Speed doubles in sun.
Leaf Guard
Prevents status effects in sun.
The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Type Tier
Grass / Flying NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 150 182 -
67 75 107 117
81 90 122 134
67 75 107 117
94 105 137 150
117 130 162 178


Jumpluff was always known in previous generations as a fast pivot that could annoy the opposition with its many support moves, such as Encore and Sleep Powder. These days, it can use these moves to ease setup for its surprisingly potent Swords Dance set. Setup opportunities are not all that Jumpluff's support moves offer, as it can also act as a dedicated supporting Pokemon; its Sunny Day and pivot sets are also very effective. However, while other Grass-types in the tier cannot boast the high Speed stat that Jumpluff claims, it still falls short of many of them due to its common weaknesses to Fire-, Ice-, and Rock-type attacks, as well as its crippling Stealth Rock weakness.

Name Item Ability Nature

Swords Dance

Flying Gem Chlorophyll Jolly
Moveset EVs
~ Swords Dance
~ Acrobatics
~ Seed Bomb
~ Sleep Powder / Encore
252 Atk / 4 SpD / 252 Spe

This set is by far Jumpluff's best offensive set. Even without the help of Chlorophyll, Jumpluff can outspeed the majority of the tier, and its decent coverage lets it hit most of NU for at least neutral damage. Acrobatics is Jumpluff's strongest Flying-type STAB move, and its power is increased further when the Flying Gem is used. Seed Bomb is a Grass-type STAB move that hits hard against Rock-types that resist Flying-type attacks. Swords Dance boosts Jumpluff's Attack to acceptable levels and is the center point of the set. Finally, Sleep Powder and Encore both allow Jumpluff to set up more easily but in different ways; specifically, Sleep Powder allows Jumpluff to set up while the opponent is immobilized by sleep, while Encore can force switches, gaining momentum and allowing Jumpluff to set up.

Team Options & Additional Comments >>>
Name Item Ability Nature

Support Pivot

Leftovers Chlorophyll Jolly
Moveset EVs
~ Encore
~ Sleep Powder
~ U-turn
~ Leech Seed
248 HP / 8 Def / 252 Spe

With this set, Jumpluff is more than capable of crippling opponents with its status moves, then switching into a sweeper with U-turn. With Jumpluff's high Speed stat, it can serve as a quick pivot with U-turn to bring a teammate in after the foe is crippled. Encore allows Jumpluff to lock slower Pokemon into a move that won't harm its team and can force switches. Sleep Powder puts potential switch-ins to sleep, giving Jumpluff the chance to bring in a potent sweeper. Finally, Leech Seed gives Jumpluff and its teammates a source of recovery and wears down the checks and counters to its teammates.

Team Options & Additional Comments >>>
Name Item Ability Nature

Sunny Day

Heat Rock Chlorophyll Jolly
Moveset EVs
~ Sunny Day
~ Sleep Powder
~ Encore
~ Memento
248 HP / 8 Def / 252 Spe

Jumpluff can fit into sun teams nicely with its ability, Chlorophyll, making it a great candidate for a sun inducer. Sunny Day allows Jumpluff to set up sun and provide support for sun sweepers, such as Exeggutor and Charizard. Sleep Powder can put foes to sleep and potentially allow sun users to sweep the adversary. Encore is also used to allow Jumpluff's partners to have less trouble setting up and lock walls into a less desirable move. Memento sacrifices Jumpluff to weaken the opponent, allowing the following partner to come in for free and set up more easily.

Team Options & Additional Comments >>>

Other Options

Aromatherapy turns Jumpluff into a fast cleric for its team, but not only does Aromatherapy have problems fitting into a moveslot, but there are also better clerics out there, such as Lickilicky, to take Jumpluff's place. Synthesis can be used over Leech Seed and Giga Drain for instant recovery, and it works even better in sun, where it heals 66% of Jumpluff's HP. Amnesia and Cotton Guard are alternative moves to increase Jumpluff's defenses, but even after a boost, Jumpluff is still quite frail. Reflect offers even more support, but because Jumpluff lacks Light Screen, it isn't worth taking a moveslot. Stun Spore can be used in place of Sleep Powder to reduce the Speed of faster opponents, but because it isn't the most reliable way to cripple opponents, Sleep Powder is usually the superior option. Finally, an all-out specially attacking set in the sun can be utilized, but Jumpluff's Special Attack is rather poor, and it doesn't have a way to boost it.

Checks and Counters

Bulky Pokemon in general, such as Lickilicky and Misdreavus, can typically beat Jumpluff. Electric-types resist Jumpluff's main STAB move and can hit it hard with Hidden Power Ice or an Electric-type attack. In particular, Rotom-S resists both of Jumpluff's STABs. Piloswine puts fear into Jumpluff's heart with its priority Ice Shard, which decimates it. Jumpluff can be easily revenge killed by faster threats, such as Swellow and Choice Scarf users, including Rotom-S and Jynx. Pokemon with the ability Vital Spirit, most notably Primeape and Electabuzz, can switch into Jumpluff much more easily, as they do not fear Sleep Powder. However, it's a risky move for some of them, as Jumpluff can seize the opportunity and, for example, OHKO Primeape with Acrobatics if it is running the Swords Dance set.

There are also a variety of Pokemon that can check Jumpluff well. Steel-types, such as Probopass, Bastiodon, and Metang, resist Acrobatics and take Seed Bomb rather well, thus checking the Swords Dance set fairly easily. They can be crippled with ease by Jumpluff's other sets, however. Sawsbuck and Miltank with Sap Sipper can check Jumpluff quite well, but Sawsbuck must be wary of Acrobatics from the Swords Dance set. Other Grass-types, such as Serperior and Tangela, take little damage from Jumpluff bar Acrobatics and are immune to Leech Seed, but they must be wary of Sleep Powder. Taunt can shut down all of Jumpluff's sets, but be aware that Jumpluff can retaliate back if it is running the Swords Dance set. Without Sleep Powder (or when Sleep Clause is activated), Jumpluff is more easy to handle because, even at +2 Attack, it is fairly weak. With the exception of the Swords Dance set, Jumpluff prefers to support its teammates, so you should focus on not letting its partners come in safely, as it is nearly impossible to prevent Jumpluff from doing its job.