Cresselia

Levitate
The wielder is immune to Ground-type moves.
Type Tier
Psychic BL2
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
120
- 28 31 -
Atk
70
11 13 16 17
Def
120
16 18 21 23
SpA
75
12 14 17 18
SpD
130
17 19 22 24
Spe
85
13 15 18 19

Overview

Once regarded as one of the best walls in the game, Cresselia has fallen far from its throne. It is the bulkiest mixed wall in the series bar Lugia and Giratina, but is hampered by its mono-Psychic typing. However, not all is lost, for the swan of the northern lights has returned to UU once more to let its presence be known. With a vast support movepool consisting of dual screens, Thunder Wave, Toxic, Trick Room, and of course, its signature move, Lunar Dance, Cresselia can easily flutter its way onto any team. Colossal bulk, as well as a fantastic ability in Levitate, allows Cresselia to reach for the moon, shutting down many prominent UU attackers. However, not all bodes well for Cresselia, for UU is a hostile environment, consisting of many powerful Dark- and Bug-types that keep this majestic figure in shackles.

Name Item Nature

Defensive

Leftovers Bold
Moveset EVs
~ Moonlight
~ Psychic
~ Hidden Power Fighting / Ice Beam
~ Thunder Wave / Toxic
252 HP / 252 Def / 4 SpD

Cresselia's typing, ability, and monstrous bulk allow it to take on a legion of powerful Fighting- and Ground-types in UU. With access to instant recovery in Moonlight, Cresselia becomes a nearly insurmountable obstacle for these otherwise dangerous threats. Although this set invests primarily in physical bulk, Cresselia's natural special bulk allows it to sponge powerful special attacks as well. Psychic is a decently powerful STAB move to extirpate Fighting-types, such as Hitmontop and Machamp. Beware, though, that Heracross can dig Cresselia a shallow grave with Megahorn. Hidden Power Fighting is the coverage move of choice, as it deals decent damage to Dark-type switch-ins, such as Bisharp, and is also Cresselia's best option against Cobalion. However, Ice Beam eliminates the likes of Flygon. Thunder Wave and Toxic are both excellent options for shutting down opposing offensive Pokemon; Thunder Wave debilitates fast, frail sweepers, whereas Toxic cripples bulky set-up sweepers.

Team Options & Additional Comments >>>
Name Item Nature

Dual Screens

Light Clay Bold
Moveset EVs
~ Reflect
~ Light Screen
~ Lunar Dance
~ Psychic / Hidden Power Fighting
252 HP / 176 Def / 80 SpD

Cresselia has impressive bulk, no doubt, and it certainly makes a great check to a horde of powerful attackers, but Cresselia can easily make use of those titanic defenses to support the team in another manner: dual screens. The lunar maiden can withstand the most savage blows, and should have no problem getting up Reflect and Light Screen. The fact that these moves augment its already impressive defensive stats doesn't hurt either, and Cresselia can easily set up dual screens multiple times throughout the match.

Light Clay is the item of choice, as it gives the best mileage out of your screens. Although Leftovers is tempting given Cresselia's fantastic bulk, Cresselia can survive an encounter with even the most powerful of attackers, and those extra three turns of screens are much more beneficial. However, what separates Cresselia from the crowd is its signature move, Lunar Dance. This move sacrifices Cresselia, but in return, heals a teammate to full HP, and cures them of all status ailments. Not only does this give a battered sweeper a second lease of life, it also potentially provides the sweeper with a free set-up opportunity; in essence, Lunar Dance is the ultimate momentum move, and can shift the tides of a game. The last slot is dedicated to an offensive move to ensure Cresselia is not a sitting duck (pun not intended) when Taunted. Psychic is preferred, as it is Cresselia's most powerful move, although Hidden Power Fighting can be used to hit Dark-type switch-ins.

Team Options & Additional Comments >>>
Name Item Nature

Substitute + Calm Mind

Leftovers Timid
Moveset EVs
~ Calm Mind
~ Substitute
~ Psyshock / Psychic
~ Hidden Power Fighting / Ice Beam
252 HP / 4 Def / 252 Spe

Although Cresselia's main boon is its bulk, it can still run a Calm Mind set to pose an offensive presence. However, Calm Mind is honestly more useful for driving its Special Defense to untouchable levels. After just one Calm Mind boost, Cresselia becomes a nearly impenetrable fortress, though it needs multiple boosts before it can pose any sort of offensive threat. This set is best used as a stallbreaker, Cresselia can set up massive Substitutes that block status and are incredibly difficult to break for the offensively challenged walls commonly found on stall teams. Psyshock is the preferred STAB move, as Cresselia often has difficulty winning Calm Mind wars due to its unimpressive Special Attack, however Psychic does more immediate and consistent damage in the long run. Hidden Power Fighting is the recommended coverage move, as it hits Dark- and Steel-types, who laugh at Psyshock. Ice Beam can be used to hit Pokemon such as Flygon and Rhyperior harder, but is generally inferior to Hidden Power Fighting.

Team Options & Additional Comments >>>

Other Options

Cresselia's claim to fame is its godly defensive stats, but it does have some interesting support options worth looking into. Some notable moves include Trick Room, Gravity, Sunny Day, Rain Dance, Safeguard, and Magic Coat. Magic Coat protects Cresselia from crippling status moves. One could even use Cresselia as a "counter-stallbreaker" by using Magic Coat to deflect Taunt. Unfortunately, Magic Coat is largely prediction based, and there are more reliable options for preventing status. Charge Beam can be used to boost Cresselia's Special Attack as well, but Calm Mind makes much better use of its bulk. Lunar Dance is an option on just about any set, although it works best on the dual screens set, when Cresselia's survival is unimportant.

Checks and Counters

Escavalier is the bane of Cresselia's existence. Its typing and above average bulk allow it to shrug off any of Cresselia's attacks with ease, it is unaffected by Toxic, and it doesn't particularly mind Thunder Wave. It can, however, send Cresselia running (floating?) for the hills by virtue of its STAB Megahorn. Similarly, Heracross can also demolish Cresselia with Megahorn, but it must watch out for Psychic itself. Dark-types are immune to Psychic and either smother the lunar being with a powerful STAB move, or strike down a fleeing Cresselia with Pursuit; Weavile, Bisharp, and Houndoom can all send Cresselia running home crying, but the most effective of them all is Spiritomb, who is immune to Hidden Power Fighting as well as Psychic. Speaking of Spiritomb, Ghost-types, such as Chandelure and Mismagius, can also take out Cresselia with a boosted Shadow Ball.

At the end of the day, though, Cresselia's defensive stats are unmatched, so it is better to not try brute forcing your way through it. Taunt users can throw a wrench into Cresselia's plans, shutting down not only its means of recovery, but its ability to status dangerous threats as well. Cresselia is excruciatingly difficult to break through with unboosted attacks, but "unboosted" is the key word, and Cresselia just screams set-up bait for the likes of ChestoRest Kingdra and Snorlax. Sand also greatly hinders Cresselia's longevity, as it not only cancels out the Leftovers recovery, but also reduces Moonlight's effectiveness. Finally, Cresselia can be overwhelmed by constant offensive pressure, this is especially true under sand. If Her Lunar Majesty is not given an opportunity to heal, she will inevitably fall to a flurry of powerful attacks.