Banette

Insomnia
Prevents sleep.
Frisk
Reveals the foe's item.
Cursed Body
The wielder has a 30% chance to disable any move that hits it.
Type Tier
Ghost NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
64
- 139 171 -
Atk
115
121 135 167 183
Def
65
76 85 117 128
SpA
83
92 103 135 148
SpD
63
74 83 115 126
Spe
65
76 85 117 128
  • Neverused

Overview

Banette has become used to rejection, having first been rejected by his owner as a normal plush doll, and then by competitive Pokemon players around the world. It is not hard to see why either, as aside from his good Attack, Banette has pitiful stats, meaning that he is often outclassed by other Ghost-types such as Misdreavus and Golurk. However, luckily for the Marionette Pokemon, he has just the moves he needs to carve out a niche for himself: his abysmal defensive stats and bad Speed combine to make him work as an excellent suicide Trick Room lead. Unfortunately, this is the only role that Banette can viably perform. Despite this, Banette performs it very well, and has carved a niche for itself, albeit a tiny one.

Name Item Ability Nature

Suicide Trick Room

Focus Sash Cursed Body / Insomnia Brave
Moveset IVs
~ Trick Room
~ Destiny Bond
~ Taunt / Will-O-Wisp
~ Shadow Claw
0 HP / 0 Def / 0 SpD / 0 Spe
EVs
252 Atk

This set follows a very specific game plan. Basically, Banette should use Trick Room on the first turn, surviving thanks to his Focus Sash, before using Destiny Bond to bring down an opponent with him, leaving you free to switch in a Trick Room sweeper of your choice. Taunt stops Banette's foes from setting up or using a Taunt of their own, letting Banette use Destiny Bond with the assurance that it will not be circumvented by using non-attacking moves. Alternatively, Will-O-Wisp can be used to burn physical attackers, such as Piloswine and Golem, who may try to kill Banette. Will-O-Wisp also burns Samurott, who may otherwise try to set up on Banette. Shadow Claw gives Banette an attacking move to prevent him from becoming complete Taunt bait, as well as letting him hit opponents trying to switch around to waste turns of Trick Room. Shadow Claw is chosen over another attacking move such as Shadow Ball due to Banette's excellent base 115 Attack stat, which makes him capable of doing solid damage to the opponent.

Team Options & Additional Comments >>>

Other Options

There isn't much that Banette can do well aside from the listed options, due to his pretty bad movepool. An offensive set consisting of various attacking moves can be utilized, abusing options such as Sucker Punch and Shadow Sneak. A Choice Band set with 3 attacking moves (choose from Shadow Claw, Sucker Punch, Pursuit and Shadow Sneak) can work fine alongside Trick, but other stronger, faster, and bulkier Choice Band users such as Sawk and Braviary generally outclass this set. Banette can use a more defensively oriented set consisting of moves such as Will-O-Wisp and Pain Split, but Misdreavus does this much better due to her far superior bulk. Banette can also act as a status platform, with access to Toxic, Thunder Wave and Will-O-Wisp, but once again Banette's dreadful bulk lets him down. Charge Beam and Calm Mind can be used to boost his Special Attack, but you would be much better off using Drifblim or Misdreavus for this due to Banette's bad Special Attack and frailty. Banette gained access to Cotton Guard through the Dream World, but this is ridiculously gimmicky and even when Banette has boosted his Defense his terrible special bulk will still let him down. Banette can also set up both weathers for his team, but there are many better Pokemon for this job, such as Volbeat and Regirock, who possesses priority and much more bulk, respectively.

Checks and Counters

Banette is fairly easy to counter due to being almost entirely one-dimensional. Most Pokemon that carry Taunt easily beat Banette; Persian in particular destroys him as it is immune to Shadow Claw and can Taunt Banette before striking with Bite. Skuntank also works well, as he is able to Taunt and Pursuit Banette to death with ease. Banette hates entry hazards, as they break his Focus Sash and leave him open to being killed; however, the only way he will be affected by them is if he is forced out from the lead position. Multi-hit moves destroy Banette by striking through his Focus Sash; a common carrier of these moves is Piloswine, who can hit Banette very hard with his powerful Icicle Spear. Muk can beat Banette easily, with his priority Shadow Sneak hitting Banette before he can Destiny Bond. However, many Trick Room abusers are Psychic-type, meaning that Muk may be forced out the turn after. Ridiculously slow Pokemon such as Camerupt and Gurdurr are slower than Banette, meaning they can either crush him right after he sets up Trick Room without fearing Destiny Bond, or ensure that he doesn't set it up out of fear. Gigalith gets a notable mention due to moving first under Trick Room and potentially packing Rock Blast to break through Banette's Focus Sash.