Rock Head
Recoil moves deal no recoil damage.
If the wielder is at full HP, it will survive any attack. OHKO moves will fail.
Sand Veil
Evasion increases by 25% in a sandstorm.
Type Tier
Rock / Ground NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 301 364 -
230 256 319 350
266 296 359 394
131 146 209 229
149 166 229 251
113 126 189 207
  • Neverused


NU is a tier packed full of potential Stealth Rock users, many of whom share one of Golem's typings. However, there are many different reasons to choose Golem for a slot on your team. The best reason to choose Golem for your team is its dual Ground / Rock typing, which no other common Pokemon in NU shares. This allows it to take Flying-type moves with ease while also being immune to Electric-type attacks. It also gives Golem an additional STAB move to utilize, which Pokemon like Gigalith would love to have. Additionally, Golem is one of only a few Pokemon in the tier that is nearly guaranteed to set up Stealth Rock thanks to Sturdy, allowing Golem to live any one hit from full HP unless the opposing Pokemon has Mold Breaker. With these things in mind, Golem is usually better suited for more offensively oriented teams. Finally, while Golem may have exploitable Grass-, Water-, and Ground-type weaknesses and a low Special Defense stat, it is still a great Stealth Rock user that gets its job done well.

Name Item Ability Nature


Leftovers Sturdy Adamant
Moveset EVs
~ Stealth Rock
~ Rock Blast
~ Earthquake
~ Sucker Punch / Toxic
200 HP / 252 Atk / 56 Spe

With a great STAB combination coupled with a good attack and defense, Golem can be an effective tank. One of the main benefits of Golem using this set over a more offensive set is that it stays around for quite a while, allowing it to reliably check Flying-types in the tier, such as Swellow. Stealth Rock is a quintessential move for any team to keep many dangerous threats in check, and Golem has many opportunities to set up the move due to its typing. Rock Black is preferred for the Rock STAB, hitting through Substitute users such as Braviary. Earthquake is Golem's other STAB move, and it, along with Rock Blast, obtains almost perfect coverage in NU. For the final moveslot, there are two options: Sucker Punch and Toxic. The choice between the two is entirely up to what your team needs more. Sucker Punch takes on a more offensive role, allowing Golem to beat faster, frailer foes such as Haunter, but Toxic is great for crippling walls and decreasing their vitality.

Team Options & Additional Comments >>>
Name Item Ability Nature

Custap Lead

Custap Berry Sturdy Adamant
Moveset EVs
~ Stealth Rock
~ Earthquake
~ Rock Blast
~ Explosion
4 HP / 252 Atk / 252 Spe

This set is designed to get up entry hazards at the beginning of the battle. With Sturdy at its disposal, Golem is guaranteed to set up Stealth Rock against most opposing leads. Another way this set benefits from the presence of Sturdy is through Custap Berry and Explosion. Thanks to Sturdy and a lack of EVs in Defense or Special Defense, Golem will often be knocked down to Custap range very early on in the battle. Custap Berry gives the user +1 priority on the next selected move when the holder is at 25% or less HP. This, in combination with Explosion, makes Golem a potent threat and allows for a safe switch into another Pokemon once it has completed the task of setting up Stealth Rock. Some may argue that Gigalith does this job better due to its higher Attack stat, but Golem also has Ground-type STAB to its advantage‚ÄĒsomething that Gigalith cannot claim. This makes Earthquake a mandatory move on the set. Rock Blast is chosen over Stone Edge or Rock Slide to allow Golem to hit through common Substitute users such as Braviary, Haunter, and Ninjask, as well as breaking Focus Sashes on Pokemon like Scolipede.

Team Options & Additional Comments >>>

Other Options

There are not many other options for Golem. One thing that it can fit into its Custap set is Sunny Day over Explosion. With this change, Golem is able to set up both Stealth Rock and Sunny Day in order to support its team. This is a solid option for sun teams, as Golem will likely use Sunny Day right before it dies, providing a free switch into a threatening sun sweeper. You can also choose to run Stone Edge for more power or Rock Slide for greater accuracy, though you lose out on being able to break Substitutes and Focus Sashes. Normal Gem can be used alongside Explosion to deal massive amounts of damage, though this is less reliable than Custap Berry. For this same reason, Lum Berry and Leftovers are generally poor choices on the Custap set. Custap Golem can also utilize Endure to ensure that Choice Band Mold Breaker Sawk can't prevent it from setting Stealth Rock, but in order to run it, you would have to forfeit one of Golem's great coverage options, making it an inferior option. Autotomize might seem like a good option to outspeed and defeat common checks to Golem, but between its common weaknesses making it difficult to set up and its Speed leaving it vulnerable to being revenge killed by common Choice Scarf users, Golem is generally better off filling a supporting role. A Choice Band could be used, but Golem is not best suited for this role; because many other common Stealth Rock users share a similar typing, you are just compounding weaknesses for your opponent to exploit. Sturdy is also great for a Stealth Rock lead role, and by running a Choice Band set, you aren't utilizing Golem to its fullest potential.

Checks and Counters

Golem's weaknesses are common, and it also has a poor Special Defense status that can be used against it. For these reasons, its has many checks and counters. Some Taunt users, such as Misdreavus and Serperior, can both prevent Stealth Rock from being set and defeat Golem one-on-one. Misdreavus is faster than both of Golem's sets, has access to Will-O-Wisp, and is immune to both Explosion and Earthquake. Serperior can use Taunt and hit Golem hard with Giga Drain. Mold Breaker Sawk can also prevent Stealth Rock from being placed by ignoring Sturdy and knocking out Golem in one hit. Golem struggles to beat bulky Water- and Grass-types, such as Samurott, Ludicolo, and Torterra, which can all manage to take a hit while bringing Golem down to 1 HP. Piloswine can also beat Golem thanks to STAB Ice Shard and Earthquake, both of which Golem is weak to. Alomomola cannot prevent Golem from setting up Stealth Rock, but otherwise, it will always beat Golem not carrying Toxic thanks to its great HP, high Defense and access to Wish. Finally, while Golem may seem like a solid answer to Braviary, it needs to be wary against it due to Bulk Up. Golem relies on hitting a high number of times with Rock Blast in order to break through Substitutes and hit for solid damage; otherwise, Braviary can set up to +6 Attack and Defense with Bulk Up while Golem struggles to break Substitute. Golem also risks being hit with a Superpower if it switches into Braviary.