Absol

Pressure
Enemy attacks lose one extra PP. Increases wild encounter rate.
Super Luck
Critical hit rate is boosted by one stage.
Justified
Raises Attack one stage when hit by a Dark-type move.
Type Tier
Dark RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
130
266 296 359 394
Def
60
140 156 219 240
SpA
75
167 186 249 273
SpD
60
140 156 219 240
Spe
75
167 186 249 273
  • Rarelyused

Overview

While it's a bit too frail to function well in higher tiers, Absol has cemented itself as one of the best Dark-types and overall offensive Pokemon in RU, and it's not hard to see why. Absol is well-known for possessing what is bar none the most powerful priority move in the entire game in the form of its STAB Sucker Punch, and this is what makes it so dangerous in RU, as it makes up for Absol's average Speed stat, revenge kills a slew of threats such as Accelgor, Rotom-C, and Sceptile, and cleans up rather nicely late-game. Outside of this powerful move, Absol happens to be one of the best users of Pursuit in the tier, trapping and eliminating threats such as Slowking, Uxie, Mesprit, and Rotom for its teammates and starting mind games with the opponent in combination with Sucker Punch. Combine these two moves with Swords Dance, a high critical hit ratio thanks to Super Luck, and coverage moves to get past would-be checks such as Tangrowth, Steelix, and Escavalier, and Absol makes for a great offensive Pokemon. Keep in mind, however, that Absol struggles quite a bit with its frailty; most decently powerful moves will 2HKO Absol at worst, making it very hard to switch in and set up a Swords Dance. Absol struggles with Sucker Punch's drawback too, as faster Pokemon with the appropriate moves can force Absol into unfavorable situations and eventually play around it. All in all, despite these setbacks, underestimating Absol is a grave mistake, as one wrong move against it can mean the difference between a win and a loss.

Name Item Ability Nature

All-Out Attacker

Life Orb / Dread Plate Super Luck Naughty / Adamant
Moveset EVs
~ Sucker Punch
~ Superpower
~ Night Slash
~ Fire Blast / Pursuit
252 Atk / 4 Def / 252 Spe

With a powerful STAB Sucker Punch, good coverage, and the ability to Pursuit trap, an all-out attacker set is a good choice for Absol. With this set, Absol can wallbreak, revenge kill, and clean up late-game rather efficiently, making it a dangerous threat. Of course, Sucker Punch is what makes Absol so good, and it's by far the most important move on this set, ensuring Absol doesn't get outpaced and revenge killed by faster threats and making up for its somewhat low Speed stat. Sucker Punch also gives Absol the ability to revenge kill, taking out threats such as Omastar, Sceptile, and Accelgor with ease before they become dangerous. When Absol doesn't need to rely on Sucker Punch to do serious damage to its opponent, Night Slash is its go to move. As it is only slightly less powerful than Sucker Punch and doesn't rely on the opponent attacking to work, Night Slash is a solid and consistent STAB move. The combination of Super Luck and Night Slash's naturally high critical hit rate is really good to boot, giving Absol a solid 25 percent chance of inflicting a critical hit whenever it uses Night Slash. Superpower rounds off Absol's coverage nicely, hitting Pokemon such as Aggron and actually giving Absol perfect neutral coverage between its STABs and Superpower, as all the Pokemon who resist the combination are locked up in higher tiers. As for the final move, it really depends on what you want Absol to do. Fire Blast gives Absol an extra coverage option that lets it get past certain common checks, including Tangrowth, Steelix, and Escavalier, more easily, 2HKOing all of them at worst. On the other hand, Pursuit makes Absol an effective trapper, letting it remove Psychic- and Ghost-types such as Slowking and Rotom that could give Absol's teammates a hard time.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swords Dance

Life Orb / Lum Berry Super Luck Adamant / Jolly
Moveset EVs
~ Swords Dance
~ Sucker Punch
~ Superpower
~ Night Slash
252 Atk / 4 Def / 252 Spe

Although Absol's mediocre bulk makes it somewhat challenging to set up sometimes, Swords Dance is still a viable option on Absol, boosting its really high Attack stat to intimidating levels and taking its infamous Sucker Punch to a whole new level of danger. Of course, outside of Swords Dance, Sucker Punch is still the most important move on Absol and what makes it threatening in the first place between its decently high Base Power and priority. After a Swords Dance, Sucker Punch even has the ability to OHKO frailer Pokemon that resist it, such as Hitmonlee and the rare Primeape, which shows just how strong +2 Absol really is. Once again, Night Slash provides Absol with a more consistent STAB move to use when it doesn't need to rely on Sucker Punch to outpace an opponent, hitting threats such as Slowking and Spiritomb without the risk of them not attacking and attempting to either recover or cripple Absol on the same turn. The critical hit ratio is deadly as well, and a critical hit coming from a +2 Absol can easily OHKO common defensive threats that would be able to take Absol on otherwise, such as Tangrowth and Alomomola. Superpower is used in the last slot to round off Absol's coverage and hit everything that resist Dark-type moves at least neutrally, and although it lowers Absol's Attack stat after using it, it's still a very useful move to have, and Absol can often continue to clean up even after using Superpower if it has used Swords Dance previously. Lastly, try to keep in mind that Absol's frailty makes it somewhat challenging to set up Swords Dance at times, and you will often have to take a risk to get a boost. For example, a good opportunity to try and get a Swords Dance boost is on a forced switch.

Team Options & Additional Comments >>>

Other Options

A Choice Scarf set is a viable option on Absol to give it a faster Pursuit and allow it to trap some of the faster Ghost- and Psychic-types more easily, but it's otherwise it's completely inferior to the all-out attacker set, trading Speed for a significant amount of power, the ability to switch moves, and the ability to utilize Sucker Punch effectively. To make matters worse, most of Absol's moves are bad to be locked into due to either a low Base Power or inconsistency. Choice Band Absol is in a similar boat, but doesn't even have a faster Pursuit to work with, making Life Orb and Dread Plate better options almost all the time. Substitute is an option on the Swords Dance set to block status, ease prediction, and possibly get more opportunities to set up a Swords Dance, but keep in mind that Absol misses a consistent Dark-type STAB move sorely, and it hates having to rely on Sucker Punch against Pokemon that either resist or are immune to Superpower and have non-attacking moves. Although Absol's Special Attack stat is somewhat low compared to its Attack stat, it actually has a decent special movepool to work with, including moves such as Thunderbolt and Hidden Power Grass that can be used to nail common checks and counters, such as Poliwrath and Quagsire. Magic Coat is a viable option over Fire Blast and Pursuit to reflect entry hazards and possible status moves effectively, but keep in mind that Magic Coat is very reliant on prediction and can easily be taken advantage of if you're not careful. Lastly, Absol makes a rather decent Baton Passer, able to pass Swords Dance boosts and Substitute to its teammates, although Absol's frailty often gets in the way of this and makes it harder to pass on the boosts without taking a beating.

Checks and Counters

When it comes to beating Absol, Fighting-types are public enemy number one. Poliwrath, Hariyama, Gurdurr, and Emboar in particular can give Absol a lot of trouble, resisting its Dark-type STAB and either having the bulk to take a Superpower or outspeeding and OHKOing before Absol has the chance to strike back. Hitmonchan can trouble Absol by outpacing it by one point and striking it with Mach Punch before Absol can even move. Outside of Fighting-type Pokemon, Alomomola and Quagsire make for great checks to Absol, either having the physical bulk to take boosted Night Slashes or completely ignoring potential Swords Dance boosts altogether, all while wearing Absol down with Waterfall and Earthquake, respectively. Tangrowth is in a similar boat to Alomomola and Quagsire, taking pretty much any physical attack from Absol and striking back with a strong Power Whip or Giga Drain, but it's vulnerable to being hit by potential Fire Blasts. Escavalier can take any Dark-type move from Absol and even has the physical bulk to take a Superpower, but cannot take a Fire Blast after Stealth Rock (unless it is holding an Occa Berry), making it a somewhat shaky check. If all else fails, there are many other ways of defeating Absol that take advantage of its reliance on Sucker Punch to hit faster opponents. For example, faster Pokemon with Substitute can evade Absol's Sucker Punch and set up a Substitute as a cushion, allowing them to KO Absol next turn with no fear. Good examples of Pokemon that can do this include Sceptile, Rotom, Moltres, Klinklang, and Gallade. Faster Pokemon with Will-O-Wisp or Sleep Powder, such as Rotom, Rotom-C, and Lilligant, can help against Absol as well, forcing it to Sucker Punch and crippling it when it tries to do so. Lastly, faster Pokemon with priority moves, such as Entei with ExtremeSpeed, Kabutops with Aqua Jet, and Zangoose with Quick Attack, can get past Absol through bypassing its Sucker Punch and hitting Absol before it can strike.