65 100 45 25 40 305
Swampert Water / Ground UU Torrent / Damp 100 110 90 85 90 60 535
Tirtouga Water / Rock LC Solid Rock / Sturdy / Swift Swim 54 78 103 53 45 22 355
Wailmer Water LC Water Veil / Oblivious / Pressure 130 70 35 70 35 60 400
Wailord Water NU Water Veil / Oblivious / Pressure 170 90 45 90 45 60 500
Whiscash Water / Ground NU Oblivious / Anticipation / Hydration 110 78 73 76 71 60 468