Jirachi

Serene Grace
This Pokemon's secondary effect chances are doubled.
Type Tier
Steel / Psychic OU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 26 29 -
Atk
100
14 16 19 20
Def
100
14 16 19 20
SpA
100
14 16 19 20
SpD
100
14 16 19 20
Spe
100
14 16 19 20

Overview

Heralded as perhaps the most annoying Pokemon ever to grace the game of Pokemon, Jirachi is a tough competitor in the OU metagame. Its versatility is its main strength; Jirachi can run a variety of sets, from Calm Mind to specially defensive to revenge killer and everything in-between. Jirachi's best sets are SubCM and specially defensive, as the former is a highly potent sweeper and the latter is a good wall with a ton of utility and useful resistances. With its devastating paraflinch strategy, Jirachi can tear apart even the most threatening of Pokemon and cause its opponents to forfeit in sheer rage. Not to mention, Jirachi fits in perfectly with rain teams, the best weather in OU. Unfortunately, it is vulnerable to common Ground-types in the metagame and is handicapped versus common sun threats. However, none of this is enough to knock Jirachi off its pedestal as one of the best Pokemon in the OU tier.

Name Item Nature

SubCM

Leftovers Timid
Moveset EVs
~ Substitute
~ Calm Mind
~ Thunder / Thunderbolt
~ Psyshock / Flash Cannon / Water Pulse
252 HP / 108 Def / 148 Spe

Substitute + Calm Mind Jirachi is a terror to behold, setting up frighteningly easily with its myriad of resistances. Especially in rain, Jirachi is practically untouchable on the special side after a Calm Mind or two. Defensive Pokemon that do not carry Perish Song or a phazing move, such as Ferrothorn and Blissey, provide numerous opportunities for Jirachi to set up, which brings up its slightly disappointing power at first to a more than acceptable level. Substitute is undeniably the crux of the set, as it makes revenge killing, status, and Leech Seed futile resistances against Jirachi.

The first attacking move of choice is Thunder, which obviously requires rain to be usable. Rain is a great asset for Jirachi due to the high paralysis chance and power of Thunder and the mitigation of Jirachi's Fire weakness. Rain does make Water-type attacks hurt, however, so there is merit to using Jirachi with other weathers, in which case Thunderbolt should be used. In any case, Thunder is crucial to hit bulky Water-types such as Jellicent hard. The second attacking move is a toss-up between three options; Psyshock provides a surefire win in Calm Mind wars and hits Blissey, Chansey, Toxicroak, and Breloom, while Flash Cannon has excellent neutral coverage, which Psyshock somewhat lacks. The other option is Water Pulse, which allows Jirachi to employ a devastating parafusion strategy. Just be sure to use it in rain so it hits hard enough.

Team Options & Additional Comments >>>
Name Item Nature

Specially Defensive

Leftovers Careful / Sassy
Moveset EVs
~ Iron Head
~ Body Slam / Thunder / Thunder Wave
~ Wish
~ Protect / U-turn / Stealth Rock
252 HP / 236 SpD / 20 Spe

Jirachi's great typing, high Speed and defenses, ability to efficiently wear down foes, and the metric ton of support it provides all make it a great team player. This set utilizes rain as well, as it drastically lowers the damage done by weak Fire-type attacks and enables Jirachi to run Thunder, although it does make Hydro Pumps and Surfs hurt way more. Jirachi is a perfect counter to numerous common threats, including Latios, Latias, Gengar, and Kyurem-B. It also, of course, utilizes its notorious paraflinch strategy to do so, with the two attacking moves being used for that purpose. Body Slam works well in any weather and can paralyze Volt Absorb Pokemon and Ground-types, but Thunder packs much more of a punch. Thunder Wave can't hit Volt Absorb Pokemon and Ground-types, like Thunder, and does no damage and doesn't help against Substitute users, but it is the only option that paralyzes 100% of the time. As for Wish, it provides two significant benefits in providing Jirachi with semi-reliable recovery and supporting Jirachi's teammates. The last move is a bit of a toss-up; Protect is useful to scout, turn Wish into reliable recovery, and get an extra turn of Leftovers recovery, while U-turn can not only scout but also get a teammate in safely and maintain momentum. Stealth Rock is a good option if no other teammate can set it up, as Jirachi's numerous resistances make it easy to do so.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Jolly / Adamant
Moveset EVs
~ Iron Head
~ Ice Punch
~ U-turn / Fire Punch
~ Trick / Healing Wish
252 Atk / 4 SpD / 252 Spe

This set is particularly good at revenge killing Dragon-types. Jirachi is much bulkier than the average Choice Scarf user and has numerous resistances, which allows it to switch into a number of attacks. This set's biggest flaw is its lack of power; base 100 Attack simply doesn't always cut it, so Jirachi is easily walled and set up on. Regardless of its lack of power, Jirachi is still an amazing Choice Scarf user. Iron Head's high flinch rate allows Jirachi to hax its way past numerous opponents, and it is very useful for picking off weakened foes. The first coverage move of choice is Ice Punch because it hits Celebi, Gliscor, Dragonite, and many others for super effective damage. The third slot is a choice between two options; U-turn allows Jirachi to scout to obtain better match-ups and Fire Punch hits Ferrothorn for good damage. The other choice on this set is which non-attacking move to use. Trick can cripple walls, most notably Ferrothorn, Skarmory, Chansey, Blissey, and bulky Water-types (such as Jellicent and Slowbro), and can mess up slower sweepers, such as offensive Trick Room Reuniclus. Crippling these Pokemon makes it easy for a teammate to set up. On the other hand, Healing Wish makes Jirachi an amazing supporter; once it has extended its usefulness, Jirachi can revitalize a crippled teammate, which gives this option tons of merit.

Team Options & Additional Comments >>>
Name Item Nature

Superachi! (Offensive Calm Mind)

Life Orb / Leftovers Modest
Moveset EVs
~ Calm Mind
~ Psychic / Flash Cannon
~ Grass Knot / Thunderbolt
~ Hidden Power Fire / Hidden Power Ground
4 HP / 252 SpA / 252 Spe

This set, a mainstay from the fourth generation, is a full-out offensive Calm Mind sweeper. It only needs 1-2 boosts to sweep, which is a massive advantage over other Calm Mind sets, and has space for an extra coverage move. All that's needed is a few Pokemon out of the way and then Jirachi can sweep. Because of this, it can be run on practically any offensive team. This set has two variants: one with Psychic, Grass Knot, and Hidden Power Fire, and one with Flash Cannon, Thunderbolt, and Hidden Power Ground. The first one boasts the hard-hitting Psychic to hit Fighting-types, Gliscor, Landorus-T, and a number of other threats hard, as well as the ability to break Gastrodon with Grass Knot. Grass Knot hits most other Water-types as well, including Jellicent, Slowbro, Gastrodon, and Starmie, as well as Tyranitar. Hidden Power Fire hits, naturally, Ferrothorn, Forretress, Skarmory, and other Steel-types. The second variant boasts the great neutral coverage of Flash Cannon and the ability to OHKO Heatran. Thunderbolt retains coverage on Jellicent, Slowbro, Starmie, Skarmory, and Forretress. Picking which variant to use is determined on what support you're willing to provide.

Team Options & Additional Comments >>>
Name Item Nature

Substitute + Status

Leftovers Jolly
Moveset EVs
~ Substitute
~ Body Slam / Toxic
~ Iron Head
~ Fire Punch
252 HP / 160 Atk / 96 Spe

This set allows Jirachi to showcase its defensive, offensive, and supportive capabilities all at once, giving it the ability to function as a great pivot and wear down opponents with ease. Substitute and a status, as the set name implies, are vital to this set. Substitute provides a buffer against faster opponents and opposing status. The status is a choice between paralysis and Toxic. The former can cripple faster Pokemon, which helps slower teammates, and, with Iron Head, forms Jirachi's signature paraflinch strategy. The latter helps against walls, such as Hippowdon, Jellicent, Gastrodon, and Landorus-T, and works in tandem with Iron Head to wear down slower Pokemon quickly. Toxic helps many offensive Pokemon handle their worst nemeses. The last move is reserved for Fire Punch, which hits Ferrothorn and Forretress where it hurts.

Team Options & Additional Comments >>>
Name Item Nature

Mixed Attacker

Expert Belt Naive
Moveset EVs
~ Iron Head
~ Fire Punch / Ice Punch
~ Hidden Power Ice / Hidden Power Fire
~ Thunderbolt / Energy Ball
152 Atk / 208 SpA / 148 Spe

As is the case with many Pokemon that can run both physical and special options, Jirachi can run a mixed set effectively. Between the surprise factor of Expert Belt and great coverage, Jirachi can hit a variety of Pokemon hard. In addition, Jirachi's resistances and aforementioned coverage make it one of the best Shell Smash recipients in the game. The attacks are fairly straightforward; Iron Head is used because its flinch chance is just too good to pass up. It also hits Kyurem-B, Blissey, Chansey, Reuniclus, and Tyranitar hard. Fire Punch is the preferred Fire-type move so Jirachi can run a different Hidden Power type, hitting Ferrothorn, Forretress, Lucario, and Celebi hard. Hidden Power Ice is essential for hitting Dragon-types, such as Latios, Latias, Salamence, and Dragonite, and bulky Ground-types such as Gliscor and Landorus-T. Ice Punch is an option to hit Dragonite, Latios, and Latias harder, and that allows Jirachi to run Hidden Power Fire, which hits Ferrothorn, Forretress, and Skarmory harder than Fire Punch.

The last moveslot prevents this set from being walled by Water-types. Thunderbolt is the overall better option, as it hits most Water-types, namely Tentacruel, Jellicent, Starmie, Politoed, and Keldeo, harder than Energy Ball, while also solidly two-shotting Skarmory. Energy Ball does come in handy versus Rotom-W, Gastrodon, and physically defensive Hippowdon, but otherwise offers poor super effective coverage for Expert Belt to take advantage.

Team Options & Additional Comments >>>
Name Item Nature

Wish + Calm Mind

Leftovers Bold
Moveset EVs
~ Wish
~ Calm Mind
~ Thunder / Thunderbolt
~ Psyshock / Flash Cannon / Water Pulse
252 HP / 236 Def / 20 Spe

While SubCM excels on more offensively-oriented teams, this set does best on more defensive, slower-paced teams. Jirachi will have some trouble against some powerful offensive Pokemon such as Landorus-T, but that's a small price to pay for the ability to support and sweep. Wish, of course, is the move that makes this all possible, allowing Jirachi to heal itself and support its teammates; in fact, the latter is its focus until late-game. Depending on whether or not you run it in rain, Jirachi can even spread paralysis. All of these traits together allow it to live practically forever if played correctly. The rest is standard fare for Calm Mind Jirachi. Use Thunder in rain and Thunderbolt outside it in order to hit bulky Water-types. Psyshock helps against an annoying Pokemon for defensive rain teams, Toxicroak, and helps against Calm Mind Latias. Flash Cannon has great coverage, and Water Pulse allows for parafusion.

Team Options & Additional Comments >>>

Other Options

Despite its expansive movepool, there are only a few other sets Jirachi can run effectively. The first of these is a Choice Specs set with Doom Desire; even though Doom Desire has the turn delay, it hits very hard with Choice Specs backing it. Jirachi has a number of other coverage moves to incorporate into such a set. The second is a lead variant with Stealth Rock and Wish and heavy investment in HP and Speed. Another is a Gravity supporter, which is useful for, naturally, Gravity-based teams. Dual screens could work as well with Jirachi's great resistances, as could Cosmic Power to make Jirachi nearly impenetrable and Refresh to heal off status. However, at this point you might as well just use a better Jirachi set.

Checks and Counters

While it is impossible for any one Pokemon to counter every possible Jirachi, there a few that can handle most. Heatran is the foremost of them, being able to wall and phaze out almost all Calm Mind Jirachi and shut down the other sets. Ground types in general are the quintessential checks to Jirachi. Fast or offensive Ground-types such as Garchomp, Gliscor, and Mamoswine can usually switch into most Jirachi variants and force it out with their powerful Ground-type moves. Slower, bulkier Ground-types such as Hippowdon and Landorus-T can usually take anything Jirachi can throw at it, and retaliate with Earthquake or even phaze it out in Hippowdon's case. Gastrodon is another one, as bar the occasional Grass Knot or Energy Ball, it can wall Jirachi and wear it down with Earth Power and a Scald-induced burn. Specially defensive Swords Dance Scizor can deal with every Jirachi set that lacks a Fire-type move; Choice Band Scizor can deal with some sets but falters against boosted Jirachi.

Though it is fairly difficult to deal with most Jirachi in one Pokemon, there exist plenty of checks to certain sets. Ferrothorn can wall pretty much all Jirachi, even Hidden Power Fire variants in the rain, but also can do little in return other than set up Spikes. Forretress and Skarmory are in the same boat in that they cannot do much to Jirachi other than set up Spikes, though the latter can phaze it out in an emergency situation. Calm Mind Latias can deal with certain variants depending on whether it runs Roar or Refresh, the former allowing it to beat all Calm Mind Jirachi and the latter allowing it to take on variants that aim to spread status. Celebi can wall and Perish Song Calm Mind Jirachi and check other variants. Opposing Jirachi can also be a bit of a pain, as they each put the other stalemate position. Magnezone is an annoying foe for specially defensive Jirachi, as Jirachi can do practically nothing to Magnezone while it proceeds to setup on it, or 3HKO it with Choice Specs-boosted Thunderbolt. Many bulky Water-types including Jellicent, Tentacruel, RestTalk Gyarados, and specially defensive Rotom-W can wall Choice Scarf and other physical Jirachi; Rotom-W can even deal with unboosted Calm Mind Jirachi fairly well, wearing it down with a burn from Will-O-Wisp.