Ampharos

Static
30% chance to paralyze when struck by a contact move.
Plus
If allied with a Pokemon with Plus or Minus, the wielder's Special Attack increases by 50%.
Type Tier
Electric NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
90
- 321 384 -
Atk
75
167 186 249 273
Def
75
167 186 249 273
SpA
115
239 266 329 361
SpD
90
194 216 279 306
Spe
55
131 146 209 229
  • Neverused

Overview

Ever since the first generation, countless cute Electric-types have attempted to replicate the success of the legendary electric rodent Pikachu; Plusle, Minun, and Pachirisu are just some of the failures that have sunken into competitive obscurity. However, Ampharos is one Electric-type that doesn't sacrifice power for adorability; in fact, it has plenty of both. With an excellent base 115 Special Attack, Ampharos is no offensive slouch, while its excellent bulk—which differentiates it from its fellow Electric-types—keeps Ampharos in the match for much longer. Access to excellent coverage moves in Focus Blast, Power Gem, and Hidden Power means that Ampharos is never without a move to destroy its opposition. Static, a normally useless ability, finds great use on Ampharos, which, unlike its frail Electric-type brethren, can take multiple hits, increasing the chance of Static activating. Unfortunately, Ampharos can't have everything its own way, as its Speed stat is one of the lowest of all fully evolved Electric-types. However, Agility can patch up its Speed issues and let Ampharos potentially sweep. While Ampharos might be a sheep, when it comes to competitive battling, it'll often be the one leading your team to success.

Name Item Ability Nature

Tank

Choice Specs / Life Orb Static Modest
Moveset EVs
~ Volt Switch
~ Focus Blast
~ Hidden Power Ice
~ Thunderbolt
208 HP / 252 SpA / 48 Spe

A tank set makes the most of Ampharos's excellent power and bulk. Volt Switch eases prediction, allowing your team to keep up the momentum and dictate play. Ampharos's low Speed can sometimes be an advantage for your team, as a slow Volt Switch eases prediction and gives frailer Pokemon a free switch-in. However, it would be wise not to let Ampharos take too many hits, as it lacks recovery and can be easily worn down by residual damage.

The other three moves provide Ampharos with great coverage, enabling it to OHKO or 2HKO almost every Pokemon in the metagame. Focus Blast decimates the omnipresent Rock- and Normal-types in NU, such as Regirock and Lickilicky, while Hidden Power eliminates the Ground-types that are immune to Ampharos's STAB attacks. Hidden Power Ice completes the pseudo-BoltBeam combination and takes down Grass-types such as Tangela, as well as Dragon-types such as Altaria. Thunderbolt is the final move and Ampharos's most powerful on the set; as it doesn't force Ampharos to switch out, it is most useful for sustained sweeping. Thunderbolt's power is so great that it has a good chance to 2HKO even the most specially defensive Lickilicky after Stealth Rock, so not much prediction is required when using it.

Team Options & Additional Comments >>>
Name Item Ability Nature

Specially Defensive

Leftovers Static Calm
Moveset EVs
~ Thunderbolt / Discharge
~ Heal Bell
~ Toxic
~ Volt Switch / Focus Blast
252 HP / 4 SpA / 252 SpD

This more specially defensive take on Ampharos lets it better combat the numerous special attackers that roam the tier. Ampharos's unique Electric typing enables it to check Pokemon such as Rotom-S, Eelektross, and Raichu, all of which can do little to harm it. Thunderbolt is Ampharos's main STAB move for its high Base Power and accuracy; despite the lack of investment, it hits hard thanks to Ampharos's base 115 Special Attack. Discharge is an alternative as opponents such as Sawk will hate to be paralyzed, but the likes of Tangela would prefer to be paralyzed than inflicted with Toxic; therefore, the choice depends on whether your team needs the paralysis support. Heal Bell is a rare move that Ampharos can use to great effect, curing your team from debilitating status such as sleep and burn. Toxic lets Ampharos spread its own status, taking down bulky walls and putting the opposition on a deadly timer; however, note that this status might conflict with paralysis from Discharge. The last slot goes to either Volt Switch to scout and gain momentum or Focus Blast to take down common switch-ins to Ampharos, such as Golem.

Team Options & Additional Comments >>>
Name Item Ability Nature

Dual Screens

Light Clay Static Bold
Moveset EVs
~ Reflect
~ Light Screen
~ Volt Switch
~ Heal Bell / Toxic
252 HP / 252 Def / 4 SpD

With terrific bulk and only one weakness, Ampharos fills the role of a dual screen user very well. Reflect and Light Screen are obvious moves for a dual screen set, and buffer both Ampharos and its teammates from strong attacks. Volt Switch is very important as Ampharos's terrible Speed lets it easily get a frail sweeper in without having to take a hit. Ampharos's excellent bulk—even before screens—enables it to switch in multiple times throughout the match to set up both screens for its team. Heal Bell is the main move in the last slot to cure its teammates of status; alternatively, Toxic can be used to take down walls and put a timer on Pokemon that might want to set up on Ampharos as it sets up screens.

Team Options & Additional Comments >>>
Name Item Ability Nature

Agility

Leftovers / Life Orb Static Timid / Modest
Moveset EVs
~ Agility
~ Thunderbolt
~ Focus Blast / Hidden Power Ice
~ Substitute
4 HP / 252 SpA / 252 Spe

As it has an excellent Special Attack stat in addition to good coverage moves, Ampharos's pitiful Speed is the only thing holding it back from a sweep. Luckily, it can use Agility to double its Speed, turning it from a slow attacker into one that can outrun and take down most of the metagame. Thunderbolt is a strong STAB move that destroys most Pokemon, and is the move that Ampharos will be using the most. Unfortunately, it fails to damage Ground-types entirely, so a secondary coverage move is required. Focus Blast is Ampharos's strongest coverage move, which, aside from demolishing Golem and Piloswine, also 2HKOes Lickilicky, NU's premier special wall. Alternatively, Hidden Power Ice provides Ampharos with almost-unresisted BoltBeam coverage, as well as a super effective hit on the Grass-types that resist Thunderbolt. Substitute is used in the last slot to protect Ampharos from status and attacks such as Leech Seed, which could easily cut its sweep short. Unlike frailer sweepers, Ampharos's natural bulk also lets it shrug off most priority moves, such as Skuntank's Sucker Punch, Linoone's ExtremeSpeed, and Gurdurr's Mach Punch, meaning that these Pokemon will fail to stop Ampharos unless it has been weakened.

Team Options & Additional Comments >>>

Other Options

The sets listed above already contain all the options Ampharos needs to succeed, but there are some other niche options that Ampharos can use to decent effect. A SubPunch set is unique and can help deal with special walls such as Lickilicky; however, Focus Blast already deals enough damage to KO the threats that Focus Punch would dispose of. Signal Beam is an option to heavily damage most Grass-types, but it only has 5 more Base Power than Hidden Power Ice, which unlike Signal Beam also hits dual Grass / Poison types super effectively. Ampharos can run a purely physical set thanks to its decent Attack stat and usable physical movepool, which includes Wild Charge, Bulldoze, and Fire Punch. Unfortunately, physical sets are almost purely outclassed by specially based ones because of Ampharos's significantly higher Special Attack. Cotton Guard boosts Ampharos's Defense by a whopping three stages, leaving it almost impervious to most physical attacks, but it is a gimmick at best as it doesn't help Ampharos take down the opposition and still leaves it vulnerable to special moves.

Checks and Counters

In general, special walls such as Lickilicky, Munchlax, Audino, Zweilous, Dragonair, and Regice sponge any of Ampharos's attacks bar Choice Specs Focus Blast or Hidden Power Ice in Dragonair's case. Piloswine completely walls Ampharos sets lacking Focus Blast or Toxic and can take the opportunity to set up Stealth Rock or threaten a KO with Earthquake. Camerupt can also wall most sets, easily removing Ampharos from play with a super effective STAB Earth Power. Altaria is another great option to wall Ampharos lacking Hidden Power Ice, as it can shrug off Toxic with Natural Cure and set up with Dragon Dance. Bulky Grass-types such as Roselia and Vileplume fare similarly, as they are only threatened by Hidden Power Ice. Even then, specially defensive variants can usually take several hits and retaliate back or in Roselia's case, set up Spikes. Toxic Spikes are a major problem for Ampharos as it relies on its bulk to succeed, and is placed on a timer if poisoned; Heal Bell only has 8 PP, so it can't be relied on to continually cure Ampharos of status. Finally, residual damage from entry hazards and continuous offensive pressure can deal with Ampharos, as it has no reliable recovery and can be easily worn down.