Hyper Cutter
The wielder's Attack cannot be lowered.
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Type Tier
Steel NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 241 304 -
185 206 269 295
185 206 269 295
131 146 209 229
131 146 209 229
122 136 199 218
  • Neverused


Out of all the Steel-types in the game, Mawile has always been ignored. With a base stat total of only 380, there's no wonder why Mawile is overlooked, but it has finally found a niche in NU—in fact, multiple niches. A unique combination of amazing abilities and a good movepool makes Mawile the most versatile Steel-type in NU. It can effectively pull off defensive, offensive, and Baton Pass sets, and access to Intimidate coupled with its pure Steel typing allows it to wall many common threats. Mawile can also pose an offensive threat, with a powerful combination of good coverage, Sheer Force, Swords Dance, and priority. Mawile is also vital to many Baton Pass chains, due to its typing and access to boosting moves.

However, not all fares well for our cute Steel-type, as subpar stats limit its ability to perform these roles. Even though Mawile walls many common threats in NU, it is also forced out by others, such as Sawk and Defiant Braviary. Although these faults limit Mawile's capability to be a top-tier Pokemon, do not underestimate Mawile or it will leave you behind in rust.

Name Item Ability Nature


Leftovers Intimidate Impish
Moveset EVs
~ Stealth Rock
~ Pain Split
~ Seismic Toss
~ Toxic / Taunt / Super Fang
252 HP / 252 Def / 4 SpD

An excellent defensive typing and an amazing ability in Intimidate allow Mawile to counter omnipresent threats to teams, such as Kangaskhan, Swellow, Dragon Dance Fraxure, and Skuntank. Intimidate makes Mawile one of the best pivots in the game, as it can buffer physical attacks for itself and its teammates. Mawile is also a great check to Zangoose, a threat to every single team, as it resists three-fourths of Zangoose's moveset, while also lowering its attack with Intimidate for Mawile's teammates to take Close Combat— which, after being affected by Intimidate, doesn't even OHKO Mawile. Although Intimidate is a great ability on Mawile, do not try switching Mawile into Pokemon with the ability Defiant, such as Braviary, as they will receive an attack boost.

Stealth Rock is essential to many teams, and Mawile is a great user of the move, as it has multiple opportunities to set it up throughout a match. Pain Split makes use of Mawile's low HP, and is its only form of recovery outside of Rest. Seismic Toss is a great source of reliable damage and allows Mawile to hurt Taunt users, such as Skuntank. Toxic cripples many Pokemon that would otherwise be able to recover off Seismic Toss damage, such as Alomomola. Taunt protects Mawile from status moves, such as Sleep Powder from Vileplume, while also preventing other Pokemon setting up on Mawile, such as Musharna. Super Fang cripples certain Pokemon by stripping off half of their current HP, and it works well with Seismic Toss's reliable damage output and Taunt's prevention of recovery.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swords Dance

Life Orb Sheer Force Jolly
Moveset EVs
~ Swords Dance
~ Iron Head
~ Sucker Punch
~ Ice Punch
28 HP / 252 Atk / 228 Spe

With the release of Sheer Force, Swords Dance Mawile has become a potent offensive threat. Mawile's Attack reaches a decent 538 after a Swords Dance boost, which can be further boosted by Life Orb and Sheer Force. Obtaining Swords Dance boosts are fairly easy, with Mawile's great defensive typing and decent physical bulk. Iron Head is a powerful STAB, which is boosted by Sheer Force. Sucker Punch gives Mawile invaluable priority, as it allows Mawile to KO faster threats, such as Swellow, and it also somewhat makes up for Mawile's low base Speed stat. Ice Punch is Mawile's main source of coverage which is also boosted by Sheer Force. A Swords Dance-boosted Ice Punch allows Mawile to 2HKO Tangela, one of the bulkiest physical walls in NU.

Team Options & Additional Comments >>>
Name Item Ability Nature

Baton Pass

Leftovers Intimidate Jolly
Moveset EVs
~ Iron Defense / Swords Dance
~ Baton Pass
~ Taunt
~ Substitute
252 HP / 28 Def / 228 Spe

As the only Steel-type in the tier with access to Baton Pass, Mawile stands out as an invaluable asset to Baton Pass teams. Mawile’s access to Intimidate and immunity to Clear Smog, which can ruin any chain without an intact Substitute, allow it to perform its job of passing Iron Defense and Swords Dance boosts admirably. Note that passing Iron Defense boosts are easier in the face of physical attackers, due to the extra Defense boosts. Taunt is also extremely useful on Mawile, as it prevents many ways of stopping Baton Pass chains, such as Perish Song, Haze, opposing Taunts, and phazing moves. Substitute is also useful on Mawile, as it allows a safe switch for its teammate as it Baton Passes and shields Mawile from status moves.

Team Options & Additional Comments >>>

Other Options

Mawile has quite a couple of options due to its diverse movepool. Mawile can use a SubPunch set with Pain Split and a Life Orb, but it is generally too weak; Mawile is usually better off trying to sweep with Swords Dance. Weather teams can make use of Mawile's Steel typing, Intimidate, and access to both Sunny Day and Rain Dance. However, other Pokemon, such as Prankster Volbeat, set up Rain Dance or Sunny Day more effectively. A bulky Swords Dance spread, consisting of an EV spread of 252 HP / 4 Atk / 252 Def , with a moveset of Swords Dance, Pain Split, Iron Head, and Sucker Punch attempt to combine Mawile's offensive and defensive capabilities into one, but is pitifully weak without any Swords Dance boosts. ThunderPunch can be used over Ice Punch on the Swords Dance set to hit Water-types, such as Alomomola, super effectively, but provides no further coverage. Crunch can be used over Sucker Punch on the Swords Dance set to take advantage of the Sheer Force boost, but Mawile really appreciates the priority that Sucker Punch provides. Rock Slide gets boosted by Sheer Force and hits Flying-, Bug-, and Fire-types harder than any other moves Mawile has. Fire Fang can be used over Ice Punch to hit Klang and other Mawile super effectively. Body Slam allows Mawile to spread paralysis on the defensive set.

Checks and Counters

Moderately powerful special attackers, such as Ludicolo or Electabuzz, can leave huge dents in Mawile, or just outright OHKO it. Combusken resists all of Mawile's moves and easily OHKOes with either of its STABs. Braviary receives an Attack boost from Mawile that switch into it, due to Defiant, and forces it out the threat of Superpower. Sawk can easily revenge kill Mawile, as it resists Sucker Punch and KOes with Close Combat. Gurdurr has little problem setting up on Mawile with Bulk Up, as Mawile fails to do much damage to it after a couple of Defense boosts. Jolly Torterra can outspeed Mawile and KO it with Earthquake. Misdreavus can avoid Sucker Punch by burning Mawile with Will-O-Wisp, crippling it, but Misdreavus should be wary of Crunch or losing its Eviolite due to Knock Off. Seismitoad can tank hits from Mawile and KO it with Earth Power. Even though Mawile's typing gives it multiple resistances, it struggles with weaknesses to common attacks in NU, such as Earthquake and Fire Blast.