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Wide Guard

Type Power Accuracy PP Priority Damage Target
Rock - - 10 +3 - User party

Description

The user and its party members are protected from damaging attacks made by other Pokemon, including allies, during this turn that target all adjacent foes or all adjacent Pokemon. Does not prevent passive damage such as sandstorm or poison. This attack has a 1/X chance of being successful, where X starts at 1 and doubles each time this move is successfully used. X resets to 1 if this attack fails or if the user's last used move is not Detect, Endure, Protect, Quick Guard, or Wide Guard. If X is 256 or more, this move has a 1/(2^32) chance of being successful. Fails if the user moves last this turn or if this move is already in effect for the user's side. This move has a priority of +3.

Competitive Use

Wide Guard has absolutely no use in singles battles. In doubles and triples battles, however, it can protect teammates from multi-target and spread moves such as Earthquake and Surf. A common misconception with this move is that it serves as a Protect for every team member. However, it will only protect against moves that target more than one Pokemon, and will not protect against moves that only target one opponent. Wide Guard can be used in VGC to protect teammates from common multi-target and spread moves. For example, Wide Guard can protect Scizor from the common Heat Waves and Flying-types from Rock Slides.

Related Moves

Protect is a move that guards the user from an attack bar Feint and Shadow Force.

Detect is a move that guards the user from an attack bar Feint and Shadow Force.

Quick Guard protects the user's side of the field from any priority attack.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Alomomola Water NU Healer / Hydration / Regenerator 165 75 80 40 45 65 470
Bastiodon Rock / Steel NU Sturdy / Soundproof 60 52 168 47 138 30 495
Carracosta Water / Rock NU Solid Rock / Sturdy / Swift Swim 74 108 133 83 65 32 495
Conkeldurr Fighting OU Guts / Sheer Force / Iron Fist 105 140 95 55 65 45 505
Gurdurr Fighting NU Guts / Sheer Force / Iron Fist 85 105 85 40 50 40 405
Hariyama Fighting RU Thick Fat / Guts / Sheer Force 144 120 60 40 60 50 474
Hitmonlee Fighting RU Limber / Reckless / Unburden 50 120 53 35 110 87 455
Hitmontop Fighting UU Intimidate / Technician / Steadfast 50 95 95 35 110 70 455
Kingler Water NU Hyper Cutter / Shell Armor / Sheer Force 55 130 115 50 50 75 475
Machamp Fighting UU Guts / No Guard / Steadfast 90 130 80 65 85 55 505
Makuhita Fighting LC Thick Fat / Guts / Sheer Force 72 60 30 20 30 25 237
Mantine Water / Flying NU Swift Swim / Water Absorb / Water Veil 65 40 70 80 140 70 465
Mantyke Water / Flying LC Swift Swim / Water Absorb / Water Veil 45 20 50 60 120 50 345
Mienshao Fighting UU Inner Focus / Regenerator / Reckless 65 125 60 95 60 105 510
Mr. Mime Psychic NU Soundproof / Filter / Technician 40 45 65 100 120 90 460
Mudkip Water LC Torrent / Damp 50 70 50 50 50 40 310
Regigigas Normal NU Slow Start 110 160 110 80 110 100 670
Shieldon Rock / Steel LC Sturdy / Soundproof 30 42 118 42 88 30 350
Swampert Water / Ground UU Torrent / Damp 100 110 90 85 90 60 535
Throh Fighting NU Guts / Inner Focus / Mold Breaker 120 100 85 30 85 45 465
Timburr Fighting LC Guts / Sheer Force / Iron Fist 75 80 55 25 35 35 305
Tirtouga Water / Rock LC Solid Rock / Sturdy / Swift Swim 54 78 103 53 45 22 355
Torterra Grass / Ground NU Overgrow / Shell Armor 95 109 105 75 85 56 525
Turtwig Grass LC Overgrow / Shell Armor 55 68 64 45 55 31 318