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Wonder Room

Type Power Accuracy PP Priority Damage Target
Psychic - - 10 -7 - All

Description

When Wonder Room is activated, the base Defense and Special Defense stats of all Pokemon on the field are swapped. Using Wonder Room while the effects are already active will cause the effects to cease. Wonder Room has a priority of -7. If a Pokemon with Prankster uses Wonder Room, it has a priority of -6. Any stat changes to Defense or Special Defense remain on the stat that was originally boosted.

Competitive Use

Wonder Room has one of the most interesting effects in the game, but it should never be used competitively. However, there isn't much use for Wonder Room as it is far too gimmicky and there are better options to use. Reuniclus, for example, can use it to swap a Blissey's high Special Defense with its horrid Defense stat and then proceed to defeat it with Psychic. However, with Psyshock already available to it, there's no reason to waste a moveslot to accommodate Wonder Room.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Beheeyem Psychic NU Telepathy / Synchronize / Analytic 75 75 75 125 95 40 485
Duosion Psychic NU Overcoat / Magic Guard / Regenerator 65 40 50 125 60 30 370
Elgyem Psychic LC Telepathy / Synchronize / Analytic 55 55 55 85 55 30 335
Golduck Water NU Damp / Cloud Nine / Swift Swim 80 82 78 95 80 85 500
Misdreavus Ghost NU Levitate 60 60 60 85 85 85 435
Mismagius Ghost UU Levitate 60 60 60 105 105 105 495
Psyduck Water LC Damp / Cloud Nine / Swift Swim 50 52 48 65 50 55 320
Reuniclus Psychic OU Overcoat / Magic Guard / Regenerator 110 65 75 125 85 30 490
Slowbro Water / Psychic UU Oblivious / Own Tempo / Regenerator 95 75 110 100 80 30 490
Slowking Water / Psychic RU Oblivious / Own Tempo / Regenerator 95 75 80 100 110 30 490
Slowpoke Water / Psychic LC Oblivious / Own Tempo / Regenerator 90 65 65 40 40 15 315
Solosis Psychic LC Overcoat / Magic Guard / Regenerator 45 30 40 105 50 20 290
Solrock Rock / Psychic NU Levitate 70 95 85 55 65 70 440