Articuno

Pressure
Enemy attacks lose one extra PP. Increases wild encounter rate.
Snow Cloak
Evasion increases 25% in hail.
Type Tier
Ice / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
90
- 321 384 -
Atk
85
185 206 269 295
Def
100
212 236 299 328
SpA
95
203 226 289 317
SpD
125
257 286 349 383
Spe
85
185 206 269 295

Overview

Even with its legendary stats and good STAB combination, Articuno struggles to make an impact with Jynx as its competition. Lacking good offensive options outside of its STAB moves, Articuno cannot shine as a fully offensive Pokemon. Defensively, Articuno has to deal with weaknesses to common types, such as Fire- and Electric-types, and a quadruple weakness to Stealth Rock. Due to its overall good stats, Articuno's best sets combine offense and defense. A combination of decent Speed, reliable recovery, and Pressure allows Articuno to stall out some Pokemon this frosty bird cannot defeat offensively.

Name Item Nature

Offensive

Leftovers / Life Orb Timid
Moveset EVs
~ Ice Beam
~ Hurricane
~ Roost
~ Substitute / Hidden Power Ground
252 SpA / 4 SpD / 252 Spe

In order to avoid competing directly with Jynx as an offensive Ice-type, Articuno takes advantage of its bulk, recovery, and ability in order to stall out opponents; it still remains a powerful offensive threat, which also differentiates it from the top defensive Ice-type, Regice. Ice Beam is Articuno's most reliable STAB move, providing great super effective coverage. Hurricane is less accurate, but is Articuno's most powerful offensive option and allows it to power through bulky Pokemon such as Alomomola. Roost is useful in order to help Aticuno maintain high HP, make use of its great bulk, and mitigate Stealth Rock damage and Life Orb recoil. Substitute is the preferred option for the last slot in order to provide a buffer against status and attacks, and continual use takes advantage of Pressure's ability to PP stall the opponent out of low PP moves such as Stone Edge and Close Combat. However, Hidden Power Ground is also viable if you need Articuno to be able to hit Steel-types reliably.

Team Options & Additional Comments >>>
Name Item Nature

Defensive SubRoost

Leftovers Timid
Moveset EVs
~ Substitute
~ Roost
~ Toxic / Protect
~ Ice Beam
192 HP / 64 SpD / 252 Spe

This set focuses more on Articuno's bulk to stall out the opponent's team. Substitute is necessary in order to prevent status from crippling Articuno and to stall out low PP moves such as Stone Edge and Close Combat. Roost is crucial, as it keeps Articuno's HP high enough to continuously make Substitutes and also mitigates Stealth Rock damage. Toxic is the preferred option if your team does not provide Toxic Spikes support, as it allows Articuno to stall out a majority of defensive Pokemon more effectively. It is also a great option even if your team has a Toxic Spikes user, as it guarantees that you can poison your opponents' teams even if they have a grounded Poison-type. Protect is the preferred option if your team can set up Toxic Spikes, as it provides another PP stalling method and a way to scout Choiced Pokemon. Ice Beam provides a reliable STAB move and prevents Articuno from losing to Taunt users.

Team Options & Additional Comments >>>

Other Options

A specially defensive set using Roar and Heal Bell is decent, but Regice simply outclasses Articuno as a defensive Ice-type due to Articuno's 4x weakness to Stealth Rock. A Choice Specs set utilizing U-turn can work, but its power still isn't impressive and it can only switch in twice if Stealth Rock is on your field. Icy Wind can slow down faster opponents when they switch in, and Frost Breath can break through Calm Mind users such as Musharna; however, neither option provides much benefit outside of those situations. Articuno can act as a late-game sweeper by using Agility, but it lacks the power to truly sweep teams. Tailwind is an interesting support option, but Articuno doesn't last long enough to warrant a moveslot. Articuno can set up Rain Dance and make use of it with Hurricane, but it can't set up reliably due to its Stealth Rock weakness. Haze can stop an opponent from boosting its stats, but Roar is generally the more efficient option.

Checks and Counters

Steel-types such as Metang and Probopass wall Articuno unless it carries Hidden Power Ground. Bastiodon is notable, as it carries Roar and Stealth Rock, allowing it to continuously force Articuno out and make it take Stealth Rock damage upon switching back in. Speaking of Stealth Rock, it is the most effective way of keeping Articuno in check, as it strips away half of Articuno's HP, making it harder to use even with access to Roost. Rock Blast users, such as Garbodor and Armaldo, can break through Articuno even if it is behind a Substitute, but the users take a lot of damage from the offensive set in the process. Duosion can set up on the defensive set, but it takes a lot of punishment from the offensive set. A faster physical attacker, such as Tauros or Swellow, or a Fire- or Electric-type can revenge kill Articuno if it doesn't have a Substitute up.

Unreleased

Snow Cloak doesn't benefit Articuno in any way, as it is banned from all standard tiers other than LC and Ubers. Furthermore, Articuno relies on Pressure to help stall out attacks from Pokemon that could otherwise break through it when it runs out of Substitute PP. Overall, Pressure is more useful in every situation.