Golurk

Iron Fist
Increases the power of punching moves by 20%.
Klutz
The wielder both is unaffected by and will not utilize held items.
No Guard
All attacks used by and used on the wielder will never miss.
Type Tier
Ground / Ghost NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
89
- 319 382 -
Atk
124
255 284 347 381
Def
80
176 196 259 284
SpA
55
131 146 209 229
SpD
80
176 196 259 284
Spe
55
131 146 209 229

Overview

Giant fighting robots are generally tough opponents, and Golurk is no exception, as it is one of the premier physical threats in NU. Its typing grants it a fantastic dual STAB combination, an immunity to Volt Switch, and the ability to check Primeape and Sawk not locked into Ice Punch, two of the tier's most common Fighting-types. Wielding a Choice Band, Golurk is one of the most fearsome wallbreakers, capable of 2HKOing the entire tier with the appropriate move. It can also make use of its numerous switch-in opportunities to support the team by setting up Stealth Rock throughout the match. However, Golurk is often held back by its low Speed, leaving it unable to sweep fast teams and prone to being revenge killed. Its typing is also sometimes a double-edged sword, often forcing it to retreat due to its numerous weaknesses to common types in NU, such as Ice, Water, and Grass.

Name Item Ability Nature

Choice Band

Choice Band Iron Fist Adamant
Moveset EVs
~ Earthquake
~ Shadow Punch
~ Ice Punch
~ Drain Punch
80 HP / 252 Atk / 176 Spe

Golurk with a Choice Band is one of the hardest Pokemon to counter and can function as a wallbreaker many offensive teams can use. Its numerous resistances allow it to switch into the battlefield many times and its amazing power can easily 2HKO the entire tier, including some Pokemon that resist Ground. However, this set is extremely reliant on prediction, as a wrong move can let a dangerous Pokemon such as Braviary or Samurott set up.

Earthquake is Golurk's main STAB move, hitting extremely hard, even 2HKOing the very bulky Alomomola after Stealth Rock and Spikes. Shadow Punch is Golurk's second STAB move. Boosted by Iron Fist, it hits Ghost-types such as Misdreavus and Haunter for major damage. Ice Punch provides further coverage, hitting Normal- and Flying-types such as Braviary that are immune to Golurk's STAB moves. It also carries a good chance to 2HKO Tangela after Stealth Rock. Finally, Drain Punch can hit Normal-types for super effective damage, as well as giving Golurk a form of recovery. It can also be used as a relatively safe move if prediction is too risky as it hits Steel-types for super effective damage like Earthquake, while hitting the Normal/Flying Pokemon for neutral damage.

Team Options & Additional Comments >>>
Name Item Ability Nature

Stealth Rock

Leftovers Iron Fist Adamant
Moveset EVs
~ Stealth Rock
~ Earthquake
~ Shadow Punch
~ Ice Punch
80 HP / 252 Atk / 176 Spe

This set focuses on Golurk's numerous switch-in opportunities and ability to beat common leads with its STAB moves to set up Stealth Rock throughout the match. Thanks to it being part Ghost, Golurk is the only Pokemon in NU that can set up Stealth Rock and spinblock at the same time. Earthquake can get a super effective hit on common leads including Bastiodon, Garbodor, and Golem. Shadow Punch allows Golurk to beat Ghost-types like Misdreavus and Haunter. Finally, Ice Punch hits Normal- and Flying-types such as Swellow and Braviary, which are immune to Golurk's STAB moves.

Team Options & Additional Comments >>>

Other Options

No Guard with DynamicPunch is an option on the Choice Band set; however, Golurk sorely misses the power from Iron Fist and would often prefer the extra KOs over confusion. Besides, it also means that inaccurate moves from the opponent's side, such as Blizzard and Hydro Pump, will directly hit Golurk, and with its low Speed, Golurk will be forced out more often. Substitute can be used with Focus Punch or DynamicPunch to ease prediction, as well as preventing walls such as Weezing from statusing it. Golurk can wield a Life Orb or Expert Belt to ease prediction, but will either miss the extra power provided by Choice Band or longevity from Leftovers. Hammer Arm or Superpower can be used over Drain Punch for more power, but as they generally hit the same things as Earthquake does and cause negative stat drops, the utility of Drain Punch is preferred. Zen Headbutt can be used to defeat Weezing, but that's all it does. Magic Coat can be used on the Stealth Rock set to reflect back entry hazards and surprise the opponent. Rock Polish can be used to help set up a sweep, but Golurk's Speed is too low to use it effectively and it is revenged killed easily by priority and faster Choice Scarf users such as Jynx. Rain Dance can be used on a rain team, but unless you're pressed for a team slot, it's better left to another Pokemon, as Golurk's niche is in hitting hard. Gravity can be used to utilize an accurate and powerful DynamicPunch and Earthquake, but Golurk has trouble setting up due to its low Speed, and gets forced out often. Curse can be used to catch walls by surprise, but cuts into its longevity and Golurk would rather do damage directly anyway.

Checks and Counters

Golurk might be hard to counter, but is very easy to check due to its low Speed and weaknesses to common attacking types. The best counter to the Choice Band set is Weezing, which avoids the 2HKO from all its moves and can wear Golurk down with Will-O-Wisp, Pain Split, and Fire Blast, while only fearing the nonexistent Zen Headbutt. Good prediction is key to countering the Choice Band set, as each move lets certain Pokemon come in on it. Alomomola and Tangela can come in, take a hit and scout for moves, and switch out to the appropriate check while healing HP with Regenerator. Golbat and Misdreavus can switch in on anything bar Ice Punch and Shadow Punch respectively and slowly wear Golurk down. Braviary and Swellow can switch in on both of Golurk's STAB moves and retaliate with Brave Bird or gain momentum with U-turn. Mandibuzz can take any one hit from even Choice Band Golurk and OHKO back with Foul Play, but it will take massive damage if it switches into Choice Band Ice Punch. Similarly, Ludicolo can take a hit, outspeed, and OHKO Golurk, but it is a shaky check at best. Most Pokemon carrying a STAB Water-, Ice-, Grass-, Ghost-, or Dark-type move can come in and revenge kill Golurk. Examples include Jynx, Samurott, and Ludicolo. Skuntank can also play mind games with Golurk using Sucker Punch and Pursuit if it comes in safely.