Hitmonchan

Keen Eye
The wielder's accuracy cannot be lowered.
Iron Fist
Increases the power of punching moves by 20%.
Inner Focus
Prevents flinching.
Type Tier
Fighting RU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
105
221 246 309 339
Def
79
174 194 257 282
SpA
35
95 106 169 185
SpD
110
230 256 319 350
Spe
76
169 188 251 276
  • Rarelyused

Overview

In a tier filled with powerful Fighting-types, Hitmonchan sometimes has trouble standing out. Hitmonlee and Medicham are faster and have more raw power, while Gallade has better stats across the board and can take down Ghost-types with Night Slash. Even Primeape, Poliwrath, and Hariyama have niches they can call their own, so what keeps Hitmonchan from fading into obscurity? It may be that manly skirt he's wearing, but it could also be his wide array of useful punching moves with Iron Fist to boost their power. Mach Punch, Drain Punch, Ice Punch, and ThunderPunch are just a few of the moves that Hitmonchan receives a boost to, giving him a unique combination of powerful STAB priority and excellent coverage that his competitors simply can't match. Rapid Spin and Agility further differentiate Hitmonchan from RU's other Fighting-types, making him less predictable than his rivals. In the end, this Jack(ie Chan) of all trades often remains outclassed; if you're searching for a wallbreaker, a sweeper, or a revenge killer, there's probably another Fighting-type that does it better. Still, Hitmonchan's versatility and unique advantages allow it to remain a contender, and there are few things more satisfying than seeing this underdog's Focus Punch connect.

Name Item Ability Nature

SubPunch

Black Belt / Leftovers Iron Fist Adamant
Moveset EVs
~ Substitute
~ Focus Punch
~ ThunderPunch
~ Mach Punch
88 HP / 252 Atk / 168 Spe

Set up a Substitute and let the beatings commence. With boosts from Iron Fist and Black Belt, Hitmonchan's Focus Punch is one of the most devastating attacks in RU, on par with Choice Band Aggron's Head Smash and Choice Specs Typhlosion's Eruption. Mach Punch finishes off bulky foes that somehow manage to survive; the combination of Focus Punch and Mach Punch KOes every offensive Pokemon that doesn't resist Fighting, and all they can do in return is break Hitmonchan's Substitute. ThunderPunch hits Flying-types hard, and gives Hitmonchan good coverage against almost every common threat, particularly Qwilfish and Slowking. However, note that a resisted Focus Punch deals significantly more damage than a neutral ThunderPunch, so Focus Punch is still Hitmonchan's strongest option against Pokemon such as Uxie and Gallade. Mach Punch is one of the most powerful reliable priority moves in the tier after the boost from Iron Fist, so aside from helping to finish off Pokemon that Focus Punch can't OHKO, it also makes Hitmonchan a valuable revenge killer; with Black Belt, Mach Punch deals upwards of 80% to Sawsbuck and -1 Omastar.

Team Options & Additional Comments >>>
Name Item Ability Nature

Life Orb

Life Orb Iron Fist Adamant
Moveset EVs
~ Close Combat / Drain Punch
~ Mach Punch
~ Ice Punch
~ ThunderPunch / Rapid Spin
40 HP / 252 Atk / 216 Spe

It isn't the most creative approach, but throwing all of Hitmonchan's best attacks into a single set is actually a pretty effective strategy. Medicham and Hitmonlee may have more raw power, but Hitmonchan's rare combination of strong priority and good coverage makes him a more versatile attacker. Close Combat and Drain Punch are both excellent primary STAB moves; the former's greater Base Power suits the all-out offensive nature of this set better, but Drain Punch gives Hitmonchan much greater staying power without sacrificing any key KOs. Mach Punch sets Hitmonchan apart from Gallade and Medicham, allowing him to revenge kill speedy sweepers such as Sawsbuck and Omastar. Ice Punch and ThunderPunch together give Hitmonchan enviable super effective coverage against Pokemon such as Moltres and Slowking. Alternatively, Hitmonchan can take a break between punches to support the team with Rapid Spin. Just remember that he will lose to most spinblockers, so you can't rely on him to consistently clear the field for your Scyther + Moltres + Butterfree team.

Team Options & Additional Comments >>>
Name Item Ability Nature

Rapid Spin

Leftovers Iron Fist Adamant
Moveset EVs
~ Rapid Spin
~ Foresight
~ Drain Punch
~ Ice Punch
40 HP / 252 Atk / 216 Spe

Hitmonchan may seem like a poor choice to provide Rapid Spin support compared to the other options in RU. Kabutops and Sandslash can use Swords Dance to scare away the opponent's spinblockers, while Cryogonal is a better pure supporter, so why would anyone use Hitmonchan? The answer is Foresight. Like Hitmontop in UU, Hitmonchan can use Foresight to guarantee that Rapid Spin hits, making him perhaps the most reliable spinner in RU. While it's true that Hitmonlee can do the same thing, Hitmonchan's higher Defense and more conservative playstyle give him an advantage over his Reckless brother when you absolutely need to get rid of those hazards. Drain Punch keeps Hitmonchan healthy and allows him to check some slower threats, while Ice Punch provides excellent coverage, but don't expect this Hitmonchan to score a lot of KOs; his sole purpose in life is to make sure your side of the battlefield is hazard-free.

Team Options & Additional Comments >>>
Name Item Ability Nature

Bulk Up

Leftovers Iron Fist Adamant
Moveset EVs
~ Bulk Up
~ Drain Punch
~ Ice Punch
~ Mach Punch / Substitute
40 HP / 252 Atk / 216 Spe

Even with Iron Fist boosting the power of his punches, Hitmonchan still seems to be an underdog compared to the other Fighting-types in RU. Cue training montage! Hitting the gym and putting some muscle on those spindly arms turns Hitmonchan into a surprisingly powerful and resilient attacker. Hitmonchan's decent Special Defense and powerful Drain Punch make Bulk Up a natural fit, and access to STAB Mach Punch distinguishes him from other Bulk Up users such as Gallade. Ice Punch has great coverage with Drain Punch, leaving the last moveslot open for Mach Punch. Substitute is also an option to protect Hitmonchan from status, but Mach Punch is his main advantage over Gallade.

Team Options & Additional Comments >>>

Other Options

A Choice set is certainly viable, with Drain Punch or Close Combat as the main STAB move, Mach Punch for priority, and Ice Punch and ThunderPunch for coverage. The main reason it's not listed is because Medicham, Hitmonlee, Gallade, and even Primeape all tend to be much better in that role thanks to their higher Attack and Speed stats. On the other hand, an Agility set is something none of them can do; with +2 Speed and the coverage provided by Ice Punch and ThunderPunch, Hitmonchan can be a nice late-game cleaner.

Stone Edge or ThunderPunch can go on any set to cover Pokemon such as Moltres and Slowking that Hitmonchan usually struggles to beat. Hi Jump Kick is Hitmonchan's most powerful STAB move that doesn't require an intact Substitute to use, but the risk of missing and robbing Hitmonchan of 50% of his HP isn't really worth the 8% power increase over Close Combat, so it's better left to Hitmonlee and Medicham. Earthquake hits Pokemon such as Qwilfish, Entei, and Lanturn super effectively, but its coverage is mostly redundant with Hitmonchan's STAB. Hitmonchan has access to Pursuit, but Ghost-types tend to switch in on Hitmonchan rather than out, and it's horribly weak without any sort of boost. Bullet Punch and Fake Out are alternative priority attacks, but Mach Punch has STAB and much better coverage, and Hitmonchan can't afford to waste a moveslot. Finally, Magic Coat is a gimmicky option that can bounce Dusknoir's Will-O-Wisp or Uxie's Thunder Wave back at them, but Hitmonchan is usually better off just switching out instead.

Checks and Counters

Bulky Ghost-types are the most reliable counters; the only thing Spiritomb and Dusknoir should ever fear from Hitmonchan is the rare Toxic. Qwilfish resists both Drain Punch and Ice Punch and neuters Hitmonchan with Intimidate simply by switching in. Slowking also resists the Fighting + Ice combination and can threaten Hitmonchan with STAB Psychic or Scald. However, both Water-types must be careful not to switch into ThunderPunch. Uxie's titanic Defense and resistance to Fighting make it nearly impossible for Hitmonchan to break through. Tangrowth is a safe switch-in despite being weak to Ice Punch, thanks to Regenerator and excellent physical bulk. Moltres and other fast Flying-types can usually revenge kill Hitmonchan with ease, but they must be careful not to switch in on a well-timed ThunderPunch or Stone Edge.